Heroic Sociopath
Gone forever.
- Joined
- Feb 17, 2009
- Messages
- 16,397
- Reaction score
- 0
Overview
It was just a normal night in the town of Kingville, Nevada. Then, there was a bright flash of light. It woke everyone up. The newspeople said it was just a meteor. But then strange things started happening. People have started disappearing off the streets, and bizarre crimes have started taking place. Gangs have started wielding distintegrator rays, and the stray cats have started being replaced with bizarre abominations.
You, meanwhile, have been changing as well. You've gained the ability to comprehend and create technology no man should be able to make. You arrive at Che Guevara High school to find that one of your teachers has been replaced, and everyone seems to think the new one, Mr. Larson, was always there. After class, he suggests that you join the science club he's created, with a cryptic statement that he knows what's going on.
Gameplay
Rules:
Sign-Ups
Example
It was just a normal night in the town of Kingville, Nevada. Then, there was a bright flash of light. It woke everyone up. The newspeople said it was just a meteor. But then strange things started happening. People have started disappearing off the streets, and bizarre crimes have started taking place. Gangs have started wielding distintegrator rays, and the stray cats have started being replaced with bizarre abominations.
You, meanwhile, have been changing as well. You've gained the ability to comprehend and create technology no man should be able to make. You arrive at Che Guevara High school to find that one of your teachers has been replaced, and everyone seems to think the new one, Mr. Larson, was always there. After class, he suggests that you join the science club he's created, with a cryptic statement that he knows what's going on.
Gameplay
In this RP, your character is a Genius, a person who can create technology far beyond what most people can. There are actually a large amount of them, even before the meteor crashed. It simply caused a bunch of them somehow.
Most geniuses are members of The Institution. This is a large, though very loose organization of Geniuses. It's composed of many different groups, of which the science club is one of them. The Institution can be used to find work, and they have conventions once a year. They maintain many websites for sharing research as well. Finally, they help keep the fact that Geniuses exist under wraps.
Geniuses are capable of creating technology far beyond what most people can comprehend. These are simply called Inventions. The capital I is necessary. Inventions can be anything from plant people to ray guns to giant robots.
Inventions work well for Geniuses, but simply won't function for mortals. As such, it's difficult to make money off of them. Your character will need some way to gather resources. The science club can offer some, but only what you'd expect a high-school to have. The rest, you'll have to get yourself.
On the nature of the science club: As part of The Institute, it gives members access to research data and other research. On the other hand, it's members are occasionally required to go on missions. These usually involve stopping rogue Geniuses, who use their powers to commit crimes, kill people, eat puppies, and steal from vending machines.
Most geniuses are members of The Institution. This is a large, though very loose organization of Geniuses. It's composed of many different groups, of which the science club is one of them. The Institution can be used to find work, and they have conventions once a year. They maintain many websites for sharing research as well. Finally, they help keep the fact that Geniuses exist under wraps.
Geniuses are capable of creating technology far beyond what most people can comprehend. These are simply called Inventions. The capital I is necessary. Inventions can be anything from plant people to ray guns to giant robots.
Inventions work well for Geniuses, but simply won't function for mortals. As such, it's difficult to make money off of them. Your character will need some way to gather resources. The science club can offer some, but only what you'd expect a high-school to have. The rest, you'll have to get yourself.
On the nature of the science club: As part of The Institute, it gives members access to research data and other research. On the other hand, it's members are occasionally required to go on missions. These usually involve stopping rogue Geniuses, who use their powers to commit crimes, kill people, eat puppies, and steal from vending machines.
Rules:
-No godmodding.
-As far as what you create, feel free to use your own discretion, as long as it's not too OP. Also, try not to make too many. And I'd suggest updating your sign-up with things you make, for simplicity's sake.
-As far as violence goes, anything short of graphic disembowelment is okay.
-Swearing's fine too.
-As far as what you create, feel free to use your own discretion, as long as it's not too OP. Also, try not to make too many. And I'd suggest updating your sign-up with things you make, for simplicity's sake.
-As far as violence goes, anything short of graphic disembowelment is okay.
-Swearing's fine too.
Sign-Ups
Name: What do people call your character?
Age: Since the characters are highschool students, 14-18 is ideal.
Gender: Man, woman, or hermaphrodite.
Sexuality: Gay, bi, straight, anything that moves, whatever.
Appearance: What does your character look like?
Likes: What do they like?
Dislikes: Dislike?
Family: List their immediate relatives and maybe a little information on each one.
History: What's your character's past? Since the characters are pretty young, this doesn't have to be long.
Aesthetic: Just a short description of what your character's inventions tend to look like.
Specialty: What do your characters inventions tend to do? Do they make giant insects, or maybe they have an obsession with lasers that control plants?
Inventions: Give a list of the creations your characters starts with. Around 3 or 4 is a good number.
Other Skills: Any non-scientific hobbies they enjoy? Any abilities that don't really fit in the tech sector? Put 'em here.
Age: Since the characters are highschool students, 14-18 is ideal.
