If starters could have three abilities...

Zeb

what is your spaghetti policy here?
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Which abilities would you give them as their final one? So far they all can have two.

Also, this is mainly from a logical point of view, something like Magic Guard Charizard or Wonderguard Swampert, however much better it would make them at battling, is not a logical choice so try to keep them within the realms of possibility.

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I'll start off.


I think Intimidate would be a nice pick for Serperior. Yeah Contrary is better blah blah; however, according to the dex it has the ability to stop foes in their tracks by glaring at them (obvious nod towards the move Glare too), which I also think would make sense for Intimidate, as it's basically intimidating the enemy. It would also mesh well with its decent defenses and switching into physical attackers. Shed Skin is another obvious choice for it; since it doesn't have access to Aromatherapy (normally), it would also be quite useful.
 
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Shell Armour seems pretty viable on Blastoise, along with Flame Body Typhlosion, Intimidate Feraligatr and Sturdy Torterra.
 
I could see Meganium getting something like Natural Cure or Serene Grace.
 
Venusaur: Poison Heal. To make a point that it is part-poison, and to give it tank-capabilities in contrast with Chlorophyl.
Meganium: Flower Gift. Maybe the thing will be a better supporter in double battles, where it's easier to... well, support.
Typhlosion: Flame Body?
Marshtomp: ... as much as I hate it, you can't argue that Swift Swim really goes with it.
Torterra: Sand Force. It learns plenty of Rock moves to make use of it, and it IS a ground type.

Can't bother with all of them. Yes, these are all pretty terrible and of questionable advantage/theming. Ignore me.
 
Speed Boost Sceptile? :D

Okay, maybe not. More like Effect Spore. That would help with the physical Defense deficiency. Multiscale could work, too, since Sceptile is reptilian.

Maybe Battle Armor for Samurott? It goes along with the whole samurai thing.

Flame Body for Emboar, maybe.
 
Venusaur: Poison Heal. To make a point that it is part-poison, and to give it tank-capabilities in contrast with Chlorophyl.
Meganium: Flower Gift. Maybe the thing will be a better supporter in double battles, where it's easier to... well, support.
Typhlosion: Flame Body?
Marshtomp: ... as much as I hate it, you can't argue that Swift Swim really goes with it.
Torterra: Sand Force. It learns plenty of Rock moves to make use of it, and it IS a ground type.

Can't bother with all of them. Yes, these are all pretty terrible and of questionable advantage/theming. Ignore me.

Poison Heal Venusaur sounds interesting. Very interesting. I like it.
Magic Bounce Meganium would make it very viable in singles, actually. Too bad it doesn't make sense on her. Now Drought on the other hand...
I can't think of anything better than Flame Body for Typhlosion. Maybe Intimidate?
Ugh. Swampert. Guts works, I guess. But I'm partial to Oblivious because I don't like giving this Pokemon a useful ability.
I think Sand Rush Torterra would be better.

On Charizard....Moxie maybe?
Blastoise could use Swift Swim or Drizzle. That would be fun.
 
Being part Steel type, I think Sand Rush would help Empoleon a bit.

Meganium could also use Harvest to become, well, useful in the sun. Healer or Regenerator could also work.

Sheer Force for Swampert's Waterfall and Ice Punch. It would be a Feraligatr without the Electric weakness.

Sturdy for Blastoise. It's obvious really...

Justified could work for the two Fighting types Blaziken and Infernape whilst Emboar's slightly lacking speed and decent HP could let it use Analytic well, especially with Hammer Arm lowering speed.

Yep, that's all I got...
 
Typhlosion: would work best with the ability Drought; seeing as he can use Sunny Day I don't see why he shouldn't have the ability. It would give him a slight shield against some water Pokemon; grant him access to a 1-turn Solerbeam, a much needed weapon to kill off his weaknesses; his Fire attacks will get a 50% boost, so pumping out a full power Eruption just got more dangerous :D....Come on GameFreak, you know you wanna do this.

Serperior: With Intimidate makes perfect sense as @Zeb; stated. His high defenses would benefit from the lowering of the foes attack, give him Leftovers and Serperior is a major threat.
 
Typhlosion: would work best with the ability Drought; seeing as he can use Sunny Day I don't see why he shouldn't have the ability. It would give him a slight shield against some water Pokemon; grant him access to a 1-turn Solerbeam, a much needed weapon to kill off his weaknesses; his Fire attacks will get a 50% boost, so pumping out a full power Eruption just got more dangerous :D....Come on GameFreak, you know you wanna do this.

So...anything that learns Sunny Day deserves Drought?
 
Venusaur: Poison Heal. To make a point that it is part-poison, and to give it tank-capabilities in contrast with Chlorophyl.

Poison Heal Venusaur sounds interesting. Very interesting. I like it.

It's also completely useless because Poison types cannot be poisoned.

Here are my picks:

Venusaur: Effect Spore.
Charizard: Intimidate.
Blastoise: Shell Armor.

Meganium: Flower Gift.
Typhlosion: Flame Body.
Feraligatr: Intimidate.

Sceptile: Sniper.
Blaziken: Reckless.
Swampert: Storm Drain or Water Absorb. Maybe Sturdy.

Torterra: Sturdy or Sand Force.
Infernape: Inner Focus.
Empoleon: Overcoat.

Serperior: Shed Skin.
Emboar: Guts.
Samurott: Swift Swim.
 
Serperior: With Intimidate makes perfect sense as @Zeb; stated. His high defenses would benefit from the lowering of the foes attack, give him Leftovers and Serperior is a major threat.

I actually think Samurott is the one who fits Intimidate better. It's White Pokedex entry clearly states that it's cry alone is enough to intimidate most enemies...
 
Venusaur: Solar Power, Posion Heal or Poisn Point/touch
Charizard: Levitate
Blastoise: Shell Armor
Meganium: Leaf Guard or Natural Cure
Typhlosion: Flame Body
Feraligatr: Intimidate
Sceptile: Speed Boost or Effect Spore
Blaziken: Defiant
Swampert: Moxie
Torterra: Water Absorb (i know it sounds wierd but it sounds good to me)
Infernape: Iron Fist
Empoleon: Hyper Cutter
Serperior: Intimidate or Shed Skin
Emboar: Moxie or Flame Body
Samurott: Swift Swim
 
Erm, the Poison type Venusaur would find no use in Poison Heal. Meganium already gets Leaf Guard and Infernape has Iron Fist already. The rest look good though, apart from Levitate Charizard...
 
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Well Levitate Charizard seems a little redudant since it's a Flying-type anyways.
 
Venusaur: Solar Power
Charizard: Multi-Scale
Blastoise: Weak Armor
Meganium: Serene Grace
Typhlosion: Mold Breaker (it's based off of a honey badger, and everyone knows that honey badger don't care)
Feraligatr: Intimidate
Sceptile: Regenerator
Blaziken: Reckless
Swampert: Water Absorb
Torterra: Sand Force
Infernape: Flash Fire
Empoleon: Sturdy
Serperior: Simple
Emboar: Sheer Force
Samurott: Lightning Rod
 
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it'd be cool if the water-types could have drizzle or swift swim. the fire types could have sand veil or water absorb for at least some protection against type advantages. the grass types could have flare boost or flame body, also for type advantage protection.
 
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