If Pokémon Generation I were to be remade, would you want...

If Pokémon Generation I were to be remade, would you want...

  • A remade pair (BlazingRed and SolarGreen)

    Votes: 11 23.9%
  • A single remake (WaterBlue)

    Votes: 1 2.2%
  • A make of Yellow (ElectricYellow)

    Votes: 15 32.6%
  • Other (explain)

    Votes: 19 41.3%

  • Total voters
    46

RLZIII

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If Pokémon Generation I were to be remade, would you want...
 
I voted other. In my opinion, we have Red/Blue/yellow and Firered/Leafgreen, which are basically 5 copies of the same game. Remaking them again would be kind of cool, but a bit over the top in my opinion. The way I see it, if a remake will come (because of pokemons 20th anniversary, for example), it should be a return to Kanto. Not the same story etc. as in Red/Blue, but a couple of years later in the timeline. You revisit Kanto, were due to migration more pokemon species are living now. With a new storyline and a refreshed Kanto, I would be very interested in that.
 
A sequel could be better than a remake in my opinion, too. Johto and the Sevii Islands should be accessible after beating the Elite Four for the first time as well, seeing as it all seems to be one country. (And it's also kind of epic to be able to win 16 Gym Badges instead of only 8...)
I wonder who would be the Champion though.
 
I love Kanto and all, but it has run its course. If it was to be remade again, it would have to do a lot more then have better graphics and more Pokemon to be fresh.
 
No sequel = no sale. We've had too many remakes of Kanto and none of them have been particularly constructive (in fact, GSCHGSS have been more destructive than constructive). And Kanto needs huge improvements for it to be more relevant, so a sequel would be the best way to make it feel fresh and modern.

A sequel could be better than a remake in my opinion, too. Johto and the Sevii Islands should be accessible after beating the Elite Four for the first time as well, seeing as it all seems to be one country. (And it's also kind of epic to be able to win 16 Gym Badges instead of only 8...)
I wonder who would be the Champion though.

No Johto, please. Both Kanto and Johto suffered from basically being conjoined twins of each other, the region design of both suffered and the pacing is impossible to perfect with two regions. A two region game is a very enticing premise, but the problem with it is that you don't get double the content you normally would in a Pokemon game. You get the same amount of content divided in two. So if they keep them shackled to each other like they were in GSCHGSS, they can't be fleshed out as much as other regions are. Sevii Islands is fine as a post game area, though, it's not as large so it doesn't detract from Kanto or itself by being in the same game.

EDIT: May as well repost this since it's relevant, this is more or less what I'd expect out of a new Kanto game:

IDK if they'd do this, but I'd like to see a legitimate sequel to RB that takes place after GSCHGSS and adds some constructive changes to the region. That includes Dex expansions including not just the cross gen evos, but actual new families to fix the sheer lack of variety in the Kanto Dex. You think the Hoenn Dex is imbalanced? Even if we add in cross gen evos and Mega Evolutions, we still have only 2 Dark types (Umbreon and Mega Gyarados), 3 Steel types (Magnezone, Steelix, and Scizor), 3 Dragon types (Mega Charizard X, Kingdra, and Dragonite) and a whopping 1 Ghost type (Gengar)! Fairy is also a little low, with only four of them (Clefable, Wigglytuff, Mr. Mime, and Sylveon). The lack of balance here is completely unacceptable, and the next time we go back to Kanto they need to fix this.

They could also take advantage of some of the changes GSCHGSS made to provide some constructive changes to the region. For instance, mainland Kanto has no volcano environment, but in GSCHGSS a volcano comes out of seemingly nowhere and destroys the Cinnibar Island. Why can't we explore this volcano? It would add variety to the region, make a good habitat for certain Pokemon (I can imagine finding stuff like Grimer, Koffing, Growlithe/Vulpix, Magmar, and Rhydon there). Furthermore, it would make a good permanent home for Moltres, who's been moved around in pretty much every iteration of Kanto its appeared in. In addition to this, they could make a third island off the coast of Rt. 19 that is Electric themed (I'm thinking like Mt. Layuda in Pokemon Ranger: Guardian Signs) that could make a good home for Zapdos and would have some Electric, Ground, and Steel types (Electabuzz, Magneton, Electrode, Marowak, Rhydon, Steelix). Then there's the House of Memories, which we couldn't explore in GSCHGSS but makes a perfect replacement for Pokemon Tower, and they could flesh it out with more Ghost types. Lastly, what about that building in Vermillion City that's been in development for an eternity? It would be a perfect place for a new battle facility or a region specific gimmick.

