Grape Drink Signature Team

Angad

Prayers to Oak Creek
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My signature team is needed to be rated. Some is directly copied-and-pasted from my first OU team RMT. 3 members are actually from the previous RMT.

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Lead: Da Vinci/Smeargle
Focus Sash
Own Tempo
EV's: 252 Spe/252 Def/ 4 Hp
Timid
-Stealth Rock
-Spikes
-Encore
-Spore

Notes:
I have found encore to be more useful than taunt due to the element of surprise and being able to switch out against taunters. He still works wonders and sets up beautifully except on Aerodactyl and Azelf w/ taunt.

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Wallbreaker: Chauncy/Infernape
Life Orb
Blaze
EV's: 252 Spe/128 SpA/128 Atk
Hasty
-Close Combat
-Flamethrower
-Thunderpunch
-Grass Knot

I split the offensive EV's even because the entry hazards would make up for the decrease in power. Does what he has to do, and even does a psuedo-sweep. To put it short, he works.

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Revenge Killer: Scizor
Choice Band:
Technician
EV's: 252 Atk/248 HP/8 Spe
Adamant
-U-turn
-Pursuit
-Bullet Punch
-Superpower

If you don't know how powerful this set is, don't battle.


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Bulk Plus Wishes Equals Awesome: GrapeDrink the Vaporeon
Leftovers:
Water Absorb:
EV's: 188 HP / 252 Def / 68 Spe
Bold
~ Wish
~ Protect
~ Surf
~ Toxic

Vaporeon is my avatar's namesake and when I say this thing is epic, I mean this thing is epic. Ask most of the people I've battled, I've beaten teams with mostly this pokemon. I've outstalled a Suicune with this thing. Toxic for coverage on most pokemon, because Surf usually takes care of the rest.

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SubPuncher: 1-UP the Breloom
Poison Heal
Toxic Orb
Jolly
EV's: 68 HP / 252 Atk / 188 Spe
-Spore
-Substitute
-Focus Punch
-Seed Bomb

-I love this pokemon. If it can set up a Spore then a Substitute, at least half your team is probably going to die. This thing 1-UP's my score, on it's off days. The EV's and Nature are a little off because umm.. uhh... I'm going to be honest, I messed up, but it works, so I don't care. Took the Place of a former Elective because it is flat out better.

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IWILLKILLYOU Position (MurderSweeper): MURDERKARP the Gyarados
Intimidate
Leftovers
Adamant
252 Atk / 4 Def / 252 Spe
~Dragon Dance
~Earthquake
~Ice Fang
~Waterfall

Let this thing Dragon Dance once, you have a 60% chance of GETTING MURDERED IN THE FACE, Let it Dance twice, and the forecast is cloudy with an extremely high 85% chance of GETTING MURDERED IN THE FACE, and if you unfortunately let it dance three or more times, you will GET DRUNK, I mean, GET MURDERED IN THE FACE.

Critiques would be coolio, along with suggestions.
 
I love the comments, and hardly have the right to critisize since I have only beat this team once (and lost once), but I do know what worked.
*quickly ponders if giving a rival advice is really a good idea*
the team is really solid, and the one problem it mayve is that once a counter is weakened, you cannot stop a certain threat. For example, one breloom is gone, life orb starmie can beat your whole team. Or once gyarados is gone, sleep talk machamp beats your whole team. Problems like this make it so a well played HO team that can hit on your weaknesses will beat you. Also, your comment about vaporeon out stalling suicune. Last I checked that should be happening against a crocune.
 
Wallbreaker: Chauncy/Infernape
Life Orb
Blaze
EV's: 252 Spe/128 SpA/128 Atk
Hasty
-Close Combat
-Flamethrower
-Thunderpunch
-Grass Knot

I split the offensive EV's even because the entry hazards would make up for the decrease in power. Does what he has to do, and even does a psuedo-sweep. To put it short, he works.

Pretty much my only comments on this team are on this Infernape. Number one, I would replace Thunderpunch with Stone Edge to increase coverage to include Salamence.

I would tweak the offensive EVs as well, as I don't think Infernape needs that much attack. The main reason you would use it is against powerful special walls you can hit SE, like Blissey and Tyranitar, both of which you can take down with little effort. Assuming a max attack IV, I did a few calculations.

