Honchkrow's Honcho
追放されたバカ
- Joined
- Apr 24, 2010
- Messages
- 54
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It'll be cool...kind of.
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I think a love interest would be super effective. We don't need are character to be ten Anyways.
But what would be the point? What would we gain? This isn't Harvest Moon, this is pokemon. A love interest would be totally ineffective.
But what would be the point? What would we gain? This isn't Harvest Moon, this is pokemon. A love interest would be totally ineffective.
ill answer your question with a question then. What's the point of having the same storyline through the games?
You know, I have a hard time not comparing the Mege Man Battle Network/Starforce games to Pokémon, at least in terms of storytelling. Both are repetitive, predictable, and really heavy handed that in that special way that only JRPGs aimed at younger audiences can be.
The BN/SF games have always featured a romantic subplot—very chaste, very cutesy, very "Do you like me? Yes/No/Maybe", and I can't honestly say that it's not one of the better hooks in the story. The continuity of it certainly doesn't hurt. The fact that shipping, as a thing, even exists, should tell you that people like seeing characters connecting with each other.
I'd be fine if they had it like that, something ingame, but doesn't affect gameplay (may affect story, but not gameplay). It's only if it gets to Harvest Moon level proportions that it would seem very odd. Remember, the target audience probably still believe holding hands makes a girl pregnant.
1. To make the game more interesting.
2. More ships.
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