Hellpest
Spoon.
- Joined
- Feb 14, 2016
- Messages
- 96
- Reaction score
- 22
[These are only for the actual playthrough of the game, not afterwards]
[These are only the rules I am going to use, you can add or remove rules as you like]
The ideas (rules, more like) I have thought of/collected are:
[These are only the rules I am going to use, you can add or remove rules as you like]
The ideas (rules, more like) I have thought of/collected are:
- No unnecessary items are allowed.
- This includes: TMs, most items (including: repel, escape rope, held items), berries, and medicines.
- This does not include: key items, mega stones, and evolutionary stones.
- You can only have a mega stone on one pokémon.
- Red/blue orbs, or the like, count as mega stones.
- No O-Powers.
- No stat/level grinding.
- This includes EVs, IVs, unnecessarily battling wild pokémon, or rematching trainers.
- This does not include trying to battle every trainer.
- No trading.
- This includes wonder trading, and any other methods of transferring pokémon.
- Only one mega evolution/primal reversion/whatever.
- You can only mega evolve if your opponent can.
- You can only use pure normal type pokémon.
- Gaining a type through evolution is not allowed, but through mega evolution, it is.
- Purposefully using a move to change your type is not allowed.
- No event, or otherwise gifted pokémon.
- No legendary pokémon.
- Go into each area of the game blind. No spoilers, no planning, not even checking the pokédex for habitats.
- This also means limiting your map usage. Keep it to a minimum, preferably without looking at the descriptions of landmarks/towns/routes.
- No more pokémon in your team than your last major opponent. (Eg gym leader, rival)
- Credit: @!Z!
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