Since they're recreating the entire region with 3D graphics, it would be a good time to make some significant design changes. The region as a whole is really flat, short, and clustered. Lengthen some of the routes so that you can't just pass through them in 5 seconds (Rt. 5, Rt. 6, Rt, 7, Rt. 16, and Rt. 18 in particular could use lengthening), and make some of the mountainous routes like Rt. 3 and Rt. 9 more... mountainy. Like Rt. 208 for instance, where you actually progress uphill and have paths running at different levels. Also, spread out the gyms some, it's not really much of an adventure if all of the gyms are one short route away, and half of them are in that short, clustered central area.

Kanto could also stand to expand a bit with new areas, the region is a bit on the small side. The most obvious thing to do is add new areas to the north, starting with a new cliffside route (think Rt. 47 or Kalos Rt. 8) leading north from Rt. 25 and one or two new gyms in that area. And then maybe the new section could loop back around to Mt. Moon (which fits together nicely, because I think Mt. Moon would make a good location for the storyline's climax).

Storyline wise, I wouldn't mind them sticking with Team Rocket, but they need to make them more of a threat. Having them just show up in random areas for random petty crimes make them an utter joke and there's no actual storyline there. I want to see them go bigger and come up with some kind of coordinated and more threatening plan than anything they've done before. Maybe they could do something with Mega Evolution, like steal Pokemon, come up with a way to artificially Mega Evolve them, and use Mega Evolutions to take over Kanto. Now that would be a compelling story, it would be an overarching plot and you would have a compelling reason to stop them.

So yeah, that would be a great way to revisit Kanto, make it feel fresh, and truly modernize the region.
 
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Thank you for your post Bolt, I agree with you on so many points! The Johto part is spot-on, I agree that the extra continent resulted in both continents lacking content. And the lvl scaling was horrible in G/S/C, worst game for lvl scaling in my opinion (iirc between the 4th and the 7th gym, all wild pokemon remained around the same lvl, 14ish). And your idea for the story are very interesting. It's too bad Mewtwo has two mega-evolutions already, as it would have otherwise been awesome for team Rocket to return doing something with Mewtwo's mega evolutions, as in the anime Geovanni was behind the cloning of Mewtwo from Mew's cells. Would have been a great opportunity for team Rocket to get a cool story involving both mega-evolutions and a legendary, and also give Mewtwo more background story in the games. I always found both Mewtwo and Team Rockets background stories a bit incomplete.
 
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For me there is no point remaking the Gen 1, especially the Yellow version(since this version is based on the anime).

But if it will be given a chance, I would like to see the remake of Blue Version. Maybe Aqua Blue? Or Horizon Bleu(French version).
 
I too agree with Bolt and all the others who prefer something akin to either a sequel very different from GSC or, even better, a complete new story if we ever return to Kanto. And yes, some things in Kanto are definitely something which can use a make over. Bolt already made a few good suggestions. I'm also all for sticking with Team Rocket as antagonists, but they really need a different goal, as they were not very successful with their endeavours so far. I also have nothing against a competent successor organization as an alternative. It could even be that this organization might have knowledge about Team Rocket's doings and experiments, but still has its own goal. Ryme had a good idea with the TR/Mewtwo connection. But the knowledge of Mewtwo's mega forms is indeed a problem. And Kanto doesn't have as many important and powerful legendaries as other regions. It has the birds (who are not comparable to other mons like e. g. Giratina), Mew (which could not be caught regularly in Generation I) and Mewtwo (who was only available post-game and did not play an important role like e.g. Ho-Oh/Lugia or Rayquaza, even if the latter only did so in its own game).

However, it DOES have Team Rocket. And if they were successful in cloning/engineering Mewtwo, who are we to say that they are not able to do the same again - with other legendary mons we don't know about yet? A successor organization could of course also take this route. Either way, in this scenario, Bolt and Ryme's ideas with mega stones, Mewtwo and Team Rocket could also find their place. Sure, that would mean giving the Kanto dex at least one more phantom-like legendary comparable to Mew, but if the game is set years after RBY/GSC, why not? New legendaries comparable to Mewtwo in strength are of course also a possibility. After all, new mons are always discovered. I could imagine that this would also give Mewtwo the time to finally shine as the most powerful, original legendary pokemon of Kanto. As TR's original experiment, it would not be happy if TR tries to do the same to other mons as they did to it. Therefore, it could help the player and become a necessary capture or be under the control of a former character from another generation who gets a guest starring part. For storyline reasons, I would prefer the former. What it should not be doing in this case is sitting on the side lines and wait for capture post-game if the player wishes to do so. Mewtwo's mega forms can be dealt with rather easily: You have to choose which one you want. That can be either done by placing only one megastone in the game, like in X/Y, or a NPC asks you to choose.

