Surprised nobody made a thread bout this, was thinking about it for the past few weeks.
So anyway, this topic could be split into many subtopics, the one's I'd have for it are:
Pokemon Models
Character Models
Overworld
Move Animations
Menu Design
Sprites
Of course, I may be forgetting a lot of stuff, and of course you guys can talk about whatever is relevant to the graphics of Pokemon Sun and Moon.
Now, I'll be saying what I want in each of these categories:
Pokemon models: so last gen we went with the "cel shaded" style, but I think it's starting to look dull to me, not necessarily because of the style itself but the colours of the Pokemon, for some reason, seem unsaturated. There are a few exceptions to this, and it's when some models of Pokemon appear to be made out of a shiny, plastic-like material... Now I don't know the precise definition to what fits "cel shading" and what doesn't, but it seems already in XYORAS that they didn't use the same kind of "texture" for a few Pokemon, and according to what I've seen about cel-shading, not all of them look cel shaded to me. The ones I've noticed are (and there may be more), Yamask, Cofagrigus, and Mega Rayquaza. So for Yamask, you can see it's only the mask that looks shiny, so I'm thinking they made it that way to differentiate it from the head, and then the same reason for Cofagrigus. But Mega Rayquaza (which is more significant because Rayquaza looks how most other Pokemon look), I think they chose a shinier texture because it looked better, and I think it does look better. And I think I want to see a greater variety of such textures that suits each Pokemon. If that means cel shading ends, then so be it.
TLDR: I don't think all Pokemon should be cel shaded, and it appears that not all models are already.
Character models: I've mentioned this before, but I don't want to see bobble heads any longer, and I think according to the concept art we saw, they will be LESS like bobble heads. Though it may not be reliable, I still think they'll have closer to normal proportions if just to make it look like an "upgrade" from Gen VI.
Overworld: According to the same concept art (again, which may not be that reliable but still), it looks like we're getting more realistic sizes for trees, and that's something I've wanted for a long time and XY headed in that direction. I hope that the overworld also doesn't look as "box-ish" as it always has. Given all the variety in grass patches (with the different kinds of flowers), I hope we see our first grass patches that look more 'natural'. Instead of having one patch with all yellow flowers, and one with all red, and one with all grass, why not mix it up and make it look more random, like a few red and yellow flowers sprouting out in the middle of the grass. I know this isn't a big issue (or an issue at all, really), it's just something I hope happens. Something else I'll include in this category is the topic of our surf and fly models. Okay, maybe asking for one model per pokemon is too much, but can we at least get a BIT more variety? Even RBY had 5 or 6 menu sprites for the 150 Pokemon at the time.
Move Animations: Nothing much to say here, I think they've done a really good job, but if I want to be nitpicky I'll point out something I see in a lot of games that I dislike:
So some moves, and there are way more examples, I'm just too lazy to find them, but if you look at this picture of Fire Punch, you see the punch "splat" gets cut off from the ground. I can almost understand why it's happening; that object is going behind (or "under") the ground. But you see a lot of moves where that doesn't happen, so you know they can fix it, but.... They didn't, for some reason. I just don't like how squarish it looks. A fade into the ground would be better if for some reason they can't change it entirely.
Menu Design: Liked what they did in XY, though I would've preferred the icons to select things in the menu from the PSS screen to be a bit bigger.
Sprites: I think I've liked everything so far.
So anyway, this topic could be split into many subtopics, the one's I'd have for it are:
Pokemon Models
Character Models
Overworld
Move Animations
Menu Design
Sprites
Of course, I may be forgetting a lot of stuff, and of course you guys can talk about whatever is relevant to the graphics of Pokemon Sun and Moon.
Now, I'll be saying what I want in each of these categories:
Pokemon models: so last gen we went with the "cel shaded" style, but I think it's starting to look dull to me, not necessarily because of the style itself but the colours of the Pokemon, for some reason, seem unsaturated. There are a few exceptions to this, and it's when some models of Pokemon appear to be made out of a shiny, plastic-like material... Now I don't know the precise definition to what fits "cel shading" and what doesn't, but it seems already in XYORAS that they didn't use the same kind of "texture" for a few Pokemon, and according to what I've seen about cel-shading, not all of them look cel shaded to me. The ones I've noticed are (and there may be more), Yamask, Cofagrigus, and Mega Rayquaza. So for Yamask, you can see it's only the mask that looks shiny, so I'm thinking they made it that way to differentiate it from the head, and then the same reason for Cofagrigus. But Mega Rayquaza (which is more significant because Rayquaza looks how most other Pokemon look), I think they chose a shinier texture because it looked better, and I think it does look better. And I think I want to see a greater variety of such textures that suits each Pokemon. If that means cel shading ends, then so be it.
TLDR: I don't think all Pokemon should be cel shaded, and it appears that not all models are already.
Character models: I've mentioned this before, but I don't want to see bobble heads any longer, and I think according to the concept art we saw, they will be LESS like bobble heads. Though it may not be reliable, I still think they'll have closer to normal proportions if just to make it look like an "upgrade" from Gen VI.
Overworld: According to the same concept art (again, which may not be that reliable but still), it looks like we're getting more realistic sizes for trees, and that's something I've wanted for a long time and XY headed in that direction. I hope that the overworld also doesn't look as "box-ish" as it always has. Given all the variety in grass patches (with the different kinds of flowers), I hope we see our first grass patches that look more 'natural'. Instead of having one patch with all yellow flowers, and one with all red, and one with all grass, why not mix it up and make it look more random, like a few red and yellow flowers sprouting out in the middle of the grass. I know this isn't a big issue (or an issue at all, really), it's just something I hope happens. Something else I'll include in this category is the topic of our surf and fly models. Okay, maybe asking for one model per pokemon is too much, but can we at least get a BIT more variety? Even RBY had 5 or 6 menu sprites for the 150 Pokemon at the time.
Move Animations: Nothing much to say here, I think they've done a really good job, but if I want to be nitpicky I'll point out something I see in a lot of games that I dislike:
So some moves, and there are way more examples, I'm just too lazy to find them, but if you look at this picture of Fire Punch, you see the punch "splat" gets cut off from the ground. I can almost understand why it's happening; that object is going behind (or "under") the ground. But you see a lot of moves where that doesn't happen, so you know they can fix it, but.... They didn't, for some reason. I just don't like how squarish it looks. A fade into the ground would be better if for some reason they can't change it entirely.
Menu Design: Liked what they did in XY, though I would've preferred the icons to select things in the menu from the PSS screen to be a bit bigger.
Sprites: I think I've liked everything so far.