Close Combat vs the most defensive Blissey on Smogon (152 HP, 252 Def, Bold):
-92 EVs guarantees a OHKO with no entry hazards, 0 EVs guarantees a OHKO with SR up

Tyranitar: You will OHKO this think with Close Combat. Period. Against a Cursetar with +1 defense and no entry hazards, 0 EVs guarantees the KO.

Stone Edge vs standard 6 HP/0 Def Salamence:
-If you switch in (no Intimidate), 72 EVs guarantees a OHKO after SR
-With the Intimidate drop, 64 guarantees a 2HKO with no SR. With SR, you'll 2HKO no matter what.

Stone Edge vs 6 HP/0 Def Gyarados:
-60 EVs guarantees the OHKO with no Intimidate drop
-52 EVs guarantees 2HKO after Intimidate with no SR. Again, with SR, you'll 2HKO no matter what.
Stone Edge vs Bulky DD Dos (252 HP, 96 Def, Adamant):
-No investment guarantees a 2HKO after SR, but you can't guarantee the 2HKO without hazards, and you can't guarantee the OHKO before Intimidate.

Anyway, bearing all of this in mind, if you expect to have entry hazards at all times, I would go with 72 Atk, 184 SpAtk. Otherwise, I'd go with 92 Atk, 164 SpAtk. Assuming of course that this thing has max attack.
 
Pretty much my only comments on this team are on this Infernape. Number one, I would replace Thunderpunch with Stone Edge to increase coverage to include Salamence.

I would tweak the offensive EVs as well, as I don't think Infernape needs that much attack. The main reason you would use it is against powerful special walls you can hit SE, like Blissey and Tyranitar, both of which you can take down with little effort. Assuming a max attack IV, I did a few calculations.

Close Combat vs the most defensive Blissey on Smogon (152 HP, 252 Def, Bold):
-92 EVs guarantees a OHKO with no entry hazards, 0 EVs guarantees a OHKO with SR up

Tyranitar: You will OHKO this think with Close Combat. Period. Against a Cursetar with +1 defense and no entry hazards, 0 EVs guarantees the KO.

Stone Edge vs standard 6 HP/0 Def Salamence:
-If you switch in (no Intimidate), 72 EVs guarantees a OHKO after SR
-With the Intimidate drop, 64 guarantees a 2HKO with no SR. With SR, you'll 2HKO no matter what.

Stone Edge vs 6 HP/0 Def Gyarados:
-60 EVs guarantees the OHKO with no Intimidate drop
-52 EVs guarantees 2HKO after Intimidate with no SR. Again, with SR, you'll 2HKO no matter what.
Stone Edge vs Bulky DD Dos (252 HP, 96 Def, Adamant):
-No investment guarantees a 2HKO after SR, but you can't guarantee the 2HKO without hazards, and you can't guarantee the OHKO before Intimidate.

Anyway, bearing all of this in mind, if you expect to have entry hazards at all times, I would go with 72 Atk, 184 SpAtk. Otherwise, I'd go with 92 Atk, 164 SpAtk. Assuming of course that this thing has max attack.

I see, I guess EV's and Stone Edge are going to added in. My team will be even more deadly.

I love the comments, and hardly have the right to critisize since I have only beat this team once (and lost once), but I do know what worked.
*quickly ponders if giving a rival advice is really a good idea*
the team is really solid, and the one problem it mayve is that once a counter is weakened, you cannot stop a certain threat. For example, one breloom is gone, life orb starmie can beat your whole team. Or once gyarados is gone, sleep talk machamp beats your whole team. Problems like this make it so a well played HO team that can hit on your weaknesses will beat you. Also, your comment about vaporeon out stalling suicune. Last I checked that should be happening against a crocune.

Vaporeon actually has fared well against the counters you've mentioned, and was that the battle when Toxic Missed multiple times when you won?
 
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yes, it was when toxic missed twice, but I went for a third dragon dance, and had I not went for a third DD, I would have swept your team. Maybe I should start carrying one of those threats on my team. Anyways, it would be nice to say why you lose often (besides toxic misses), so we know for what to adjust your team to.
 
yes, it was when toxic missed twice, but I went for a third dragon dance, and had I not went for a third DD, I would have swept your team. Maybe I should start carrying one of those threats on my team. Anyways, it would be nice to say why you lose often (besides toxic misses), so we know for what to adjust your team to.

I don't actually lose often, but I do often get screwed over by hax.
 
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