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Sheshi

Universal Mence Counter
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This is my first RMT on Bulbagarden Forums. This team has been used on Shoddy Battle. I do have these Pokemon on my DS and I have battled over Wifi with other people from another website. I've been working on this team for a while and it is very likely that many of the below Pokemon will make an appearance in the upcoming tournament being held. Apologies for lack of imagery. This will be added later. Its late where I am at the moment.

Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 188 HP/252 Atk/70 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Earthquake
- Crunch
- Ice Fang

The lead sets up Sandstorm immediately. Stealth Rock if I know they don't have taunt. Only Aerodactyl and Azelf usually use it and I can break both. Azelf takes Crunch and SS finishes it while it taunts. Aerodactyl takes Ice Fang when it taunts. Nothing, unfortunately, stops it from setting SR up. Sandstorm and SR are two parts of my residual damage that I feel a full stall team needs.

Celeri Stick (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/162 Def/16 Spd/80 SAtk
Bold nature (+Def, -Atk)
- Grass Knot
- Hidden Power [Fire]
- Thunder Wave
- Leech Seed

I chose this little thing for its multitude of resistances. Not because I like it. HP Fire takes care of all Forretress and Scizor that say hi to Celebi. Grass Knot for STAB. Leech Seed is a good phazing move as it forces switches a lot. When my other entry hazards are down, Leech Seed becomes that much more annoying. Celebi is a great Gyarados and Kingdra counter and this ball of lettuce (The nickname says differently I know) can ruin their day with paralysis.

Toaster (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/92 Def/166 SAtk
Bold nature (+Def, -Atk)
- Shadow Ball
- Overheat
- Thunderbolt
- Will-o-wisp

The essential spin blocker. Packing Will-O-Wisp to deal with Scizor in case Celebi's somewhere else. Also stops every physical sweeper from doing too much damage. It counters an insane number of Pokemon and its dual STAB moves are very difficult to counter easily. With the EV's, it has the ability to take a +1 Waterfall from Gyarados and KO back with Thunderbolt.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/6 Spd/252 SDef
Bold nature (+Def, -Atk)
- Seismic Toss
- Softboiled
- Aromatherapy
- Ice Beam

Everyone likes Blissey. This set was designed over a very long period of time. Over time in a battle, the chances of hax are increased. Therefore, status conditions that are usually unwelcome (read burn and poison) are no problem with aromatherapy. Seismic Toss deals decent set damage. Ice Beam takes care of Dragons, especially Pokemon like Latias who spam Draco Meteor everywhere. At most, it will take about 30% HP off this Blissy. Max Defence and nature go beyond doubling its defence stat. At current, it sits on about 130 Defence. Pathetic yes but it lets Blissey survive more for longer.

Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/16 Atk/12 Def/230 SDef
Impish nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Whirlwind
- Roost

Making the other half of the infamous Skarmbliss combination. Spikes sets up the next set of residual damage. Roost and Brave Bird are self-explanatory. Whirlwind is for phazing stat-uppers around and punishing bulky water Pokemon.

Tentacle (Tentacruel) (M) @ Black Sludge
Ability: Clear Body
EVs: 42 HP/216 Def/150 Spd/102 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Hidden Power [Electric]
- Rapid Spin
- Toxic Spikes

Rapid Spin and Toxic Spikes makes Tentacruel a very prominent member of the team. Toxic Spikes hurts Bulky Waters, Hippowdon, Tyranitar and a few other major threats. Even Suicune won't last long. Without HP Electric, its set-up fodder for Gyarados and Vaporeon. Rapid Spin is self-explanatory.

For a reason on why I choose to stall, I am happy to write it somewhere else at a later date if enough people want to see why.
 
About Hippowdon...

Replace Crunch with Slack Off (yes, this may take away the ability to deal with Gengar or Azelf efficiently). It could use the 50% recovery. Also, why Careful? It's much better off with Impish and this EV spread: 252 HP/168 Def/88 SDef. And yes, you lose a bit (a lot, actually) of power here. This is because Hippowdon is best played defensively (you knew that, right?).
 
Hippowdon can't really handle Gengar and Azelf anyway. I see why you're using Careful, but it's better off with a +Def nature and some SpD investment. It really likes its Defense.

Will do a full rate later when I have the time.
 
With the current EV's, Tyranitar has a 3HKO on Hippowdon with Earthquake. Also, Ice Fang is much less useful than Crunch is. Yes, there is less type coverage, but the ability to stop Azelf from setting up is invaluable and saves me a turn from rapid spinning. Azelf always taunts on Turn 1, so I crunch. Sash saves it and Sandstorm finishes it. I wanted Hippowdon to have as much special defence as I could since something like Jirachi could OHKO with Grass Knot without EV investment. Yes Hippowdon is played defensively, however, I feel that the extra power boosts Hippowdon's usefulness beyond the standard defensive capability. I found that my current EV's are better than the standard EV's to be honest with you guys.
 
I chose this little thing for its multitude of resistances. Not because I like it.

Oh how I wish I could beleive that

i dont see why Hippo has max attack if you are using it as a lead crunch probably KOes Azelf without any Ev investment in attack but I'm unsure. I think you may want to run close to max HP/ Defense with a little bit of Special Defense or just keep the special defense you run and shaft the attack to HP or Defense in order to counter SD Lucario who finds some time to screw around with your team a bit. Either that or you could run enough speed on Rotom to outspeed Adamant Lucario but then you probably dont have the guts to take those Gyarados' waterfalls so best off to stick with the Hippos HP/ Defense thing.

DD Mence is a also a bit of a problem i guess but you could lure him into an outrage and get in Skarm although Skarm cant really do much to it, I guess thats your reasoning for Ice Fang on Hippo (besides Aerodactyal)

but overall i think it is a goo team Sheshi i might of played it certainly when you had the Skarm/ Bliss/ Tenta/ Celebi combo and it seemed alright

EDIT: oh and maybe replace Hp Electric on tentacruel for rest? it gives him a bit of survivability and Celebi can beat out Gyarados without Bounce, Rotom is a pretty good counter as you said before and Skarm can phaze out those with taunt
 
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Celebi can resist Fighting, Ground, Water, Grass, Electric, and Psychic. The first five are very important resistences in the metagame, with the common presence of Eatrhquake, Close Combat, Thunderbolt, etc. Psychic? Not so much, since the move Psychic isn't too common. But it also has a whopping 7 weaknesses: Flying, Poison, Bug (4x weakness), Ghost, Fire, Ice, and Dark. However, not too many of these are so common, though Ice is almost always present.

That covers Celebi's resistences and weaknesses.
 
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