Envoy
Formerly GTT
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Similar to the Poison type thread.
The Grass type is one of the weakest types in all of Pokemon despite being a Starter type and being one of the most populated ones.
They have five weaknesses: Fire, Flying, Bug, Poison, Ice
Only four (albeit all very useful) resists: Grass, Water, Electric, Ground
They're resisted by a whopping seven types: Grass, Fire, Steel, Bug, Poison, Flying, Dragon
and they aren't immune to anything.
If that wasn't enough, almost all of their assets are eclipsed by generally stronger types (Water, Electric, etc).
No wonder Grass Starters tend to be the least popular choices in their respective generations.
So, what would you do to balance out the type chart and make the Grass type more viable?
What I would do is remove their Ice and Flying weaknesses. Some plants live (and thrive) in cold environments, others, rightfully wither and die during winter. Since some plants thrive in cold environments and others die, I think Ice should be neutral to Grass.
Birds nest on trees. If they didn't, predators would have a party with them. Birds need plants to survive, but at the same time, they eat berries use leaves and twigs for their nest. Thus, Flying should be neutral to Grass (this means it does not resist it either.)
I'd also remove the Flying, Steel and Bug resists and turn them to neutralities. Why? For no other reason than balance. Why's Psychic strong against Poison? Why's Bug strong against Dark? Exactly.
If you want an elaboration, birds and bugs need plants to survive, weather it be as a habitat or for protection, but also eat these things. Thus they should be hit neutrally by Grass. "But, by that logic, Bug should be offensively neutral/strong to Grass just like the Flying type." Well, it's called balance.
As for Steel... I got nothing. It's pure balance. It nerfs the Steel type a little (but not enough to lose it's niche as the definitive defensive type) and buffs the Grass type a lot. Win-win.
This would leave Grass with three weaknesses: Fire, Bug, Poison
Four resists: Grass, Water, Electric, Ground
And only resisted by four types (which isn't broken but still better than seven): Grass, Fire, Poison, Dragon
The Grass type is one of the weakest types in all of Pokemon despite being a Starter type and being one of the most populated ones.
They have five weaknesses: Fire, Flying, Bug, Poison, Ice
Only four (albeit all very useful) resists: Grass, Water, Electric, Ground
They're resisted by a whopping seven types: Grass, Fire, Steel, Bug, Poison, Flying, Dragon
and they aren't immune to anything.
If that wasn't enough, almost all of their assets are eclipsed by generally stronger types (Water, Electric, etc).
No wonder Grass Starters tend to be the least popular choices in their respective generations.
So, what would you do to balance out the type chart and make the Grass type more viable?
What I would do is remove their Ice and Flying weaknesses. Some plants live (and thrive) in cold environments, others, rightfully wither and die during winter. Since some plants thrive in cold environments and others die, I think Ice should be neutral to Grass.
Birds nest on trees. If they didn't, predators would have a party with them. Birds need plants to survive, but at the same time, they eat berries use leaves and twigs for their nest. Thus, Flying should be neutral to Grass (this means it does not resist it either.)
I'd also remove the Flying, Steel and Bug resists and turn them to neutralities. Why? For no other reason than balance. Why's Psychic strong against Poison? Why's Bug strong against Dark? Exactly.
If you want an elaboration, birds and bugs need plants to survive, weather it be as a habitat or for protection, but also eat these things. Thus they should be hit neutrally by Grass. "But, by that logic, Bug should be offensively neutral/strong to Grass just like the Flying type." Well, it's called balance.
As for Steel... I got nothing. It's pure balance. It nerfs the Steel type a little (but not enough to lose it's niche as the definitive defensive type) and buffs the Grass type a lot. Win-win.
This would leave Grass with three weaknesses: Fire, Bug, Poison
Four resists: Grass, Water, Electric, Ground
And only resisted by four types (which isn't broken but still better than seven): Grass, Fire, Poison, Dragon