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how to make good decks

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Dr.J

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this tutorial is how to make a good and master way to make a deck

first you should know you need 60 cards.
second pick two types of pokemon to use,try to keep from using more than three types.
thirdyou will divide your decks equal to have equal effect,so you need 12 pokemon for your first type
fourthyou need 13 energys for that one type you just picked
fifthyou need 5 trainer cards for that one type
last repeat steps 3-5 and put them together you have a 60 card deck to battle with.






i would love to here how these decks work for you in the coments.;-)
 
hang on a second there.... that comes out looking nothing like a competitive deck. Most run at least 25 trainers, and have no more than 18 energies. Also 2 types of pokemon is almost never what happens... no offense, but if your gonna post a thread about this, you should actually know how to make a good deck. A deck like this is fine if you are just playing with your friends, but in a competitive enviorment you arent going to stand a chance.
 
This is more of a way to build a decent Beginner's deck, not a good competitive deck. Even so, your spread should be roughly 20-20-20, not 24-10-26.
 
ok,thanks both of you,your advise was really helpfull,but my post says how to make a good decks not how to make a number one,alltime,beat a championship deck.


:p
 
ok,thanks both of you,your advise was really helpfull,but my post says how to make a good decks not how to make a number one,alltime,beat a championship deck.


:p

However, the decks I'm talking about aren't world-beaters, either. The 20-20-20 spread I mentioned will beat most decks your friends will likely build, but has not won any major event in over a decade to my knowledge.

And the build styles I mentioned for tournaments is just to stay competitive at a tournament. Won't even guarantee you a finish in the top half.
 
20-20-20 generally isn't a good idea.

Your decks should usually end up looking more like 20-25-15, if not 15-30-15.
 
20-20-20 generally isn't a good idea.

Your decks should usually end up looking more like 20-25-15, if not 15-30-15.

It's usually good enough for casual matches, which is what I was getting at. I actually don't use 20-20-20 myself unless I'm throwing together decks so I can play against friends so my decks don't crush theirs hard.
 
This is very true, I really appreciate to you about this work, Keep it up and best of luck for the next time.
Thanks man.
 
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Your decks should usually end up looking more like 20-25-15, if not 15-30-15.

Are these the standards found in competitive play decks nowadays?

I ask because I'm going to start attending a league nearby, but I need to build a deck by Monday. I don't have any cards from the new expansion - mostly Diamond and Pearl, Platinum, and HeartGold and SoulSilver cards - but he's not picky about what kind of decks we bring to play on league nights.

I attended the 2010 Texas State Pokémon Championship in Dallas after years of not playing the game and got creamed. I kinda figured I would since so much has changed since I used to play the card game, but it was mainly for the fun and the experience.

In any case, I'm eager to learn how to build decks that can stand-up to competitive play.
 
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Your decks should usually end up looking more like 20-25-15, if not 15-30-15.

Are these the standards found in competitive play decks nowadays?

I ask because I'm going to start attending a league nearby, but I need to build a deck by Monday. I don't have any cards from the new expansion - mostly Diamond and Pearl, Platinum, and HeartGold and SoulSilver cards - but he's not picky about what kind of decks we bring to play on league nights.

I attended the 2010 Texas State Pokémon Championship in Dallas after years of not playing the game and got creamed. I kinda figured I would since so much has changed since I used to play the card game, but it was mainly for the fun and the experience.

In any case, I'm eager to learn how to build decks that can stand-up to competitive play.

yeah mine are usually 16-28-16 ish... about 14 trainer-items and 14 supporters. what cards do you have? maybe we could help:)
 
It really depends on your stratagy. What do you mean by 5 trainer cards for one type? You mean 10 in all?
 
Your decks should usually end up looking more like 20-25-15, if not 15-30-15.

Are these the standards found in competitive play decks nowadays?

I ask because I'm going to start attending a league nearby, but I need to build a deck by Monday. I don't have any cards from the new expansion - mostly Diamond and Pearl, Platinum, and HeartGold and SoulSilver cards - but he's not picky about what kind of decks we bring to play on league nights.

I attended the 2010 Texas State Pokémon Championship in Dallas after years of not playing the game and got creamed. I kinda figured I would since so much has changed since I used to play the card game, but it was mainly for the fun and the experience.

In any case, I'm eager to learn how to build decks that can stand-up to competitive play.

yeah mine are usually 16-28-16 ish... about 14 trainer-items and 14 supporters. what cards do you have? maybe we could help:)

It really depends on your stratagy. What do you mean by 5 trainer cards for one type? You mean 10 in all?