Gender: Man, woman, or hermaphrodite.
Sexuality: Gay, bi, straight, anything that moves, whatever.
Appearance: What does your character look like?
Likes: What do they like?
Dislikes: Dislike?
Family: List their immediate relatives and maybe a little information on each one.
History: What's your character's past? Since the characters are pretty young, this doesn't have to be long.
Aesthetic: Just a short description of what your character's inventions tend to look like.
Specialty: What do your characters inventions tend to do? Do they make giant insects, or maybe they have an obsession with lasers that control plants?
Inventions: Give a list of the creations your characters starts with. Around 3 or 4 is a good number.
Other Skills: Any non-scientific hobbies they enjoy? Any abilities that don't really fit in the tech sector? Put 'em here.
Example
Name: Ethan Nimdok
Age: 16
Gender: Male
Sexuality: Bi
Appearance:
Likes: Stuffed animals, cake, phones, having tea parties with phones, cake, and stuffed animals, his parents.
Dislikes: The dark, bugs, bats, snakes, mice, being afraid of everything.
Family: His mother, Silvia Nimdok, who is an optometrist
His mother, Craig Nimdok, who works at the telephone company and shares Ethan's obsession with phones.
His little sister, Polly Nimdok, who is a freshman at Che Guevara High School.
History: Ethan is somewhat sheltered: He was home schooled his entire life. He only recently started attending Che Guevara High School. After the meteor hit, he realized that he could comprehend principles no other person could comprehend: He knew how to get into any computer system, and everything about phones. He joined the science club after the new teacher suggested it to him.
Aesthetic: Ethan's creations are pretty much all made of phone parts, mostly from the late 90s.
Specialty: Most of his inventions have something to do with phones, whether it's gathering information or blasting enemy ears.
Inventions:
The iScan: These goggles, with a press of a button on the wrist terminal that comes with them, analyze any technology that is in their field of vision, then displays them on the wrist-mounted screen. Some technologies can be protected against such probing, but most can't. The goggles are somewhat bulky, with very large beige rims, with an elastic strap to keep it attached to the user's head. The controller terminal has a shiny metal wrist, with numerous buttons below a green screen.
Wearing it also makes the user immune to being sued by Apple.
Alexander: Ethan's cell phone. It looks like an older cell-phone, from maybe the late 90s. In reality, it far outclasses any smartphone. It always has perfect reception and service, and can connect to the internet anywhere. Further, when hooked up to any computer with a USB drive, it can access any computer or machine connected to that one in any way, whether through the internet or LAN. Using this, it can intercept e-mails or take files from almost any computer.
BioScan: This glove works similarly to the iScan. However, instead of scanning technology, it scans living creatures. It can determine the species name of almost any creature it's pointed at. For organic inventions created by a genius, it can determine their powers. It can also determine if a genius has modified his or her body, and what the properties of those modifications are.
Other Skills: Ethan can get almost unlimited amounts of phone parts from his house.
Age: 16
Gender: Male
Sexuality: Bi
Appearance:
Likes: Stuffed animals, cake, phones, having tea parties with phones, cake, and stuffed animals, his parents.
Dislikes: The dark, bugs, bats, snakes, mice, being afraid of everything.
Family: His mother, Silvia Nimdok, who is an optometrist
His mother, Craig Nimdok, who works at the telephone company and shares Ethan's obsession with phones.
His little sister, Polly Nimdok, who is a freshman at Che Guevara High School.
History: Ethan is somewhat sheltered: He was home schooled his entire life. He only recently started attending Che Guevara High School. After the meteor hit, he realized that he could comprehend principles no other person could comprehend: He knew how to get into any computer system, and everything about phones. He joined the science club after the new teacher suggested it to him.
Aesthetic: Ethan's creations are pretty much all made of phone parts, mostly from the late 90s.
Specialty: Most of his inventions have something to do with phones, whether it's gathering information or blasting enemy ears.
Inventions:
The iScan: These goggles, with a press of a button on the wrist terminal that comes with them, analyze any technology that is in their field of vision, then displays them on the wrist-mounted screen. Some technologies can be protected against such probing, but most can't. The goggles are somewhat bulky, with very large beige rims, with an elastic strap to keep it attached to the user's head. The controller terminal has a shiny metal wrist, with numerous buttons below a green screen.
Wearing it also makes the user immune to being sued by Apple.
Alexander: Ethan's cell phone. It looks like an older cell-phone, from maybe the late 90s. In reality, it far outclasses any smartphone. It always has perfect reception and service, and can connect to the internet anywhere. Further, when hooked up to any computer with a USB drive, it can access any computer or machine connected to that one in any way, whether through the internet or LAN. Using this, it can intercept e-mails or take files from almost any computer.
BioScan: This glove works similarly to the iScan. However, instead of scanning technology, it scans living creatures. It can determine the species name of almost any creature it's pointed at. For organic inventions created by a genius, it can determine their powers. It can also determine if a genius has modified his or her body, and what the properties of those modifications are.
Other Skills: Ethan can get almost unlimited amounts of phone parts from his house.