I'd like to see a fishing system enhancement.

Lufenium

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Here's my pitch:

Drop the old rod, good rod and super rod ideals and just have a key item called the "Fishing Rod".

Instead of using different rods for different Pokemon, you'd use different forms of bait, which you could make yourself via the berries/apricots you find scattered about the region, and could be kept in another key item called the "Bait Box". Different bait would make different pokemon appear, and different levels of bait would determine the level of the Pokemon you were looking for. So if you had a high-levelled bait, that bait would lure in a high level Pokemon. It'd work sort've like the Pokeblock/Poffins do, but for fishing instead. And it'd give berries/apricorns more usage than solely for Pokeballs (if that returns from HG/SS) and contests.

I think it's a feasable idea.
 
I've got to say, the Old and Good rods do become useless once you get the Super rod...
 
That actually sounds like a pretty neat idea. Maybe to add to that, have a touch-screen function, which you could use to try to pull the Pokemon out of the water.
 
I both like and dislike the idea.

It's neat, creative, and probably would be fun. It would certainly spice up the Fishing Rod, which has followed the same pattern for... well, forever.

The reason they go Old - Good - Super is as a gating mechanism. They want you to gradually be able to get more Pokemon as you progress in your journey. It's a bit like getting badges and getting HMs. You get more and better stuff so you can reach more Pokemon. The same is true about the Rods.

Using berries as bait is clever, however it may add some unnecessary complications. Between Contest stats, Pokeathlon stats, and the berries themselves, it gets a little clustered. Do we want to add Fishing stats on top of that? For an aspect that doesn't do much more than give us ways of catching yet more Pokemon?

It's something to think about.
 
I actually like this idea alot, But I think instead of berries we could use the apricorns. They can make pokeballs and Juices out of them that pokemon enjoy. So with a little sugar or whatnot on them I think they would be great bait.
 
Using berries as bait is clever, however it may add some unnecessary complications. Between Contest stats, Pokeathlon stats, and the berries themselves, it gets a little clustered. Do we want to add Fishing stats on top of that? For an aspect that doesn't do much more than give us ways of catching yet more Pokemon?

You're assuming of course that they'll be bringing the Contests and Pokeathlon back for WB. We don't know that yet. Though I do agree with you on the rods being a gating mechanism. While I like this new mechanic, there would need to be something similar to the Rod ranks to keep gameplay balanced.
 
See, I agree. Especially since the old rod and good rod don't help you any after you get the super rod.

The idea of different baits is also good, as different baits can attract different pokemon and so long as you spread the bait options around it becomes balanced.
 
The reason they go Old - Good - Super is as a gating mechanism. They want you to gradually be able to get more Pokemon as you progress in your journey. It's a bit like getting badges and getting HMs. You get more and better stuff so you can reach more Pokemon. The same is true about the Rods.

A method to combat that would be the same in Ruby & Sapphire with the Pokeblocks. In each contest hall, there are a certain amount of people you can make Pokeblocks with. The further you go into the story, the more cities you visit, and the bigger cities (ie, like Lilycove) would have more people, therefore making a more efficient Pokeblock.

Another way to alter that would be to make the Bait-maker upgradeable. Obviously, more upgraded bait-maker = better bait. You can buy upgrades for it at certain points in the story. Or, your Mom or somebody (random CPUs were handing you equipment, wtf) could give you the upgrade after a certain story event, etc.


Also... Assuming Generation V is unlinkable to generation IV (JUST an assumption!), they would technically have to have contests (or, at least, the berry system) or otherwise Milotic immediately becomes unavailable. That, or they'd need R/S remakes. Which... is at this point, still only over-excited fan speculation.
 
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that sounds cool, but I still think the rods should reappear so that you can't cheat by trading over bait.

Also I hope they'll keep the same way of fishing in R/S remakes as they had in R/S, that was fun.
 
Also... Assuming Generation V is unlinkable to generation IV (JUST an assumption!), they would technically have to have contests (or, at least, the berry system) or otherwise Milotic immediately becomes unavailable. That, or they'd need R/S remakes. Which... is at this point, still only over-excited fan speculation.
They could always do what they did for HG/SS, and have some minor way of increasing Beauty, specifically for evolving Milotic. Or, they could pull an XD on us and introduce a new way for it to evolve.
 
You're assuming of course that they'll be bringing the Contests and Pokeathlon back for WB. We don't know that yet. Though I do agree with you on the rods being a gating mechanism. While I like this new mechanic, there would need to be something similar to the Rod ranks to keep gameplay balanced.
And I have every right to assume. If you trade a Contest Pokemon or a Pokeathlon Pokemon over to BW from HGSS or DPPt, pumped full of stats, should it not retain those qualities? The added effects of berries and items are an ever-growing constant: their effects cannot be magically taken away (though I hope not). They're building up system or systems to have usage far down the road. Even tradable items from the 3rd gen that serve no purpose in the 4th gen are still being made, just as a precautionary necessity.