I've been working on a Water-type deck. My choices all have three different weaknesses: Electric-, Grass-, and Fire-type Pokemon. I built the strategy on the Gyarados sweep from Diamond & Pearl: Stormfront with Abomasnow as a stall to set it up. This worked fairly well for one of the pre-release tournaments I went to, and had my parents not urged me to leave when I did, I might have had a good chance at winning. There were four or five matches left. I put the Arceus in as a stall too since its attack isn't affected by anything, and I put the Suicune in to retrieve energy from my discard pile since I imagine I'll encounter some casualties trying to set up either Gyarados or Feraligatr.

Most of the time, I'm not sure how many energy I should have in a given deck since I've been told roughly 50% of the time that I should have less energy as opposed to more. It gets confusing when you're trying to setup a good strategy. I wish I had more than 1 Call Energy. I'd replace my Double Coloress Energy with those if I did, but beggars can't be choosers.

Feel free to suggest cards in the Diamond & Pearl and Platinum sets because I have plenty of cards in those expansions. I don't have nearly as many HeartGold & SoulSilver expansion cards and only one from the Black & White expansion, which is a Tepig from the McDonald's Happy Meal.

x2 Double Colorless Energy
x14 Water Energy
x2 Lucian's Assignment
x4 Switch
x4 Potion
x2 Memory Berry
x2 Plus Power
x4 Night Maintenance
x2 Energy Switch
x2 Gyarados (Diamond & Pearl: Stormfront)
x4 Magikarp (Diamond & Pearl: Stormfront)
x1 Feraligatr Prime (HeartGold & SoulSilver)
x1 Feraligatr (HeartGold & SoulSilver)
x2 Croconaw (HeartGold & SoulSilver)
x4 Totodile (Diamond & Pearl: Mysterious Treasures)
x2 Abomasnow (Diamond & Pearl: Stormfront)
x4 Snover (Diamond & Pearl: Stormfront)
x2 Arceus Water-type (Platinum: Arceus)
x2 Suicune (Diamond & Pearl: Secret Wonders)
 
SF Gyarados was a top tier deck back when it was legal... though I doubt you have all the cards it needs to be truly up to its potential, but its probably the best pokemon for you to focus on. It was a unique deck is that it didnt follow the conventional deck ratios.The goal would be to get 3 Magikarp in the discard pile extremely quickly, and attack with Gyarados' attack that requires no energy. Utilizing this, the deck required no energy (though most variations would include Rescue energy) Unfortunately, you probably dont trainer cards to make this good... If you have any trainers which will discard cards from your hand I would suggest a build similar to this:
Pokemon 10:
2x Gyarados SF
4x Magikarp SF
4x Crobat G PL
Energies 0-4(optional):
between 2 and 4 Rescue Energy (TR)
T/S/S 46-50:
Broken-Time Space x2
TGI-105 Poketurn x4
any that will search pokemon, discard cards from hand, and get pokemon back from discard (only to be used if ALL magikarp are in the discard, and draw cards)


Also, if available x1 Azelf LA (in case you have prized Magikarps)
 
SF Gyarados was a top tier deck back when it was legal... though I doubt you have all the cards it needs to be truly up to its potential, but its probably the best pokemon for you to focus on. It was a unique deck is that it didnt follow the conventional deck ratios.The goal would be to get 3 Magikarp in the discard pile extremely quickly, and attack with Gyarados' attack that requires no energy. Utilizing this, the deck required no energy (though most variations would include Rescue energy) Unfortunately, you probably dont trainer cards to make this good... If you have any trainers which will discard cards from your hand I would suggest a build similar to this:
Pokemon 10:
2x Gyarados SF
4x Magikarp SF
4x Crobat G PL
Energies 0-4(optional):
between 2 and 4 Rescue Energy (TR)
T/S/S 46-50:
Broken-Time Space x2
TGI-105 Poketurn x4
any that will search pokemon, discard cards from hand, and get pokemon back from discard (only to be used if ALL magikarp are in the discard, and draw cards)


Also, if available x1 Azelf LA (in case you have prized Magikarps)

I think I remember one of my opponents at the first pre-release tournament I attended explaining this strategy to me after our battle. I was relying on strategy from the early card game.

I checked out my card collection, and it turns out that I don't have the cards to build the deck you suggested. I only have 2 Crobat G and 1 Broken-Time Space. I don't have any Rescue Energy or Azelf.
 
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