Well, that's just a scenario that jumped into my head. I wouldn't mind seeing something similar in a new Kanto game with a new storyline, but we will have to wait and see if GameFreak ever decides to send us back to Kanto again.
 
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If they have to rehash the canon Kanto, then a direct sequel (different from Johto) would be very very welcome. Set just before the events of Johto games, it would explain why Red ended up at Mt. Silver.

A prequel like the fan game Generation 0 would be nice. See Lt. Surge's war, see Oak as Champion, see Agatha not hating him, seeing Marowak alive, seeing Giovanni interact with his infant son.

But my personal choice would be a Yellow remake. Yellow is based off of the anime and while they couldn't really do much with the original games, they could certainly make a Gen. 6 or 7 game entirely faithful to the anime. It'd have Kanto (both Original Series and Battle Frontier), Orange Islands, Johto and even Sevii in an exclusive story arc not found in the Ash manga or the anime. And the first five movies (plus the ones taking place during Battle Frontier, AKA Lucario and Manaphy) would all be playable as well. So that's what I'm picking.
 
Forget a remake. We already had that. The anime is horrendously tedious and I hate both Ash and Pikachu with a passion, so no Yellow remake, please.
I would want either a prequel or a sequel.

Wouldn't it be awesome if Oak was your rival?

Or if you got to meet an adult/elderly Red?

They'd have to get very creative to get people to go back to Kanto with the same zeal they had the first time. Although tbh, everyone would buy a remake anyway...
 
I'm going to side with ChocolateSnow for the GSC/HGSS actually. I couldn't not see what the issues of GSC's combined region was about, and I still can not understand it. And moreover, I've always seen Kanto-Johto as part of Poke-Japan, and ideally I think this should be the case with Hoenn and Shinnoh too.

Levelling up difficulty? I'll have to call bullshit on this one. My playthrough of Black 1 was way worse; it had too many cases of wild Pokémon screwing up my training, because of the sheer variety of moves that would disrupt my battle, and they gave comparatively little experience points for all that trouble. (Compounding to this problem is the fact that at least one Pokémon just cannot take hits at all - which is not something that I've experienced in the Johto games either, unless if I was up against a Self-Destruct.)

I rarely had the same problem with Johto, because the wild Pokémon were not as difficult to beat, and the EXP distribution was more consistent. Although we could have filled the level gap between the levels of Blue and Red. Now in consideration with all of this, can someone explain to me how Johto is worse than Unova in terms of levelling up?

CPU issues? Well that was back in GBC days - when there was limited memory capacity - in fact, I was quite pleasantly surprised that they managed to fit in two regions back in those days where handhelds were much more primitive to today's, and I'm quite confident that they would be able to further add content to what was already there in HGSS.


For the Pokedex/region cities, I agree, that needs some urgent updating. I'm not going to say about the Pokedex, because Bolt already mentioned it.

For the region geography, some of the cities in the real-life Kanto haven't been explored yet. Like Nikko, Kamakura, Yokosuka Air Base, Imperial Palace etc. It would also be great if there was a equivalent of Haneda Airport (probably in Vermillion City) which functions similarly to the Unity Tower in the BW Games with some extras. Celadon City can have a Yoyogi National Gymnasium/Tokyo Dome equivalent which you can do Pokathlon/EV-training in. And the whole region needs a Battle Subway like in Unova - Tokyo's Subway System is one of the biggest in the world, after New York, London, and Paris. Also, I would like to see a more Japanese-like legendaries than Articuno/Zapdos/Moltres. Those three birds look too generic - they may as well be a universal legendary trio. I'd like to see something that ties in nicely with the Imperial Palace equivalent.
 
