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Gameplay video taken at SXSW

Kadabra

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View: https://www.youtube.com/watch?v=eHgCmnVvfTI


Looks like aiming the throw is a game mechanic for catching Pokemon (who will try to dodge by jumping and moving around?) but there's no weakening them through battle to make them easier to catch. Unless of course it's there but they didn't feel like revealing that much yet. :)

As expected, it's using a real-world map overlay, just stylized a bit to make it look more game-like.
 
The more I think of it, the more I'm not sad to see battling-to-weaken go. It was never a great fit for the theme (yeah, because that Pokémon you just beat up is going to magically be your friend after you catch it in a ball? Everyone knows getting beat up make you befriend the guy who beat you up...)

Plus, this may well be much closer to Satoshi Tajiri's vision of Pokémon as a virtual take on bug-catching. There's no fighting and weakening in bug-catching - you swing the net, and you either catch the bug or you don't.

Heck, in a lot of ways, the more I see about GO, the more it looks like it echoes the original theme of Satoshi Tajiri's concept.
 
Please, if you were expecting gameplay just like the hype inducing reveal trailer, then you were setting yourself up for disappointment. There was no way that current generation phones were going to be giving you VR like graphics and gameplay. Plus, if they did, it wouldn't be free. Going from said trailer, there was a Lucario, so we know it will have at LEAST through Gen IV. Just a thought.


Edit: All they've shown before now was the reveal trailer, so any other hype before now was nothing more than your own imagination.
 
It was...pretty obvious the release trailer was advertisement of the "Pokémon in the Real World" idea, not gameplay video.
 
Not surprising.

It's not like Nintendo & Co. were really going to make kids (and teens and grownups) actually go out into the world catch Pokémon with little or no attendance like there aren't any risks.

I can almost see that now...

fandumb__90__pokemon_no_by_neodusk-d99vym4.jpg
 
I can't even at people trying to come at @NinjutsuSen . He didn't attack any of you, simply stated an opinion.

Even if the trailer for the thing was outlandishly unrealistic....lets get to the real question, why?

Why would you market a product clearly as something it isn't and frankly never will be. It's a recipe for disaster in my opinion, falsely advertising is why things flop, and it wouldn't be surprising if this did.

The footage that was of the ivysaur looked tragic at best, the entire system of augmented reality gaming is simply too much of a reach for technology currently. Good to see they have a backup system of in game graphics for people that turn the camera off, it's a shame they didn't scrap the AR and put all the focus more on making a developed in game world based on the google-maps-esque interface they are showing now...but then that wouldn't be Pokemon in the real world like advertised...idk the whole concept of Go is just really shady to me, I don't have high hopes...
 
ADMIN HAT ON.

The title of the recent announcement is "don't be a jerk", not "Don't attack others". There's a reason for that, and it's the fact that we at the staff are fucking sick of the hypocritical "personal attack" standards the morons who invented the social internet came up with.

That old standard doesn't work for creating a fun environment, it doesn't work for fostering useful conversation, and everyone and their mother has learned to get around it by making general statements and snide remarks that don't target the other users directly. It's a dead horse the internet clings to out of habit and out of the trolls not wanting to let go of the rules that have always served them.

Sneering. snide cynicism (even if used to state your opinion) very much falls into the "being a jerk" category. (NOTE: this is NOT, in any way, form, or shape, a formal or informal disciplinary action toward the poster in question. While he was being a jerk, I did say back then, and I did mean it, that we don't intend to trample every little incident - we're all a bit jerkish at times).
 
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Please, if you were expecting gameplay just like the hype inducing reveal trailer, then you were setting yourself up for disappointment. There was no way that current generation phones were going to be giving you VR like graphics and gameplay. Plus, if they did, it wouldn't be free. Going from said trailer, there was a Lucario, so we know it will have at LEAST through Gen IV. Just a thought.


Edit: All they've shown before now was the reveal trailer, so any other hype before now was nothing more than your own imagination.

I wasn't expecting a gameplay like it was in the reveal trailer, but at least something more than that which justify that amount of hype Pokemon Go got in the last months. The announced features like the gyms, evolutions, finding items etc. were all nice, but one of the main purpose of Go, catching pokemon, just looks like a slimed down version of the games. If you only need to throw a pokeball to catch the pokemon without weakening it by one of our own pokemon, then one of the franchises main gameplay aspects would be already a drastically inferior version. More smaller flaws I can see which probaly will get fixed later would be almost no animation for the pokemon for an example.

If battling is as inferior as the catching, then there's little reason to play Go instead one of the main games. It just feel like the typical inferior smartphone version with some extra features, which primary purpose is to promote the main games and trying to bring the Go user to the 3DS to buy them. For a smartphone game, it looks decent, but how they promoted the whole Go game to be the most groundbreaking game ever, it looks just to generic to excite me.

But hey it's just my opinion.
 
Drastically inferior, I disagree with you about. "Fighting Pokémon to catch them" was always one of the most questionable aspects of the franchise to me, and it was never a particularly challenging aspect of it either. Except, perhaps, for legendary pokémon (who will most likely involve special events in the game, one would think, so who knows what mechanisms THOSE will have).

For the rest, it's always been just "yeah, hit them with an attack, then throw a few balls, yay". Boring and uninteresting almost by definition, with the only tension being "Am I going to get a poorly timed critical hit right when it could faint them?". And, once the game added in False Swipe, not even that. Just the "Is it at 1HP yet? No? Let's false swipe again".

Catching Pokémon is a core aspect of the game. Battling them to weaken them so you can catch them isn't. It's a gameplay convention the main series use. Like any other gameplay convention, getting rid of it doesn't represent stripping away features, or making the game less.

(And borrowing the safari zone mechanism as the main catching method sounds like an interesting take, to me)
 
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I wonder if this battle-less catching method will involve baiting as well with things like the apples from Pokemon Snap or the other mechanics from the Safari Zone like mud throwing...

I did not use the Friend Safari in XY, but did that have similar mechanics to the old Safari Zones? (I realize it might be off topic but I'm trying to image they will bas things off the latest thing they've done...)
 
Nah, that's fine. Speculating on catching methods seems fairly on-topic to me.

And yeah. All we know so far is that the catching method will involve throwing pokéballs without battle. We don't know about anything else that may or may not be involved, except for an indication that how you throw the ball may affect your catch rate (which is a neat idea, as far as I'm concerned)
 
I did not use the Friend Safari in XY, but did that have similar mechanics to the old Safari Zones? (I realize it might be off topic but I'm trying to image they will bas things off the latest thing they've done...)
Both the Friend Safari and ORAS Safari Zone are merely like regular wild encounters. Go's system is obviously not based on anything in Generation VI, which is good news.
 
Both the Friend Safari and ORAS Safari Zone are merely like regular wild encounters. Go's system is obviously not based on anything in Generation VI, which is good news.

I can't see the "good news" in that when catching pokemon doesn't even involve battles.
 
Clinging to the old way of doing things for the sake of clinging to the old way of doing things has rarely done video games much good.
 
I think we should all let go of the notion that pokemon go is going to be anything like the main games. We have sun and moon to look forward to for that.

I was spending time on reddit but I've been chased back here after a lot of people over there got really angry about this not being like the main games.
 
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