Ghost Team Help

Darien Shields

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Hi- I hope this is the right forum- I'm looking for advise on a pokémon team I want to build in Pearl. The theme of the team is all ghost-types (Team name: Shinigami. Yeah, predictable, but simple), I know this may leave me wide open, but I don't mind that so much so long as they're not terrible.

So far I'm thinking of;

Rotom (/Electric)
Spiritomb (/Dark)
Shedinja (/Bug)
Froslass (/Ice)
Mismagius (pure ghost)

I'm not sure about the last slot. Gengar/Drifloon/Giratina (I wish)

Anyway, I'm not to sure one what roles each member of the team should have. I've been looking at their stats, and figure that Rotom would make a good special sweeper. I think Spiritomb, having no natural weaknesses, and good defenses, would work as a tank, to soak up damage and wear down the enemy's power points with Pressure.

Shedinja is my first major headache. I love this little pokémon- been one of my favourites since Sapphire, but I've never been quite sure how to use him properly. He has fairly good attack and physical bug/ghost moves that look quite nice, so that makes me think maybe he'd be a good physical sweeper, but with Shedinja there's always the whole 1 HP thing. Do I just wing it and hope he can lay into the enemy before they pull something that can take him, or do I use a bunch of weird tactics to keep him alive? (Dammit, why doesn't he learn Pain Split?)

I'm not asking for the full list of what to do with each pokémon, but roles (sweeper, tank, etc.) would be appreciated, and suggestions for moves if possible. I have all the components of the team except Froslass and Shedinja (got a Nincada, though) so I won't have trouble putting the team together.

Thanks in advance, and sorry if this is in the wrong forum!
 
I don't think this is in the wrong forum per se...a lot of the rate my team stuff slides here, despite there being a DP forum. Either one should do...I think. Anyway...

Here's a collecion of my thoughts for each Pokemon...

- Rotom: Good Special Attack and Speed make this Pokemon pretty solid for sweeping. You might want to have a support move or two, though, in Thunder Wave or Confuse Ray.

- Shedinja: In my experience, Shedinja just needs to be an attacker. Its strength lies in switch-outs on the opponent's end to deal with the threat. Would you rather nail the foe with X-Scissor, or induce confusion, poison, etc? Acclimate Shedinja to your tastes. If you want a competitive Shedinja, though, my money is on the physical attacker. X-Scissor, Shadow Claw and to lesser extents Dig, Aerial Ace and Giga Attack are all suitable options for switch-in damage. A reason I enjoy using Shedinja is that it's a head scratcher- it is not necessarily a Pokemon for which a solution is readily found.

- Spiritomb: Spiritomb's double base 108 defensive stats are indeed something to behold. Spiritomb is one of my favorite DP generation Pokemon, and it didn't disappoint my anticipation with a general attacker moveset. I went with Shadow Ball, Dark Pulse, Hypnosis and Dream Eater. I could have easily replaced Shadow Ball (with myriad options ranging from Ominous Wind to Water Pulse to Curse), and would probably consider doing so if I wanted a competitive Spiritomb. My point is this- while taking advantage of its defenses is a good thing, don't overlook its formidable physical and Special Attack scores.

- Froslass: I despise this Pokemon, and as such have never used it. However, it's evident that Froslass is meant to have its Speed used to full effect. I would recommend a status inducer with powerful back up in the form of STAB. Confuse Ray, Destiny Bond or Hail can give your opponent headaches. Were I to use this Pokemon, I'd pack both Ice Beam and Shadow Ball on it, though.

- Mismagius: This Pokemon is a sweeper. I would include one, at most, support move on this Pokemon the majority of the time. Thunderbolt, Psychic, Energy Ball and Shadow Ball are top choices here. Etc moves could be Calm Mind, Thunder Wave or Destiny Bond, among others.
 
I'll tell you right now that I wouldn't use Shedninja as a attacker, he works really, really well as a baton passer. A good strat is to teach him Baton pass and substitute. It works like this: Send him out, use substitue, the substitute takes damage for him and his ability raises his speed when his hp gets low.(I forget what its called) So do that substitute/ speed boost thing a couple times then baton pass out. The pokemon you baton pass to will than be uber fast, making it hard for your oponent to ever get in the first attack leaving him more vulnerable.
 
Sounds to me like you're thinking of Ninjask. Shedinja's the additional Pokemon you get as Nincada evolves.
 
I'll tell you right now that I wouldn't use Shedninja as a attacker, he works really, really well as a baton passer. A good strat is to teach him Baton pass and substitute. It works like this: Send him out, use substitue, the substitute takes damage for him and his ability raises his speed when his hp gets low.(I forget what its called) So do that substitute/ speed boost thing a couple times then baton pass out. The pokemon you baton pass to will than be uber fast, making it hard for your oponent to ever get in the first attack leaving him more vulnerable.

... I really have no idea what you're talking about. Shedinja's ability is Wonder Guard, which makes it immune to any damage from attacks that aren't super effective. Its "Brother", so to speak, Ninjask has the Accelarator ability, which makes it gets faster very turn, regardless of his HP.

Many thanks to ShadyWolf, though, for the info, I think I have a good feel for where I'm going now.

Any suggestions as to who fills the last slot, anybody?
 
You can always use Froslass as a Spiker. Spikes + Ghost type FTW!

It would also be wise to put Ninjask to BP Speed Boosts and Sword Dances to a physical sweeper. You already have Rotom and Mismagius as special sweepers, so Gengar is either out or a sub.
 
You can always use Froslass as a Spiker. Spikes + Ghost type FTW!

