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You call those easy?
Why not?fire/ice.
Normal/Grass
Normal/Fighting: Male Boxing Kangaroo
Normal/Fire
Normal/Poison
Normal/Electric
Normal/Ground
Normal/Rock
Normal/Ice
Normal/Bug
Normal/Dragon
Normal/Ghost
Normal/Dark
Normal/Steel
Grass/Fire: Chilli Pepper Dragon
Grass/Electric: Electrically Conducting Vines?
Grass/Dragon: Carnivine, Hydra-evo
Grass/Ghost: Either a Stump or Weeping Willow
Grass/Steel: Something with metallic leaves?
Fighting/Flying: Farfetch'd Kendo Evo
Fighting/Electric:
Fighting/Ground:
Fighting/Rock:
Fighting/Ice: A Yeti probably, or a boxing Snowman. XD
Fighting/Dragon:
Fighting/Ghost: Posessed armor?
Fighting/Dark
Fire/Water: A Squid with a Underwater Volcano on head
Fire/Poison:
Fire/Electric
Fire/Psychic
Fire/Ice
Fire/Bug: Termite with flaming-buzz saw
Fire/Dragon:
Fire/Ghost: A Hinotama or Wax Monster
Flying: A Bald Eagle seems good
Water/Ghost: Kasa-obake, ftw
Poison/Electric
Poison/Rock
Poison/Ice
Poison/Dragon
Poison/Steel: An oil drum?
Electric/Ground
Electric/Rock
Electric/Psychic
Electric/Ice
Electric/Bug: Either a lightingbug or Spider with lightbulb attached
Electric/Dragon
Electric/Dark
Electric/Ghost
Electric/Steel: Magneton?
Ground/Ghost
Ground/Dark
Psychic/Ice
Psychic/Bug
Psychic/Ghost: Flatwoods Monster
Psychic/Dark
Rock/Ice: Icicle creature?
Rock/Dragon
Rock/Ghost
Ice/Bug
Ice/Dragon
Ice/Ghost
Ice/Steel
Bug/Dragon
Bug/Dark: Mosquito
Dragon/Dark
Ghost/Steel: A reaper with a scythe?
Dark/Steel: Wolverine
Did some...
Why not?
I can't help but agree. I kinda think they should make a Water/Fire Pokemon. Say hello, destruction.We almost had a Electric/Dark type with Rentoraa. If that ain't a Dark Pokémon, then what is? It really should have been. Also, it would make Crunch better...
I'd guess that, if that's the case, that Fire, Flying, Bug, & Poison attacks would be programmed to not be x4 effectiveness. Because that would be bad for the Sunflora and Tangela of the world. XDThere's a much easier way of calculating this - either 17C[sub]2[/sub] + 17C[sub]1[/sub] by considering single and dual-type separately, or 18C[sub]2[/sub] by considering the null "type" as a type. (nC[sub]r[/sub] being the notation for the number of [wp=Combination]combinations[/wp] of r items out of a set of n distinct items.) Either way it's 153.
At this point I will note that Grass/Grass is how the game internally represents a pure Grass type.
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