As the title states, how would you improve the poison type and its potential within the metagame (and indeed the game)?
Personally too me it seems heavily neglected, with only one advantage (Grass) and two highly common weaknesses (Ground & Psychic).
While bulbapedia & smogon (and my own personal experiences with certain poison typed pokémon) speak very highly of the defensive capabilities of the typing, its blatantly obvious that the type lacks any major offensive capabilities (besides stalling and letting toxic do its work)
So what would you do if you were in control?
Personally, I would make
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Apologies to Mods if this is the wrong forum, or has already been posted - I've done a search and not dug up anything, but my search-fu is reasonably weak.
Personally too me it seems heavily neglected, with only one advantage (Grass) and two highly common weaknesses (Ground & Psychic).
While bulbapedia & smogon (and my own personal experiences with certain poison typed pokémon) speak very highly of the defensive capabilities of the typing, its blatantly obvious that the type lacks any major offensive capabilities (besides stalling and letting toxic do its work)
So what would you do if you were in control?
Personally, I would make
Water weak to Poison. Water, an already bulky over-populated type could use another weakness.
Certain Poison-Typed moves be super effective towards Steel. Or perhaps give a few pokémon an ability that allows them to hit Steel types for Super Effective Damage.
Certain Poison-Typed moves be super effective towards Steel. Or perhaps give a few pokémon an ability that allows them to hit Steel types for Super Effective Damage.
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Apologies to Mods if this is the wrong forum, or has already been posted - I've done a search and not dug up anything, but my search-fu is reasonably weak.