A method to combat that would be the same in Ruby & Sapphire with the Pokeblocks. In each contest hall, there are a certain amount of people you can make Pokeblocks with. The further you go into the story, the more cities you visit, and the bigger cities (ie, like Lilycove) would have more people, therefore making a more efficient Pokeblock.

Another way to alter that would be to make the Bait-maker upgradeable. Obviously, more upgraded bait-maker = better bait. You can buy upgrades for it at certain points in the story. Or, your Mom or somebody (random CPUs were handing you equipment, wtf) could give you the upgrade after a certain story event, etc.
Very true, they could implement a process like that. Ah, but then again, that implies that we'd have another 'poke food' to create. I wasn't too keen on those. I'd rather just hook a berries on to the rod and go to town. Personal preference, of course.

Also... Assuming Generation V is unlinkable to generation IV (JUST an assumption!), they would technically have to have contests (or, at least, the berry system) or otherwise Milotic immediately becomes unavailable. That, or they'd need R/S remakes. Which... is at this point, still only over-excited fan speculation.
In HGSS, I believe Blue's sister is able to give "beauty" stats to Pokemon, as if you were feeding them Pokeblock/Poffins. But still, this method doesn't exactly get rid of the stats, because as you said Milotic is one Pokemon that evolves via that method.

EDIT: Of course, Rellik mentions the other method. However, that was due to the limitations of the game version, and I do not think it would be likely to see in the Pokemon main games.
 
I like the idea of bait, but with a few tweaks.

Pokemon should be catchable without bait, it would just be the low-level weaklings like Magikarp, that way, getting the ability to make bait would be like getting the Good Rod, then you could get a better bait maker that would be like getting the Super Rod. Again, the better the bait, the better the pokemon it can catch and different types of bait would be good for different species of pokemon. Another idea that would be really cool is if you made the bait good enough, it would increase your chance of hooking a shiny.
 
I'd like to see the Honey Tree system expanded and mixed with this.

You have Bait made from Berries and/or Apricorns.

You can use the bait to fish, or leave it along with a trap in grass to try to capture specific Pokemon based on what you know about what kind of bait they like.
No. It would make it harder to find the pokemon you specifically want.

If they make it so that every species has a preffered type of bait and you know what kind of bait that species likes, then it could actually make it easier.
 
Perhaps woodchopping and fire making can be made to?

I would like to see an upgrade to the fishing so long as it doesn't take more than 10 seconds to get to the battle.
 
In the hype for the original Gold/Silver I came up with the idea of using lures. They use lures in the Anime, so I figured have a couple of fishing shops scattered around so you can buy new lures, if you see a problem in trading make a lure box key item. Different lures would attract different Pokemon, some could be for rivers others for the sea. You could also make them breakable but they should still last longer than bait as it would be one use only. Though going with the bait idea you could still use shops
 
There's so many ways that the fishing system could change. I'm not sure I want a complicated "mini-game" compared to the simple system we have now, but it would be interesting.

Taking a few thoughts from people:

Some sort of berry/bait thing to catch specific Pokemon
That's not bad, well except those who are lazy and don't want to deal with managing berries or bait, would be far more acceptable if you can buy those Berries and Bait.

Berries already have stuff going for them
Well I would suggest creating specific berries but all berries can be used in the making of contest boosting food item, so any new berries would have that feature, assuming of course contests are actually implemented. If not some of those berries specifically for contest stats, could be altered to the fishing idea.

Although bait would probably be more easier to deal with.

But then people would cheat by sending their bait over
HGSS already has a similar problem, since I was allowed to have Togekiss and Magmortar before the E4/national dex.

However aside from that if it really is an issue, then it wouldn't be difficult to add some sort of badge requirement to these different types of bait. Just like Poke marts in the 4th gen certain items won't be in the Poke mart until you get a certain badge (I think this only applies to early in the game Pokemarts, for example in Violet City you have limited number of items, but when you get a certain badge or number of badges it's even with Blackthorn City's Poke mart).

So something like you need the 4th badge, or the national dex to get certain bait for certain Pokemon. And I'm also sure it wouldn't be too difficult to include trading requirements for these berries as well. The game could check to see if the opposite player has the requirements, and if they don't the bait would be returned to the original trainer before trading.

If not then how about a greying system, so while you have the bait, it's greyed out (meaning you can't use it) until you meet the requirements.
 
i like it.....

though i have to ask- can you use caterpie, weedle, and wurmple as bait as well? *shot*
 
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