I've been very bored for a while, so I decided to make some sprites. I've been blending sprites into my own creations in my spare time for weeks now, and so far this is what I've come up with:
Deeroot
grass
overgrow
M:87.5%, F: 12.5%
Description: My grass starter. It is very weak defensively, but it has decent speed. It has access to an early psychic move, confusion, but not much else.
Elkree
grass
overgrow
M:87.5%, F: 12.5%
Description: Evolves from deeroot at lvl16. It has a much better movepool than its pre-evo, and a better sp. atk stat to use it with. It gets more defensive points, granting it more survivability in battles.
Stagrove
grass/psychic
overgrow
M:87.5%, F: 12.5%
Description: It gains psychic abilities upon evolving, and gains much better sp. atk/ Sp. def. It is a very good special tank, as it has access to calm mind, and gets a new move, Forest guard, which releaves it of its large amount of weaknesses. Mental Shock is its main move, as it hits al types for nuetral damage.
Flamini
fire
blaze
M:87.5%, F: 12.5%
Description: The fire starter for the ganoh region. It doesn't have a great stat, but its stats are very balanced. You wont see any real benefits from picking it (except it kills the first gym) until it evolves.
Flarine
fire
blaze
M:87.5%, F: 12.5%
Description: It evolves from flamini at lvl 16. It gets a much better atk stat and a good speed stat. Its tail grows longer to the point that you can see it, and it learns some good fire type moves.
Flamaleos
fire/ground
blaze
M:87.5%, F: 12.5%
Description: It gets much larger than any of its pre-evos, giving it the large atk stat it gains from evolution. It also gains the ground type, good ground type moves, and access to a much wider movepool.
Eelurk
water
torrent
M:87.5%, F: 12.5%
Description: Eelurk, the weakest o all the first stage starters. It learns no good moves, has bad stats except for speed, and can easily be KOed early in the game. I made it so weak because its evolutions are so much better.
Serpoison
water/poison
torrent
M:87.5%, F: 12.5%
Description: It evolves from eelurk at lvl 16. It gains the poison type, giving it some relief from grass attacks. When it evolves, It gains multiple toxic spikes and large, poisonous horns. It gets a larger attack stat and slightly better defensive stats. It still is somewhat weak, but all that changes at lvl 36.
Hydrequiem
water/dark
torrent
M:87.5%, F: 12.5%
Description: The beast of all beasts. Its sort of a shark, crab, sea monster thing. It gets an enormous atk stat(one point lower than tyranitar's), good defensive stats, And the ability to boltbeam. It learns Frost Horn, a strong physical ice move, and energy claw, a physical electric attack. It can take a hit, and then give one back twice as hard!
Sevampron
ghost/steel
Illusionist
M:50%, F:50%
Description: My evolved form of seviper. You have to have it hold the life plate, and die in front of soul mountain. It loses all of its defensive capabilities, almost always getting OHKOed, but has incredible Speed, Atk, and Sp. Atk. It almost always hits first and almost always OHKOs.
Skarsenaly
steel/flying
M:50%, F:50%
Description: A newevolution method I thought of is evolution from a certain amount of EVs in a stat. If you level skarmory up with max speed, it evolves into skarsenaly. It has an enormous speed stat, a better def stat, and a new attack called Sky Bullet, Which does more damage if the user has a lot of momentum(speed+defence/500, use def stat instead of atk stat). It is basically a Skarmory that can sweep.
These are the ones I've made so far, and I have ideas for more, but I dont have as much time. I"ll add more if I make more.
Deeroot
grass
overgrow
M:87.5%, F: 12.5%
Description: My grass starter. It is very weak defensively, but it has decent speed. It has access to an early psychic move, confusion, but not much else.
Elkree
grass
overgrow
M:87.5%, F: 12.5%
Description: Evolves from deeroot at lvl16. It has a much better movepool than its pre-evo, and a better sp. atk stat to use it with. It gets more defensive points, granting it more survivability in battles.
Stagrove
grass/psychic
overgrow
M:87.5%, F: 12.5%
Description: It gains psychic abilities upon evolving, and gains much better sp. atk/ Sp. def. It is a very good special tank, as it has access to calm mind, and gets a new move, Forest guard, which releaves it of its large amount of weaknesses. Mental Shock is its main move, as it hits al types for nuetral damage.
Flamini
fire
blaze
M:87.5%, F: 12.5%
Description: The fire starter for the ganoh region. It doesn't have a great stat, but its stats are very balanced. You wont see any real benefits from picking it (except it kills the first gym) until it evolves.
Flarine
fire
blaze
M:87.5%, F: 12.5%
Description: It evolves from flamini at lvl 16. It gets a much better atk stat and a good speed stat. Its tail grows longer to the point that you can see it, and it learns some good fire type moves.
Flamaleos
fire/ground
blaze
M:87.5%, F: 12.5%
Description: It gets much larger than any of its pre-evos, giving it the large atk stat it gains from evolution. It also gains the ground type, good ground type moves, and access to a much wider movepool.
Eelurk
water
torrent
M:87.5%, F: 12.5%
Description: Eelurk, the weakest o all the first stage starters. It learns no good moves, has bad stats except for speed, and can easily be KOed early in the game. I made it so weak because its evolutions are so much better.
Serpoison
water/poison
torrent
M:87.5%, F: 12.5%
Description: It evolves from eelurk at lvl 16. It gains the poison type, giving it some relief from grass attacks. When it evolves, It gains multiple toxic spikes and large, poisonous horns. It gets a larger attack stat and slightly better defensive stats. It still is somewhat weak, but all that changes at lvl 36.
Hydrequiem
water/dark
torrent
M:87.5%, F: 12.5%
Description: The beast of all beasts. Its sort of a shark, crab, sea monster thing. It gets an enormous atk stat(one point lower than tyranitar's), good defensive stats, And the ability to boltbeam. It learns Frost Horn, a strong physical ice move, and energy claw, a physical electric attack. It can take a hit, and then give one back twice as hard!
Sevampron
ghost/steel
Illusionist
M:50%, F:50%
Description: My evolved form of seviper. You have to have it hold the life plate, and die in front of soul mountain. It loses all of its defensive capabilities, almost always getting OHKOed, but has incredible Speed, Atk, and Sp. Atk. It almost always hits first and almost always OHKOs.
Skarsenaly
steel/flying
M:50%, F:50%
Description: A newevolution method I thought of is evolution from a certain amount of EVs in a stat. If you level skarmory up with max speed, it evolves into skarsenaly. It has an enormous speed stat, a better def stat, and a new attack called Sky Bullet, Which does more damage if the user has a lot of momentum(speed+defence/500, use def stat instead of atk stat). It is basically a Skarmory that can sweep.
These are the ones I've made so far, and I have ideas for more, but I dont have as much time. I"ll add more if I make more.
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