Game mechanic idea

roxas_strife

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I don't know about the rest of you, but I've never been to fond of HMs. I came up with an alternative idea that is more practical in my opinion.

Types Moves are moves that accompany a Pokemon based on its type. It adds two extra move slots that are only for Type Moves. These moves can be used both in battle and out of battle, effectively replacing HMs and giving the player more options. They can be used to venture around in more ways, interact with the environments in a large multitude of ways, and be very practical for battle. Each type has Primary Type Moves and Secondary Type Moves. The Secondary Type Moves always involve the primary type of the Pokemon, but the Pokemon doesn’t have to have one Primary Type Move and one Secondary Type Move, they can also have two primaries. However, they cannot have two secondaries, unless they use a primary and it’s effect follows up into a secondary for the following turn. This dynamic also creates many combo possibilities.

Here's an example of a combo and just what I have in mind in general.

Ground
Dig- This attack now functions a lot more like the HM Dive, from generation III. It allows you to borough through the ground where the soil is soft, which is indicated in the environment by the surface color of an area, not unlike Dive. You can enter into new areas. This is just its use outside of battle, but it’s very practical for battle as well. In battle the Pokemon digs underground and attack the opponent from below, but it the resulting attack will be based on the typing of the Pokemon. If they are not a duel type then they would use Ground Dasher. If they are a duel type the would could choose to use Ground Dasher or a secondary type based attack. Like say you are using Rhyperior, it can use either Crag Blast, a ground attack, or it could use Slab Slam. These attacks are only available in tangent with Dig, but neither take up a slot. The moves adjust to being these because the Pokemon is underground, but return to Dig and whatever else their Type Slots were before. Any action performed after the Pokemon has dug underground will make the Pokemon reemerge on the surface. This keeps the benefits of Dig, without the lame ass attack that comes with it. There is the limitation in that this Type Move can ONLY be on a ground type though. I’ll list the attacks that combo with this.
-Crag Blast (Ground); a crag blasts forth from the ground below the opponent.
-Geyser (Water); the Pokemon digs beneath the opponent and blasts a water torrent beneath it.
-Slab Slam(Rock); the Pokemon digs beneath the opponent and erupts from beneath them, tossing them over and slamming a slab of rock on them.

I've posted about this before, but I've refined the idea. I hope those who read last time prefer this one.
 
No. Four moves is enough. Sacrificing valuable move slots for HM's is part of the game. Otherwise there would be no point.
 
That's not true, HMs are imposed on you from the moment you teach one. It's annoying and a majority of them are useless in battle or could have given room for more potent moves. They cause you to need an 'HM whore'. Four moves actually is not that great of a dynamic all things considered. It makes a lot of Pokemon far more predictable and it makes for less strategy options. The idea mentioned here makes the benefits far more worth while.
 
Four moves actually is not that great of a dynamic all things considered. It makes a lot of Pokemon far more predictable and it makes for less strategy options.

Imagine if you could have six move slots:

Salamence
adamant
life orb
252 att, 4 sp att, 252 speed
Dragon Dance
Outrage
fire blast
earthquake
brick break
roost

You lose. Just try to fight back, I dare you.

Sacrificing slots for HMs adds stratagy IMO. You need to be able to balance HMs with good moves inorder to be successful ingame, adding something else to think about.
 
I like the HMs, mostly since all other hates them, they make the game harder and thus more entertaining.
 
Really there should be some secret slots for HMs. Only to be used outside of battle. That would made it so you wouldn't need to sacrifice good moves for an HM. I know I'd like that because the only HMs worth using in battle are Surf and (sometimes) Fly.
 
Imagine if you could have six move slots:

Salamence
adamant
life orb
252 att, 4 sp att, 252 speed
Dragon Dance
Outrage
fire blast
earthquake
brick break
roost

You lose. Just try to fight back, I dare you.

Sacrificing slots for HMs adds stratagy IMO. You need to be able to balance HMs with good moves inorder to be successful ingame, adding something else to think about.

What retort need be done? You clearly didn't read my idea in the first place. I said there would be two more slots for Type Moves. Much like the suggestion made later on in this thread about there being secret slots for HM use only outside of battle. Also, HMs are something you have to settle with. Your argument against there being more slots, which wasn't in line with my ideals, isn't even a very valid one because, just like now, every other Pokemon would have the same number of slots. It just gives you a greater variety of action without taking up those four precious slots, don't act like it dramatically changes what balance we have now. I worked it out to not do so for a reason.

I'm looking for feedback on my idea, not on HMs or what it would be like if we had more slots.
 
Please note: The thread is from 16 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
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