Plumbum
Ambitiose sed Ineptum
- Joined
- May 13, 2012
- Messages
- 495
- Reaction score
- 1
Note: Although I can't remember if there's any major differences between them, I use Pokémon Online's tiers, not Smogon's, as well as using a tier that doesn't have Team Preview in it. Anyway, I'm asking how to improve my team here, wondering what to do with this team to make it better? I know I need something to beat E-Killer Arceus, since my whole team can have big problems with it and my two 'checks' to it are shaky at best.
Doucheoxys (Deoxys-S) @ Light Clay
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Spikes
- Taunt
- Reflect
- Light Screen
Deoxys-S is my lead, with max Speed, never being outsped and only having to worry about Prankster taunts. It is designed to both lead and anti-lead, taunting anything that plans to set it's own hazards and setting up screens and Spikes for the rest of the team. Doucheoxys is meant to die from the lead position.
Reshitram (Reshiram) @ Choice Specs
Trait: Turboblaze
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Blue Flare
- Dragon Pulse
- Draco Meteor
- Flamethrower
Reshitram, the wallbreaker du jour. Beats out anything that doesn't have SpD boosts, especially under Groudon's sun due to it's perfect STAB coverage in Fire/Dragon. Dragon Pulse and Flamethrower are given as alternate STABs in case missing or SpA drops are unwanted and the power drops are acceptable.
Latiarse (Latias) (F) @ Soul Dew
Trait: Levitate
EVs: 112 HP / 204 SAtk / 192 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Recover
- Psyshock
- Dragon Pulse
Latiarse does one thing - beat Kyogre. Every single variant of Kyogre is forced to bow down to Latiarse and her phenominal Special Defense. She beats Calm Mind Kyogre by having Psyshock, she beats all choiced Kyogre by being resistant to Water Spout and having phenominal Special Defense and she beats all other Kyogre because Ice Beam doesn't have the punch to break through her. Once she's set up, she can rip gaping holes through the enemy team. Nothing survives, as even Chansey/Blissey falls to Psyshock.
Ho (Ho-Oh) @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flame Charge
- Sacred Fire
- Brave Bird
- Roost
Ho is meant to be the lategame sweeper. When Groudon has set the sun, Latiarse has eliminated Kyogre and Fucketress has disposed of Stealth Rock, Ho comes in, sets up Flame Charge and goes through what's left. Roost is given to let Ho's sweep not be cut short by being pecked.
Groudon (Groudon) @ Leftovers
Trait: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Dragon Tail
- Stealth Rock
- Thunder Wave
Groudon sets the sun, and with massive physical defense, often acts to take blows aimed at Latiarse, whilst phazing out anything that tries to set up on him. Built to support the team, Groudon bears Stealth Rock.
Fucketress (Forretress) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Rapid Spin
- Toxic Spikes (Might switch this)
- Volt Switch
- Gyro Ball
Fucketress spins and provides the token Steel type to take on Dragons. Given a lot of SpD investment to cope with Draco Meteors and similar. Not really that much more to say about this guy.
Doucheoxys (Deoxys-S) @ Light Clay
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Spikes
- Taunt
- Reflect
- Light Screen
Deoxys-S is my lead, with max Speed, never being outsped and only having to worry about Prankster taunts. It is designed to both lead and anti-lead, taunting anything that plans to set it's own hazards and setting up screens and Spikes for the rest of the team. Doucheoxys is meant to die from the lead position.
Reshitram (Reshiram) @ Choice Specs
Trait: Turboblaze
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Blue Flare
- Dragon Pulse
- Draco Meteor
- Flamethrower
Reshitram, the wallbreaker du jour. Beats out anything that doesn't have SpD boosts, especially under Groudon's sun due to it's perfect STAB coverage in Fire/Dragon. Dragon Pulse and Flamethrower are given as alternate STABs in case missing or SpA drops are unwanted and the power drops are acceptable.
Latiarse (Latias) (F) @ Soul Dew
Trait: Levitate
EVs: 112 HP / 204 SAtk / 192 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Recover
- Psyshock
- Dragon Pulse
Latiarse does one thing - beat Kyogre. Every single variant of Kyogre is forced to bow down to Latiarse and her phenominal Special Defense. She beats Calm Mind Kyogre by having Psyshock, she beats all choiced Kyogre by being resistant to Water Spout and having phenominal Special Defense and she beats all other Kyogre because Ice Beam doesn't have the punch to break through her. Once she's set up, she can rip gaping holes through the enemy team. Nothing survives, as even Chansey/Blissey falls to Psyshock.
Ho (Ho-Oh) @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flame Charge
- Sacred Fire
- Brave Bird
- Roost
Ho is meant to be the lategame sweeper. When Groudon has set the sun, Latiarse has eliminated Kyogre and Fucketress has disposed of Stealth Rock, Ho comes in, sets up Flame Charge and goes through what's left. Roost is given to let Ho's sweep not be cut short by being pecked.
Groudon (Groudon) @ Leftovers
Trait: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Dragon Tail
- Stealth Rock
- Thunder Wave
Groudon sets the sun, and with massive physical defense, often acts to take blows aimed at Latiarse, whilst phazing out anything that tries to set up on him. Built to support the team, Groudon bears Stealth Rock.
Fucketress (Forretress) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Rapid Spin
- Toxic Spikes (Might switch this)
- Volt Switch
- Gyro Ball
Fucketress spins and provides the token Steel type to take on Dragons. Given a lot of SpD investment to cope with Draco Meteors and similar. Not really that much more to say about this guy.