Alright, so I'm not one for competitive battling. Scratch that, I have never battled competitively before. Or battled at all, for that matter. I'm more of a collector. However, I do want to collect me some internet and wi-fi wins, so here we go.
Rhyperior @ Leftovers
Solid Rock
Impish Nature
244HP/184DEF/82SPDEF
Avalance
Earthquake
Stealth Rock
Stone Edge
Rhyperior leads to set up stealth rock. He also serves as a Breloom counter, if I can manage to knock down the Sub enough times with other pokemon, which I've had happen before.
Lickilicky @ Iron Ball
Own Tempo
Brave Nature
252HP/252ATK/6DEF
Curse
Explosion
Gyro Ball
Hammer Arm/Return
I've had both utter failures and stellar results with Lickilicky. Iron ball + Curse + Naturally low speed = insane Gyro Ball hits. Explosion hits hard with STAB and a high attack. I can't decide between Hammer Arm, which also lowers my speed, and Return, which hits with STAB.
Rotom-W @ Choice Specs(Wish I could get this in-game, but I've only got Pearl...Anyone know of something I can replace this with to get a decent team balance?)
Levitate
Modest Nature
6DEF/252SPATK/252SPD
Hydro Pump
Thunderbolt
Shadow Ball
Trick
Standard attacking Rotom-W. Does plenty of damage to plenty of things, and Trick messes with things something awful sometimes. Honestly, I love Rotom, but its other formes are so much better.
Tangrowth @ Leftovers
Chlorophyll
Impish Nature
252HP/228DEF/30SPD
Sleep Powder
Knock Off
Leech Seed
Power Whip
It makes for a lovely annoyer, and sucks up physical damage like there's not tomorrow. Has some trouble with physical fire types and doing anything serious to Breloom, but all around, I have some fun with it.
Infernape @ Life Orb
Blaze
Hasty Nature
64ATK/194SPD/252SPATK
Nasty Plot
Fire Blast
Close Combat
Grass Knot
Just a fun little Mixape.
Gallade @ Leftovers
Steadfast
Careful Nature
252HP/6ATK/252SPDEF
Swords Dance
Close Combat
Night Slash
Ice Punch
Now, this is a weird set, but bear with me. This thing is a special wall with a bit of a kick to it. It's not meant to completely stop special sweepers, it's meant to make them think twice about coming out and trying anything. Close Combat kind of lowers the defense, so it's only to be used in situations where Night Slash and Ice Punch can't do the job for it.
So far, the only pokemon that have really given me trouble are another Infernape, physical based, and a Breloom that was subpunching, but using Mach Punch instead of Focus Punch. Thoughts?
Rhyperior @ Leftovers
Solid Rock
Impish Nature
244HP/184DEF/82SPDEF
Avalance
Earthquake
Stealth Rock
Stone Edge
Rhyperior leads to set up stealth rock. He also serves as a Breloom counter, if I can manage to knock down the Sub enough times with other pokemon, which I've had happen before.
Lickilicky @ Iron Ball
Own Tempo
Brave Nature
252HP/252ATK/6DEF
Curse
Explosion
Gyro Ball
Hammer Arm/Return
I've had both utter failures and stellar results with Lickilicky. Iron ball + Curse + Naturally low speed = insane Gyro Ball hits. Explosion hits hard with STAB and a high attack. I can't decide between Hammer Arm, which also lowers my speed, and Return, which hits with STAB.
Rotom-W @ Choice Specs(Wish I could get this in-game, but I've only got Pearl...Anyone know of something I can replace this with to get a decent team balance?)
Levitate
Modest Nature
6DEF/252SPATK/252SPD
Hydro Pump
Thunderbolt
Shadow Ball
Trick
Standard attacking Rotom-W. Does plenty of damage to plenty of things, and Trick messes with things something awful sometimes. Honestly, I love Rotom, but its other formes are so much better.
Tangrowth @ Leftovers
Chlorophyll
Impish Nature
252HP/228DEF/30SPD
Sleep Powder
Knock Off
Leech Seed
Power Whip
It makes for a lovely annoyer, and sucks up physical damage like there's not tomorrow. Has some trouble with physical fire types and doing anything serious to Breloom, but all around, I have some fun with it.
Infernape @ Life Orb
Blaze
Hasty Nature
64ATK/194SPD/252SPATK
Nasty Plot
Fire Blast
Close Combat
Grass Knot
Just a fun little Mixape.
Gallade @ Leftovers
Steadfast
Careful Nature
252HP/6ATK/252SPDEF
Swords Dance
Close Combat
Night Slash
Ice Punch
Now, this is a weird set, but bear with me. This thing is a special wall with a bit of a kick to it. It's not meant to completely stop special sweepers, it's meant to make them think twice about coming out and trying anything. Close Combat kind of lowers the defense, so it's only to be used in situations where Night Slash and Ice Punch can't do the job for it.
So far, the only pokemon that have really given me trouble are another Infernape, physical based, and a Breloom that was subpunching, but using Mach Punch instead of Focus Punch. Thoughts?