ShinyFlareon
bowtie coconut birb
- Joined
- Dec 24, 2007
- Messages
- 7,134
- Reaction score
- 48
It's been quite a while since I tried to make an OU team. My last few have been...well, less than stellar, so I'm a little hesitant. I figured I'd start off with something that seems to be fairly popular recently: a weather team, in this case, Rain Dance.
Changes in Bold
More changes in Italiacs
Areodactyl@Focus Sash
Jolly nature
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
-- Rain Dance
-- Taunt
-- Earthquake
-- Double-Edge/Stealth Rock
New lead. Celebi wasn't working out as well as I'd hoped, and Aereodactyl brings some more physical offense to the table as well as being the fastest pokemon in OU able to learn Rain Dance. Earthquake for coverage, and Double-Edge for neutral (and more consistent) damage than Stone Edge. Stealth Rock could go over Double-Edge, but then I'm lost against flying/levitating leads.
Kingdra@Lum Berry
Adamant
Ability: Swift Swim
EVs: 128 HP / 252 Atk / 128 Spe
-- Dragon Dance
-- Outrage
-- Waterfall
-- Yawn
My physical beast. This thing is my answer to Scizor who come in and think that they can freely sweep. How? With Yawn. I think Kingdra is still bulky enough to survive most of Scizor's attacks, especially since it resists or, at worst, takes neutral damage from them, which means it can Yawn away. If Scizor stays in, it falls asleep and isn't guaranteed to kill Kingdra. If it switches, it gives Kingdra a free turn to DD. Since I'm not running Substitute, Lum Berry becomes especially important to prevent status.
Magnezone@Leftovers
Timid
Ability: Magnet Pull
EVs: 40 HP / 252 SpA / 216 Spe
-- Magnet Rise
-- Thunder
-- Hidden Power [Grass]
-- Substitute
This guy should scare away most water and steel types that try to switch in. Magnet Rise turns a devastating weakness into an immunity for a few turns, while Thunder and HP Grass let me deal with any water types that switch in. Most Steels are also severely hurt by Thunder. Sub protects him from status. A Timid nature with 216 speed EVs means it'll outrun a lot of things that are only EVd to counter the standard Modest/84 Spe Magnezone.
Manaphy@Damp Rock
Calm
EVs: 240 HP / 164 SpA / 104 SpD
-- Rain Dance
-- Toxic
-- Rest
-- Ice Beam
I've had a few people suggest Manaphy, and since I had a huge Fire weakness in this team before, I figured I'd try it over Jirachi. Manaphy can absorb status thanks to Hydration, which was something I sorely missed before, and can even spread it around a little with Toxic. A bulky set without leftovers may seem odd, but those few extra turns that a Damp Rock will give Rain Dance can make-or-break a match. Besides, when I can heal at will, leftovers seems redundant.
Rotom-W@Damp Rock
Modest
EVs: 4 Def / 252 SpA / 252 Spe
-- Rain Dance
-- Thunder
-- Hydro Pump
-- Shadow Ball
My special beast and secondary Rain Dance supporter. STAB Thunder paired with Hydro Pump is excellent coverage-wise, and Shadow Ball is another great STAB. Plus, he's not hampered by a Choice item, which I like.
Latias@Leftovers
Timid
EVs:252 HP / 4 Def / 252 Spe
-- Dragon Pulse
-- Wish
-- Protect
-- Thunder Wave
Supporting Latias serves as the second half of the special defensive duo with Manaphy. Wish for team support, Protect in case Latias needs to heal herself, and Thunder Wave to spread more status. The only thing I can think of immune to both Paralysis and Toxic is Steelix, who I shouldn't be seeing anyway.
The main premise of this team is to pave the way for Kingdra or Rotom-W to sweep by way of Rain Dance. The lack of Gyarados, an Electric absorber, or a Water/Ground type like Swampert may be a little surprising, but I think this team could work.
Rate away!
Changes in Bold
More changes in Italiacs
Areodactyl@Focus Sash
Jolly nature
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
-- Rain Dance
-- Taunt
-- Earthquake
-- Double-Edge/Stealth Rock
New lead. Celebi wasn't working out as well as I'd hoped, and Aereodactyl brings some more physical offense to the table as well as being the fastest pokemon in OU able to learn Rain Dance. Earthquake for coverage, and Double-Edge for neutral (and more consistent) damage than Stone Edge. Stealth Rock could go over Double-Edge, but then I'm lost against flying/levitating leads.
Kingdra@Lum Berry
Adamant
Ability: Swift Swim
EVs: 128 HP / 252 Atk / 128 Spe
-- Dragon Dance
-- Outrage
-- Waterfall
-- Yawn
My physical beast. This thing is my answer to Scizor who come in and think that they can freely sweep. How? With Yawn. I think Kingdra is still bulky enough to survive most of Scizor's attacks, especially since it resists or, at worst, takes neutral damage from them, which means it can Yawn away. If Scizor stays in, it falls asleep and isn't guaranteed to kill Kingdra. If it switches, it gives Kingdra a free turn to DD. Since I'm not running Substitute, Lum Berry becomes especially important to prevent status.
Magnezone@Leftovers
Timid
Ability: Magnet Pull
EVs: 40 HP / 252 SpA / 216 Spe
-- Magnet Rise
-- Thunder
-- Hidden Power [Grass]
-- Substitute
This guy should scare away most water and steel types that try to switch in. Magnet Rise turns a devastating weakness into an immunity for a few turns, while Thunder and HP Grass let me deal with any water types that switch in. Most Steels are also severely hurt by Thunder. Sub protects him from status. A Timid nature with 216 speed EVs means it'll outrun a lot of things that are only EVd to counter the standard Modest/84 Spe Magnezone.
Manaphy@Damp Rock
Calm
EVs: 240 HP / 164 SpA / 104 SpD
-- Rain Dance
-- Toxic
-- Rest
-- Ice Beam
I've had a few people suggest Manaphy, and since I had a huge Fire weakness in this team before, I figured I'd try it over Jirachi. Manaphy can absorb status thanks to Hydration, which was something I sorely missed before, and can even spread it around a little with Toxic. A bulky set without leftovers may seem odd, but those few extra turns that a Damp Rock will give Rain Dance can make-or-break a match. Besides, when I can heal at will, leftovers seems redundant.
Rotom-W@Damp Rock
Modest
EVs: 4 Def / 252 SpA / 252 Spe
-- Rain Dance
-- Thunder
-- Hydro Pump
-- Shadow Ball
My special beast and secondary Rain Dance supporter. STAB Thunder paired with Hydro Pump is excellent coverage-wise, and Shadow Ball is another great STAB. Plus, he's not hampered by a Choice item, which I like.
Latias@Leftovers
Timid
EVs:252 HP / 4 Def / 252 Spe
-- Dragon Pulse
-- Wish
-- Protect
-- Thunder Wave
Supporting Latias serves as the second half of the special defensive duo with Manaphy. Wish for team support, Protect in case Latias needs to heal herself, and Thunder Wave to spread more status. The only thing I can think of immune to both Paralysis and Toxic is Steelix, who I shouldn't be seeing anyway.
The main premise of this team is to pave the way for Kingdra or Rotom-W to sweep by way of Rain Dance. The lack of Gyarados, an Electric absorber, or a Water/Ground type like Swampert may be a little surprising, but I think this team could work.
Rate away!
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