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Hey there! Basically, when you're talking about damage rolls (I am assuming you are talking about this), you're talking about the probability of inflicting either the minimum or the maximum amount of damage on a certain Pokemon. Let's go through this with an example:
252+ Atk Bisharp Low Kick (100 BP) vs. 248 HP / 0 Def Abomasnow: 294-348 (76.76 - 90.86%) -- guaranteed 2HKO
Your minimum damage roll is 76.76%. This is the least amount of damage that you could do, if you were a Bisharp and you used Low Kick on an Abomasnow. The maximum amount of damage that you could do is 90.86%. Keep in mind that the damage roll, as indicated, could fall anywhere in-between those two values, but it would (usually) have the least/maximum amount of values indicated.
Thank you. Is there any way to stop it or not?
Hey there! Basically, when you're talking about damage rolls (I am assuming you are talking about this), you're talking about the probability of inflicting either the minimum or the maximum amount of damage on a certain Pokemon. Let's go through this with an example:
252+ Atk Bisharp Low Kick (100 BP) vs. 248 HP / 0 Def Abomasnow: 294-348 (76.76 - 90.86%) -- guaranteed 2HKO
Your minimum damage roll is 76.76%. This is the least amount of damage that you could do, if you were a Bisharp and you used Low Kick on an Abomasnow. The maximum amount of damage that you could do is 90.86%. Keep in mind that the damage roll, as indicated, could fall anywhere in-between those two values, but it would (usually) have the least/maximum amount of values indicated.
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