Starcraft:
There are going to be three separate games, dubbed, the 'Starcraft 2 Trilogy'.
Similar to the campaigns of old, these will feature each races' adventures as a separate game. They have not worked all the details out yet, but the meta game for each product will be different, too.
Terran: You are Jim Raynor. You get to pick missions and technology as you progress, opening up different paths, but leading to one ending.
Zerg: You are Kerrigan, and the campaign plays out more like an RPG, supposedly.
Protoss: They haven't said anything yet, other than you are Zeratul, as the games will be released separate from each other, in this order.
There will be a separate storyline for each race, with a solid conclusion, but there will be a greater story weaving through all of them, culminating at the end of the Protoss product campaign.
They decided to go with three separate games simply because they couldn't fit all the stuff they wanted to put in into one disc. This also gives them the opportunity to expand upon their ideas, forcing them to create more.
Multiplayer is expected to stay steady throughout all three, with patches along the way. So, for example; If you only have the Terran game, you should still be able to play against someone who has the Protoss one. But shame on you for not getting the next two games. :x
Diablo 3:
Still not much revealed at this point. We know that there are going to be 5 classes total, 3 of which they have revealed to be the Barbarian, the Witchdoctor, and the Wizard. Each will have male and female counterparts.
From what I've seen and played, the Barbarian is what you'd expect, the Wizard is the elemental king, with fast, powerful attacks, but relatively low health. And the Witchdoctor is just freaking awesome. Basically, his job is crowd control. He is good at helping take down the big bosses, but he really shines at swatting away hordes of enemies that would overwhelm most other classes. As such, he levels up rather quickly.
The multiplayer situation: They have limited the number of people in any game to 4, as it is what they have found to be the perfect number for it. Health orbs restore the health of those around you, along with yours, if you pick them up. Items are dropped on a per-player basis. This means no one can steal the items dropped on the ground that you can see. They see different items. If you drop something from your inventory, however, they are free to see and take it. Players will supposedly have some sort of way to instantly drop in to another player's world right next to them, to join in.
There is a new Rune system, which basically customizes your skills and spells. The runes can be switched out at any time.
All around, this game is just shaping up to be epic. They said they want you to feel like a god while playing, and they are certainly extremely close to achieving the goal.
Wrath of the Lich King:
I didn't really pay much attention to this part of the presentations, but from what my friend told me, they haven't really released any new information, other than Blizzard learned from their mistakes with Burning Crusade. They'll be releasing the 'Inscription' job class in the final patch before the WotLK expansion, so as to give the economy time to adjust.
There are going to be three separate games, dubbed, the 'Starcraft 2 Trilogy'.
Similar to the campaigns of old, these will feature each races' adventures as a separate game. They have not worked all the details out yet, but the meta game for each product will be different, too.
Terran: You are Jim Raynor. You get to pick missions and technology as you progress, opening up different paths, but leading to one ending.
Zerg: You are Kerrigan, and the campaign plays out more like an RPG, supposedly.
Protoss: They haven't said anything yet, other than you are Zeratul, as the games will be released separate from each other, in this order.
There will be a separate storyline for each race, with a solid conclusion, but there will be a greater story weaving through all of them, culminating at the end of the Protoss product campaign.
They decided to go with three separate games simply because they couldn't fit all the stuff they wanted to put in into one disc. This also gives them the opportunity to expand upon their ideas, forcing them to create more.
Multiplayer is expected to stay steady throughout all three, with patches along the way. So, for example; If you only have the Terran game, you should still be able to play against someone who has the Protoss one. But shame on you for not getting the next two games. :x
Diablo 3:
Still not much revealed at this point. We know that there are going to be 5 classes total, 3 of which they have revealed to be the Barbarian, the Witchdoctor, and the Wizard. Each will have male and female counterparts.
From what I've seen and played, the Barbarian is what you'd expect, the Wizard is the elemental king, with fast, powerful attacks, but relatively low health. And the Witchdoctor is just freaking awesome. Basically, his job is crowd control. He is good at helping take down the big bosses, but he really shines at swatting away hordes of enemies that would overwhelm most other classes. As such, he levels up rather quickly.
The multiplayer situation: They have limited the number of people in any game to 4, as it is what they have found to be the perfect number for it. Health orbs restore the health of those around you, along with yours, if you pick them up. Items are dropped on a per-player basis. This means no one can steal the items dropped on the ground that you can see. They see different items. If you drop something from your inventory, however, they are free to see and take it. Players will supposedly have some sort of way to instantly drop in to another player's world right next to them, to join in.
There is a new Rune system, which basically customizes your skills and spells. The runes can be switched out at any time.
All around, this game is just shaping up to be epic. They said they want you to feel like a god while playing, and they are certainly extremely close to achieving the goal.
Wrath of the Lich King:
I didn't really pay much attention to this part of the presentations, but from what my friend told me, they haven't really released any new information, other than Blizzard learned from their mistakes with Burning Crusade. They'll be releasing the 'Inscription' job class in the final patch before the WotLK expansion, so as to give the economy time to adjust.