It would also be wise to put Ninjask to BP Speed Boosts and Sword Dances to a physical sweeper. You already have Rotom and Mismagius as special sweepers, so Gengar is either out or a sub.

Well, it's supposed to be a Ghost Team, so I don't really want Ninjask...

Spikes don't affect ghosts? Awesome.

BTW, does anyone know if Hail or a Sand Storm would damage Shedinja? Because I was thinking that it'd be kinda dumb to give Froslass Hail just to let it kill my Shedinja later on. On a related note, I figure I'm gonna give Shedinja a Lum Berry to hold, as Burn/Poison is OHKO (Will o' Wisp, for instance). Is that sensible?
 
Ghosts are affected by Spikes. I believe Ama was referring to the fact that until Generation 4, there was no Ghost-type capable of learning Spikes.

Yep, Hail and Sandstorm will put an end to Shedinja. Though it's a bad idea in theory, I've never had much of a problem with making sure Shedinja wasn't buffeted by the weather effect. Still, if you're paranoid about it, just go with an old standard in Thunderbolt.

As for your Shedinja item issue, I'd recommend a Lum Berry, Scope Lens or Focus Band. Each has the same goal- protect Shedinja for one more turn and to get another hit on the foe. Lum will buy it a turn against status effects, Scope Lens allows Shedinja to strike first one turn and Focus Band survives a Crunch or Fire Blast (barring the burn status). I would recommend Focus Sash, but frankly I have no idea about how it works on Shedinja. I am skeptical, however, that the designers would disallow Shedinja's issues with OHKOs from attacks by making an item that combines with Wonderguard and 1 HP so ridiculously well.
 
Focus Sash with Shedinja work in that since you have a maximum of 1 HP, the Focus Sash will save you one time from fainting, then the item disappears at which point you'll be vulnerable.

I would ditch Rotom for Gengar since Gengar has better stats, and you'll have a special sweeper. For the last slot, I recommend Dusknoir for stalling and annoying purposes.

And what I was saying about Frostlass was that since it's a Ghost type spiker, there's now way the enemy can Rapid Spin (a Normal type attack) the spikes until Frostlass switches out.
 
Ahhh, I getcha now, about the spikes. 'Course they too would mean curtains for my Shedinja, so I'm a little wary. I could just try and order things so that he does his thing first.

I think I'll stick with the Lum for Shedinja, seems like the most likely to come up and the easiest to actually get ahold of. I didn't realise that the focus band was destroyed when you used it. I thought it just had a really low chance of working, all the time.

I see what you mean about Gengar > Rotom in terms of stats, but I guess I just like Rotom and a greater type variety more... I'm also not keen on Dusknoir 'cause it would overlap with Mismagius in terms of pure ghost type. (Now you're starting to realise just how dumb this idea is ^_^; )

Is Drifloon good at anything?
 
Drifloon becomes a formidable opponent upon evolution. You can try pumping its defenses and HP for a slower, Calm Mind-fueled powerhouse or go with a direct attacker while using its Unburden ability. I see definite potential, not entirely unlike Wailord, for instance...
 
Id use Drifblim.

Anyways, most have agreed this is the best set for it

Acrobatic @ Petaya/Salac Berry
Timid Nature

Substitute
Hypnosis
Baton Pass
Shadow Ball

Yeah, pretty simple. Sub down to Acrobatic range, then BP the (HUGE) sub and Pinch Berry boost.

Shame Acrobatic boost is UnBPable though
 
These Pokemon in This Order:

1. Sableye (Preferably Female) (Ghost/Dark) Hold: Quick Claw
Moves: Confuse Ray, Curse, Shadow Ball, Attract

2. Gengar (Ghost/Poison) Hold: Leftovers
Moves: Hypnosis, Dream Eater, Shadow Ball, Sludge Bomb

3. Mismagius (Ghost) Hold: Spooky Plate
Moves: Shadow Ball, Thunderbolt, Confuse Ray, Dark Pulse

4. Dusknoir (Ghost) Hold: Lax Incence
Moves: Shadow Punch, Shadow Ball, Thunderbolt, Confuse Ray

5. Lapras (Water/Ice) Hold: Mystic Water
Moves: Confuse Ray, Perish Song, Surf, Ice Beam

6. If they Allow Legends: Giratina (Ghost/Dragon) Hold: Leftovers
Moves: Shadow Force, Dragon Pulse, Rest, <whatever you feel fits>

6. If they don't allow Legends: Froslass (Ice/Ghost)
Moves: Ice Beam, Shadow Ball, Confuse Ray, Sheer Cold

The Reason Lapras is there is because one Ghost or Dark type will destroy your team, unless you can have Sableye knock them out quickly.
 
Gengar. Let him in. Type variety? He's half poison!

Shedinja. Personally, I use Confuse Ray on the switch, and then Protect. When they don't have anything, I use Shadow ball and some other attack. Silver Wind maybe? Something bug.
 
Hmmm, I have a thing for ghosts too, so I may be some help. I strongly suggest Drifblim equipped with focus band. Drifblim can learn Explosion, a normal type move. With the focus band, he would be left with one hp, ( I think?). This is only a strategy, I don't know about the focus band thing saving him from the explosion. Also, in a double battle, the explosion wouldn't hurt your parter, being a ghost type.
 
how can Shedinja use 1/4 of its 1HP to make a Substitute and it'd be a waste of time anyway.
it seems like all your problems are around Shedinja so just drop it and replace it with something better. then you lose your weather problems, your spikes problem and yur item dilemna and changing to anything else will keep you alive alot longer
 
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