He's at it again!

Does this template revamp suck?

  • No, absolutely not, implement it.

    Votes: 19 52.8%
  • Yes, get out of the template namespace.

    Votes: 7 19.4%
  • ...what was the question?

    Votes: 10 27.8%

  • Total voters
    36
  • Poll closed .

TTEchidna

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[bp=User talk:TTEchidna/PokémonBox]Another revamp.[/bp]

Take a look, make your opinion known. Both here and there.
 
Looks good man, however I don't like how the trainer sprites are in those circle background things. Also could you make like a small rectangle thing for Held Item and Ability? Just a suggestion

Copy/paste.
 
I think it looks nice, And I like the way the moves are no longer in a list, just like they are in the DS games.
 
What else would I model it after? In all technicalities, the moves weren't even in a list in the GBA games.
 
As soon as I get the trainer class payout thing done, you're probably going to have to edit that template to include a link on each of the "reward" things.

BTW, is the "NOTHING HAHA" just text, or a thing for 0 pyen? XD

Okay, based on Cyrus, here are a few more of the trainer classes:

Galactic Boss: P180
 
The prize money is input like at the current: whatever currency, whatever amount. {{pdollar}}2100, 20BP, whatever.
 
You and that Sandslash...

Anyways, I like it. It looks aesthetically pleasing and is structured well. As my mother would say, "Squares are boring. Use a circle at least."
 
Small rectangle thing?

...rectangle?

OWnAj.jpg


That's what I meant. I just don't know your wiki talk/coding crap. I did that in Photoshop, but didn't feel like making them round. But yeah would that look good?
 
OWnAj.jpg


That's what I meant. I just don't know your wiki talk/coding crap. I did that in Photoshop, but didn't feel like making them round. But yeah would that look good?
picture.php
This is what I got from playing around with the HTML code (since I didn't feel like messing with Wiki code). Obviously, I did a few thing wrong (like font and not "roundying" certain sides), but you get the gist of it.
I agree. I think I would like it better like this.
 
Yeah, the ability thing would be nice.

So, anyway, I'm noticing that most of the routes don't have trainer data for Gen.1, which makes it really hard for me to actually get the base payouts done.

It used to be there, so where did it all go? T_T
 
I don't like the italics on 'and' in double battles. Otherwise, I think its much better than the previous one (not that the previous one was bad).

Do you think there could be a version displaying the backsprites for tag battles (and other situations we use Trainer backsprites)?
If a trainer backsprite is used in the battle, then that is used instead of the usual sprite. See pages such as Lance, Steven Stone, Primo, Lyra, etc. for examples of these.
 
I think he means for the Pokémon...

My thoughts?

TOO MUCH OF A PAIN IN THE ASS. HELL NO!
 
To code. The front sprites follow a vastly different naming standard from the backsprites - the backsprites for most Pokémon don't change per game, but per generation, and so their names are set up differently.

And I tried the roundy thing on the held items and abilities... it looked like crap. No plz.
 
And I tried the roundy thing on the held items and abilities... it looked like crap. No plz.

Rounded corners, not edges. Just 1 or 2 px radius would be fine.\
*edit* Actually, now that I look at it, I agree that it looks better without any frame at all.

As for the naming standard for the backsprite files, is it possible to redirect files? Because the names for the backsprites in the games, I assume are not taken, if they're named by generation.
 
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