Fixing up the Poison Type.

Ayrrow

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As the title states, how would you improve the poison type and its potential within the metagame (and indeed the game)?

Personally too me it seems heavily neglected, with only one advantage (Grass) and two highly common weaknesses (Ground & Psychic).

While bulbapedia & smogon (and my own personal experiences with certain poison typed pokémon) speak very highly of the defensive capabilities of the typing, its blatantly obvious that the type lacks any major offensive capabilities (besides stalling and letting toxic do its work)

So what would you do if you were in control?

Personally, I would make
Water weak to Poison. Water, an already bulky over-populated type could use another weakness.
Certain Poison-Typed moves be super effective towards Steel. Or perhaps give a few pokémon an ability that allows them to hit Steel types for Super Effective Damage.​

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Apologies to Mods if this is the wrong forum, or has already been posted - I've done a search and not dug up anything, but my search-fu is reasonably weak.
 
I like the idea to add an ability that will let some poison types hit steel types for super effective damage. If steel were flat out weak to poison, to many pokemon that couldn't lear a fire or ground move would be very eager to add poison jab in it's set and I think steel types would take a huge hit. Steel type always have defensive stats and if you started piling on weaknesses, the concept behind using steel types would be shattered.

I do kind of agree with making water types weak to poison however.
 
Well, Poison is good to go defensively, so I won't go to that, but offensively, there should be a weather which benefits Poison types, where the weather heals Poisons and hurts many types, especially Steel. Water could also be weak to poison as well, but feel free to object with reason if you think it's not a good idea.
 
I think the whole point of the Poison class is that they are the type of Pokemon that slowly rots another Pokemon to death. (Fainting, that is.)

^ Yeah, maybe they could call that weather condition "Acid Rain"

Nah. I'd rather have Acid Rain as a weather effect that does 1/16 HP damage to all types but Poison and Steel, and does 1/8 HP damage to Steel.
 
The types aren't meant to be "balanced". Poison-type is good as it is now. But if you demanded me to make a change, then it'd be returning Poison's advantage against Bug.
 
I agree completely with Poison being super-effective against Water. It's like when oil spills in to the ocean & kills a bunch of fish.
 
Normal should be weak to Poison, but leave Steel where it is. XD
Steel is my favorite type, overall, because it is only have 2 weaknesses
 
The only change I'd make to Poison offensive-wise: Make it strong against Bug (like in Gen I), as well as Water (water can be poisoned and make you sick).
 
If anything, I'd return the advantage against Bug and perhaps make Normal weak against it, too.
 
An ability that at least allows Poison to hurt steel, even if its just normal damage. Maybe, "Acidic Toxins"?
 
*points to sig* The changes are in my type chart.

Poison super effective on water and steel basically.
 
make bug and water weak to poison. Also give acid the ability to hit steal for super effective damage.
 
I'll add the Water type to my previous statement. I'm kinda working against my own type here a bit, but still. Seeing how Water is the most abundant type, and how it has only one major weakness (as Grass can usually be negated by Ice type moves), it would be "fair" if it were weak to Poison. And I still think Bug and perhaps Normal should be, too.
 
iv always though poison should be strong against normal, because you would think a rat, a cat, and other ordinary animals would die of poisoning. i like the acid rain idea, but i think it should badly poison all pokemon in battle except for steel, which loses 1/16 hp per turn, plus powers up poison type attacks by 10%
 
waters fine it doesn't need anymore weaknesses
and anyway if you gave poison that boost it would change competitive battling greatly
also i do agree with the fact that they give poison back the advantage against bugs, but not water!
the weather effect is a nice idea though
 
waters fine it doesn't need anymore weaknesses

Because a type with only two weaknesses, natural bulk, and that can be paired with a type that will easily negate/diminish one of those weaknesses is perfectly balanced.

and anyway if you gave poison that boost it would change competitive battling greatly

Yup, I think that's kind of the idea behind wanted to alter the type.

also i do agree with the fact that they give poison back the advantage against bugs, but not water!
the weather effect is a nice idea though

Agreed here on the first part of the first idea and the second idea. I never understood why Poison was made neutral against Bug...

But yeah, pretty much what everyone else here has said. Water should be weak to Poison. While I understand why it's not (water can dilute poisons, making them less effective), the fact remains that Water is a completely broken type, and could use another weakness or two to help even it out a little. Poison should also be made effective against Bug again (though it would make poor Parasect completely useless...). The weather effect is a nice idea, but I'd settle for the alterations to the type chart in lieu of the weather.
 
I always imagined Water being strong against Poison... y'know, washing the toxins away. Your position makes a lot more sense from a technical standpoint, though.

But I agree whole-heartedly with the Poison-trumps-Bug idea.
 
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