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Only if it was pokemon yellow, a 20th or 25th anniversary game and They'd need to

A: Include new evoltuions of old pokemon none of this nostalgia crap of the first 151 only like in the other remakes, you couldn't even evolve old pokemon into their new forms
B: Revamped resized kanto its quite small and boring
C: team rockets goals are expanded upon

But knowing game freak, they are going to remake this again for the gen*****s to get them back again and its going to be a 100% copy and paste...that I'll end up buying anyway -.-
 
Remakes shouldn't have remakes. The gen I story is very well known so a remake is sorta pointless.
We just need another story set in the same region, well that's what I think should happen. Maybe we can get the remake based off of the manga as that's a little different.
 
A: Include new evoltuions of old pokemon none of this nostalgia crap of the first 151 only like in the other remakes, you couldn't even evolve old pokemon into their new forms

Well like I said earlier, new evolutions aren't going to be enough because there's simply way too few Kanto families of certain types (primarily the ones that were rare or nonexistent in the original games). Sticking to just the original Kanto families is almost like going back in time to when there were no Dark and Steel types and only the Gengar line for Ghost, which brings us back to the issue of having too few counters for Psychic types. Granted, you're in a slightly better position this time around now that many of the older Bug and Ghost types have been powered up and we have a handful of cross gen Dark and Steel types, but Mr. Average Joe Pokemon player is probably going to have a hard time obtaining the cross gen evos and Mega Evolutions that would be useful counters. They absolutely need to make more Dark and Ghost type lines accessible to eliminate that problem, which requires them to use completely new 2nd-6th gen families.
 
A: Include new evoltuions of old pokemon none of this nostalgia crap of the first 151 only like in the other remakes, you couldn't even evolve old pokemon into their new forms

Well like I said earlier, new evolutions aren't going to be enough because there's simply way too few Kanto families of certain types (primarily the ones that were rare or nonexistent in the original games). Sticking to just the original Kanto families is almost like going back in time to when there were no Dark and Steel types and only the Gengar line for Ghost, which brings us back to the issue of having too few counters for Psychic types. Granted, you're in a slightly better position this time around now that many of the older Bug and Ghost types have been powered up and we have a handful of cross gen Dark and Steel types, but Mr. Average Joe Pokemon player is probably going to have a hard time obtaining the cross gen evos and Mega Evolutions that would be useful counters. They absolutely need to make more Dark and Ghost type lines accessible to eliminate that problem, which requires them to use completely new 2nd-6th gen families.

Best bet would be to use some Johto families since both regions are one massive landmass. Maybe some Hoenn if we're still missing some variety but that's about it. Keep Sinnoh, Unova and Kalos exclusive to Sevii and post-game areas.
 
A: Include new evoltuions of old pokemon none of this nostalgia crap of the first 151 only like in the other remakes, you couldn't even evolve old pokemon into their new forms

Well like I said earlier, new evolutions aren't going to be enough because there's simply way too few Kanto families of certain types (primarily the ones that were rare or nonexistent in the original games). Sticking to just the original Kanto families is almost like going back in time to when there were no Dark and Steel types and only the Gengar line for Ghost, which brings us back to the issue of having too few counters for Psychic types. Granted, you're in a slightly better position this time around now that many of the older Bug and Ghost types have been powered up and we have a handful of cross gen Dark and Steel types, but Mr. Average Joe Pokemon player is probably going to have a hard time obtaining the cross gen evos and Mega Evolutions that would be useful counters. They absolutely need to make more Dark and Ghost type lines accessible to eliminate that problem, which requires them to use completely new 2nd-6th gen families.

Best bet would be to use some Johto families since both regions are one massive landmass. Maybe some Hoenn if we're still missing some variety but that's about it. Keep Sinnoh, Unova and Kalos exclusive to Sevii and post-game areas.

You have to have some kind of 3rd-6th gen families, yes, or else you don't have enough Ghost types. The only two in 1st and 2nd gen are Gengar and Misdreavus, that's still not enough.

I don't think it'd be a big deal to have some newer Pokemon in Kanto, just whatever species would make sense in that area.
 
A: Include new evoltuions of old pokemon none of this nostalgia crap of the first 151 only like in the other remakes, you couldn't even evolve old pokemon into their new forms

Well like I said earlier, new evolutions aren't going to be enough because there's simply way too few Kanto families of certain types (primarily the ones that were rare or nonexistent in the original games). Sticking to just the original Kanto families is almost like going back in time to when there were no Dark and Steel types and only the Gengar line for Ghost, which brings us back to the issue of having too few counters for Psychic types. Granted, you're in a slightly better position this time around now that many of the older Bug and Ghost types have been powered up and we have a handful of cross gen Dark and Steel types, but Mr. Average Joe Pokemon player is probably going to have a hard time obtaining the cross gen evos and Mega Evolutions that would be useful counters. They absolutely need to make more Dark and Ghost type lines accessible to eliminate that problem, which requires them to use completely new 2nd-6th gen families.

