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First Shoddy Team

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Aerodactyl (F) @ Silk Scarf
Ability: Rock Head
EVs: 6 HP/252 Def/252 Spd
Relaxed nature (+Def, -Spd)
- Double-edge
- Roost
- Stealth Rock
- Toxic
My lead the only pokemon i got that has stealth rock so i usually use that first and then poision the enemy. after that i just spam Double-edge, or if i have a spicific counter then i switch out to that.
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Houndoom (M) @ White Herb
Ability: Flash Fire
EVs: 6 Atk/252 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Nasty Plot
- Shadow Ball
- Overheat
- Hidden Power [Ice]
My main special sweeper. I max out my stats and then i use the best move for that situation.
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Starmie @ Salac Berry
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Psychic
- Recover
- Rapid Spin
- Hidden Power [Grass]
To cover Houndooms Ground and Rock weakness i got this with HP grass but i also got a rapid spinner.
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Tyranitar (F) @ Leftovers
Ability: Sand Stream
EVs: 252 Atk/6 Def/252 SDef
Brave nature (+Atk, -Spd)
- Dragon Dance
- Earthquake
- Outrage
- Thunderpunch
Thunderpunch takes care of the water pokemon that want to attack me. all in all a pretty standard physical sweeper set.
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Flygon (F) @ Yache Berry
Ability: Levitate
EVs: 252 Atk/9 Def/180 Spd/9 SDef
Adamant nature (+Atk, -SAtk)
- Fire Punch
- Roost
- Giga Impact
- Rock Slide
another physical sweeper to support my tyranitar.
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Jolteon (F) @ Focus Sash
Ability: Volt Absorb
EVs: 6 Atk/252 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Wish
- Iron Tail
- Thunderbolt
- Yawn
This is my healer and it can also but other pokemon to sleep if it has to.
---

It has been working for me lately but it feels like its missing something. and if you didnt notice i dont really like to play defencivly so please dont suggest the skarmbliss combo. any help is appreciated. :)
 
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For Aerodactyle I would recommend changing Rock Polish for Stone Edge/Rock Slide, since it's not really necessary whit a speed boost on a Aerodactyle like that.

For Houndoom, replace Fire Blast whit HP Grass/Water/something else, then you have much better coverage, you don't need two fire moves and if you need to use multiple fire moves you have Whit Herb.
 
Aerodactyl (F) @ Focus Sash
Ability: Rock Head
EVs: 6 HP/252 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Rock Slide
- Taunt
- Stealth Rock
- Earthquake

Houndoom (M) @ Life Orb
Ability: Flash Fire
EVs: 6 Atk/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Nasty Plot
- Flamethrower
- Dark Pulse
- Hidden Power [Flying]

Starmie @ Leftovers
Ability: Natural Cure
EVs:136 HP / 156 Def / 216 Spe
Timid nature (+Spd, -Atk)
- Surf
- Recover
- Rapid Spin
- Thunderbolt

Tyranitar (F) @ Life Orb / Babiri Berry
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Stone Edge
- Crunch

Flygon (F) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly nature (+Spd, -SAtk)
- Fire Blast
- U-Turn
- Earthquake
- Outrage

Jolteon (F) @ Leftovers
Ability: Volt Absorb
EVs: 252 HP / 24 SpD / 232 Spe
Timid nature (+Spd, -Atk)
- Wish
- Substitute
- Thunderbolt
- Baton Pass
All changes in bold.
 
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