Kuramahiei1091
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- Dec 19, 2008
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Okay so this is my new team I'm experimenting with, it deals alot with entry hazards but not strictly entry hazards
Hippowdon @ Leftovers
Sand Stream
Impish
252 HP 192 Def 64 SpD
Stealth Rock
Earthquake
Slack Off
Roar
Hippowdon's defenses will almost always allow it to survive the opponents lead, which will let me set up stealth rock and sandstorm. Slack Off will let me heal back that damage. Roar phazes boosts and abuses stealth rock and earthquake for good STAB attack. I am thinking about possibly switching to a focus sash, just to ensure hippowdon survives but I think so far I've only had 1 OHKO on him, so I'm not sure if it's needed.
Skarmory @ Shed Shell
Keen Eye
Impish
252 HP 200 Def 40 SpD 16 Spd
Spikes
Roost
Whirlwind
Brave Bird
Skarmory's defenses should hold up long enough to get at least 2 layers of spikes down. A Roost could almost guarantee the third, and occasionally help by eliminating the flying typing. Whirlwind acts just like hippowdon's roar and Brave Bird takes out resiliant foes. I gave him shed Shell due to a pesky ufo-like pokemon (magnezone)
Drapion @ Leftovers
Battle Armor
Impish
252 HP 6 SpD 252 Def
Toxic Spikes
Crunch
Whirlwind
Earthquake
I kept changing between this and Tentacruel. Tentacruel has slightly better stats, but Drapion offers whirlwind which lets me have a third phazer. Drapion can lay Toxic Spikes, and has a decent stab attack in Crunch and type coverage from Earthquake
Blissey @ Leftovers
Natural Cure
Calm
6 HP 252 Def 252 SpD
Softboiled
Toxic
Protect
Flamethrower
Softboiled obviousl to heal blissey. Toxic allows me to posion those who aren't affected by toxic spikes. Protect gives me time to toxicstall or ppstall if needed and Flamethrower to deal with steel types
Metagross @ Choice Band
Clear Body
Adamant
252 HP 236 Atk 12 Def 8 Spd
Meteor Mash
Eathquake
Hammer Arm
Zen Headbutt
This is where the strategy deviates. Metagross acts as basically a reinforcer, Meteor Mash has good stab and potential for attack increase. Earthquake is always good. Hammer adds more type coverage and Zen Headbutt for STAB and flinching.
Tyranitar @ Choice Specs
Sand Stream
Modest
180 HP 252 SpA 76 Spd
Dark Pulse
Thunderbolt
Ice Beam
Flamethrower
This Tyranitar holds alot of surprise value, I often get a free kill when my opponent switches in expecting a physical TTar. Stab Dark Pulse if actually pretty intimidating. The other three moves provide outstanding type coverage. I may be wrong but I believe it can hit everything in the game for at least neutral. And combined with metagross everthing in the game (except spiritomb and sableye) SE.
So this si my team let me know what you think, the only other thing I can think of is I was toying with the idea of adding in a foretress as a backup spiker but I wasnt sure partly because that would mean half of my team would be steel and I wouldnt know who to take out.
Hippowdon @ Leftovers
Sand Stream
Impish
252 HP 192 Def 64 SpD
Stealth Rock
Earthquake
Slack Off
Roar
Hippowdon's defenses will almost always allow it to survive the opponents lead, which will let me set up stealth rock and sandstorm. Slack Off will let me heal back that damage. Roar phazes boosts and abuses stealth rock and earthquake for good STAB attack. I am thinking about possibly switching to a focus sash, just to ensure hippowdon survives but I think so far I've only had 1 OHKO on him, so I'm not sure if it's needed.
Skarmory @ Shed Shell
Keen Eye
Impish
252 HP 200 Def 40 SpD 16 Spd
Spikes
Roost
Whirlwind
Brave Bird
Skarmory's defenses should hold up long enough to get at least 2 layers of spikes down. A Roost could almost guarantee the third, and occasionally help by eliminating the flying typing. Whirlwind acts just like hippowdon's roar and Brave Bird takes out resiliant foes. I gave him shed Shell due to a pesky ufo-like pokemon (magnezone)
Drapion @ Leftovers
Battle Armor
Impish
252 HP 6 SpD 252 Def
Toxic Spikes
Crunch
Whirlwind
Earthquake
I kept changing between this and Tentacruel. Tentacruel has slightly better stats, but Drapion offers whirlwind which lets me have a third phazer. Drapion can lay Toxic Spikes, and has a decent stab attack in Crunch and type coverage from Earthquake
Blissey @ Leftovers
Natural Cure
Calm
6 HP 252 Def 252 SpD
Softboiled
Toxic
Protect
Flamethrower
Softboiled obviousl to heal blissey. Toxic allows me to posion those who aren't affected by toxic spikes. Protect gives me time to toxicstall or ppstall if needed and Flamethrower to deal with steel types
Metagross @ Choice Band
Clear Body
Adamant
252 HP 236 Atk 12 Def 8 Spd
Meteor Mash
Eathquake
Hammer Arm
Zen Headbutt
This is where the strategy deviates. Metagross acts as basically a reinforcer, Meteor Mash has good stab and potential for attack increase. Earthquake is always good. Hammer adds more type coverage and Zen Headbutt for STAB and flinching.
Tyranitar @ Choice Specs
Sand Stream
Modest
180 HP 252 SpA 76 Spd
Dark Pulse
Thunderbolt
Ice Beam
Flamethrower
This Tyranitar holds alot of surprise value, I often get a free kill when my opponent switches in expecting a physical TTar. Stab Dark Pulse if actually pretty intimidating. The other three moves provide outstanding type coverage. I may be wrong but I believe it can hit everything in the game for at least neutral. And combined with metagross everthing in the game (except spiritomb and sableye) SE.
So this si my team let me know what you think, the only other thing I can think of is I was toying with the idea of adding in a foretress as a backup spiker but I wasnt sure partly because that would mean half of my team would be steel and I wouldnt know who to take out.