Best bet would be to use some Johto families since both regions are one massive landmass. Maybe some Hoenn if we're still missing some variety but that's about it. Keep Sinnoh, Unova and Kalos exclusive to Sevii and post-game areas.

You have to have some kind of 3rd-6th gen families, yes, or else you don't have enough Ghost types. The only two in 1st and 2nd gen are Gengar and Misdreavus, that's still not enough.

I don't think it'd be a big deal to have some newer Pokemon in Kanto, just whatever species would make sense in that area.

Well, yeah. If the types are rare (Ghost, Dragon, Fairy, etc.) we should grab from as many generations as possible. But for abundant types (Water, Grass, Fire, etc.) we should stick to the first two, maybe dipping into Hoenn if we need variety but that's about it. For example, while Snover is cool, unless we can go to the Mt. Silver summit and have it expanded into some sort of Mt. Coronet style icy grassland, there's no way it'd survive in Kanto. And since Grass is so abundant in Kanto and Johto, it'd be incredibly unnecessary.
 
A: Include new evoltuions of old pokemon none of this nostalgia crap of the first 151 only like in the other remakes, you couldn't even evolve old pokemon into their new forms

Well like I said earlier, new evolutions aren't going to be enough because there's simply way too few Kanto families of certain types (primarily the ones that were rare or nonexistent in the original games). Sticking to just the original Kanto families is almost like going back in time to when there were no Dark and Steel types and only the Gengar line for Ghost, which brings us back to the issue of having too few counters for Psychic types. Granted, you're in a slightly better position this time around now that many of the older Bug and Ghost types have been powered up and we have a handful of cross gen Dark and Steel types, but Mr. Average Joe Pokemon player is probably going to have a hard time obtaining the cross gen evos and Mega Evolutions that would be useful counters. They absolutely need to make more Dark and Ghost type lines accessible to eliminate that problem, which requires them to use completely new 2nd-6th gen families.

Best bet would be to use some Johto families since both regions are one massive landmass. Maybe some Hoenn if we're still missing some variety but that's about it. Keep Sinnoh, Unova and Kalos exclusive to Sevii and post-game areas.

You have to have some kind of 3rd-6th gen families, yes, or else you don't have enough Ghost types. The only two in 1st and 2nd gen are Gengar and Misdreavus, that's still not enough.

I don't think it'd be a big deal to have some newer Pokemon in Kanto, just whatever species would make sense in that area.

Well, yeah. If the types are rare (Ghost, Dragon, Fairy, etc.) we should grab from as many generations as possible. But for abundant types (Water, Grass, Fire, etc.) we should stick to the first two, maybe dipping into Hoenn if we need variety but that's about it. For example, while Snover is cool, unless we can go to the Mt. Silver summit and have it expanded into some sort of Mt. Coronet style icy grassland, there's no way it'd survive in Kanto. And since Grass is so abundant in Kanto and Johto, it'd be incredibly unnecessary.

Well you have to play a bit of a balancing act. Yeah, avoid types that are already common in the regional dex, but at the same time, sometimes it's helpful for the distribution. If you have a lot of grassy areas and you want to add more Pokemon, you might need to throw in some more. It depends. Also, I think they should have at least one new family for each type just to mix things up a bit.

I don't think it should really matter too much what generation the Pokemon came from. It would certainly make a lot of sense to add quite a bit of Johto, but that doesn't mean some Hoenn, Sinnoh, Unova, or Kalos Pokemon wouldn't fit equally well.
 
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Na I'm just kidding don't worry :p Anyways, what @DarkMoonsDream said. All the yes. Let us return to Kanto as Red (It could include some Mt. Silver explanation), expand upon the Kanto storyline, battle Team Rocket (with bigger and more grand plans), have Mewtwo as a companion, make Mew actually catchable (New jungle island to the south of Kanto?), include the Sevii islands, have a crazy new Team Rocket experiment (come on, we all know its going to be Pikatwo or CrazyMegaVenoBlastZard X :p). And more pokemon, I don't see a problem in adding in Johto Pokemon for more variety, and from other regions when necessary for types like Steel, Ghost and Dark.
 
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