When I got back into Pokemon with Diamond and played through both it and Platinum, I usually would have at least one HM slave with me (usually a Bibarel). Having one HM slave isn't a big deal in my opinion, especially with Platinum since there's so many times to use them. Now HG/SS have come around and I feel like the need for certain HMs has decreased immensely. By this I mean that I've gotten TOO used to not needing HMs that when the time comes, I get annoyed having to fly back in order to get a Pokemon for an HM.
For example, you use Cut immediately after you obtain the HM in HG/SS and for the most part need it maybe one or two more times in the game and those times may be optional. Rock Smash isn't needed in the game PERIOD.
What confuses me though is the weakness of the HM's. I understand that certain moves can't be too powerful so early in the game or their purpose should not have them be too powerful, but in that case, how come moves with similar names and purposes can't act as HM's? For example, if Cut is about 50 base power yet Slash is 70, why can't you use Slash to cut down trees? Slash is a pretty decent move and is much more likely to be on a regular Pokemon than Cut so I'd rather have that on one of my guys. Doesn't Slash sound more fierce and likely to cut down a tree anyway?
How about Brick Break vs Rock Smash. Isn't breaking bricks a lot tougher than smashing rocks? I understand that Japanese names may be different, but you can't take away from the fact that the moves are similar and have more power. Other moves like Fly, Surf, and Whirlpool can't really have other options due to their specific purpose, but I think that the destruction HMs could fit to what I'm talking about.
What does everyone else think? Should certain moves be given outside of battle purposes identical to HMs due to their stronger power and similar move type?
For example, you use Cut immediately after you obtain the HM in HG/SS and for the most part need it maybe one or two more times in the game and those times may be optional. Rock Smash isn't needed in the game PERIOD.
What confuses me though is the weakness of the HM's. I understand that certain moves can't be too powerful so early in the game or their purpose should not have them be too powerful, but in that case, how come moves with similar names and purposes can't act as HM's? For example, if Cut is about 50 base power yet Slash is 70, why can't you use Slash to cut down trees? Slash is a pretty decent move and is much more likely to be on a regular Pokemon than Cut so I'd rather have that on one of my guys. Doesn't Slash sound more fierce and likely to cut down a tree anyway?
How about Brick Break vs Rock Smash. Isn't breaking bricks a lot tougher than smashing rocks? I understand that Japanese names may be different, but you can't take away from the fact that the moves are similar and have more power. Other moves like Fly, Surf, and Whirlpool can't really have other options due to their specific purpose, but I think that the destruction HMs could fit to what I'm talking about.
What does everyone else think? Should certain moves be given outside of battle purposes identical to HMs due to their stronger power and similar move type?