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[Homestuck/MSPA] Double--Let's just all play a game [SIGN-UPS, 3+ SPOTS OPEN]

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moosie

old friend, you've traveled far...
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So, in an attempt to try rebooting a Homestuck/MSPaintAdventures-based roleplay, here I am again, this time with more organization. Because things have been altered quite a bit, it isn't necessary to read Homestuck if you haven't, don't worry.

Alright, so, this RP is about an upcoming session of the infamous game Sburb (or whatever the heck a universe would call the game). The catch? The session will be a hack of sorts; an unofficial "sequel" to it made by a group of SkaiaNet Inc. workers, trying to make things better, something that the previous sessions played by the original game lacked. Somehow, the session players will get ahold of these game copies instead of the plain ol' Sburb, and the game will take them on a wild ride, much different than what others would go through.
The game takes place after the two warring kingdoms of Prospit and Derse have settled to an uneasy stalemate, trying to share Skaia under a truce. What appears to be time of peace and false joy, both kingdoms have been riddled with spies from both sides, rioters trying to raise hell and start the war back up, as well as not only Derse making monsters, from imps to ogres to basilisks, for their armies, but also Prospit, both stockpiling and ready. And this is the situation the session players will end up on. It'll be their duty to try keeping peace between the two as they play, though it's hard, having both mistake them as the enemies, as well as other matters, all while the session players try to make progress trying to win the game.
It is a game of connections, and linking old to new. Instead of the Players' planet(s) being completely decimated by meteors sent by the Reckoning, the programmers created a shield to protect earth from most, other than the ones meant for the players, and even then, the damage from them will be little, as the players would soon have to travel back to their world(s) and complete things.
Now, there is loads more than this that'll happen, but they'll be explained in time!

For character creation, it's obvious for a Homestuck RP to have the option between human and troll characters, but we can have another race if everybody agrees!
Here's a possible character sign up sheet:
Species: (Human/Troll/Etc. (please explain))

Name: (doesn't need to follow any naming pattern for humans; for trolls, six letter first name, six letter last name; and whatever you have in mind for your own race's naming scheme)

Age: (between sixteen to twenty/8 sweeps to 10 sweeps/your age equivalent to those ages)

Chumhandle/trolltag/whatever: (if we decide to do roleplaying over pesterchum, for logs and all that jazz, we'll need to have the characters have accounts. The handles have to be two words together (ex. narcFiddler). I'll get the link to Pesterchum up soon.)
Blood color/Ethnicity/etc. (Please explain): (what blood color is your troll (NOTE: No mutant bloods please. that means no bubblegum pink, white, black, invisible, or rainbow bloods!), or ethnicity is your human (not against anybody at all, skin color wise, just a random question that sort of fits with the blood color question), or whatever else distinguishes the member of your race from others)

Appearance: (Sprites or drawings aren't necessary! Simple descriptions work just as well)

Personality and Bio: (isn't required to be in the Homestuck character introduction style either, I won't be writing in that style myself)

Strife specibus: (what kind of weapon do they have? it's usually described as [weaponhere]Kind. Max of three)

Prototype pre-entry: (What players prototype before they enter the game. Whatever they prototype will change the attributes of the enemies in game

Prototype post-entry: (so the sprites can be actual guides to help you)

"Exile"/Property-bound teachers: (another thing different with this version. The "exiles" are more or less trapped on the area that came in with the player, and they're meant to teach the players as they build on in the game; about how to use their titles, and help them overcome any problems they have (example: an agoraphobic player afraid to go outside would most likely be forced out of the house to get over their phobia))

Dreaming planet: (Prospit or Derse, y'all)

Title: (alright, I'll go into detail on this soon, but choose two Aspects, like Knight of Time and Space (<- And that right there is immediately a combo off the list, as well as all time+space combos, too overpowered). It has to be a single syllable titles, but you aren't limited to the canon fully! Fan Classes and Aspects are allowed. Also, there has to be at least two players in a session that are Time + [blank] and Space + [blank] combos, still required in all sessions to win)

Land: (Go wild with this! Land of [blank] and [blank]. Space players are the only ones with possible limits, they may have to include Frogs in their land name)

-Consorts: (the (usually) animal-like creatures that live on the your character's land; NPC's that give out quests, own shops, or just general NPC's)

-Denizen(s): (the final boss of your character's land. Space has to have Echidna, and Time has to have Hephaestus. Mini bosses are based off of minor aspects! (more coming soon about this))

Other: (anything else you'd find important to add!)
__________________
OOC thingy-
Skype: do you have a skype? OOC talk is easier there and makes it less cluttered during pesterlogs.

Roleplay example: just a sample of a previous roleplay, to see your experience with it. If you don't have that, set up a little scene with two of your characters, and have some description with dialog.

And...that's about it really!

I am...probably looking for at least three others before we can start things!
 
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