Heroic Sociopath
Gone forever.
- Joined
- Feb 17, 2009
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Alright, here's the discussion thread. We'll decide where the party will go here.
First off, what planet do you guys want to land on? Odds are you'll all die if you don't run. The nearby ones are:
Valley Tec: This planet is owned by the corporation Valley Tec, who are known mostly for creating androids. It's a barren desert world. It would normally be easy for the Alliance to find the crew here. However, it's owned by a corporation, so it has some degree of independence. If the party can curry favor with some executive, they might be able to get amnesty, or at least shake off some of their enemies. Then again, a nice tax break is often welcome, and those are sometimes given by turning in dangerous rebels.
Ineff: A rocky world, the gravity here is relatively high. It's populated by the Ineffians, a race of large humanoids that subsist largely on minerals, with thick, rock-ike hides. They are often taken as slaves for nobles within the Alliance. As a result, you could very well get them to help you hide. However, the Ineffians are quite xenophobic, and might just see the rebels as Alliance spies.
Cyrene: This planet was once covered in thick and dangerous jungle. However, much of it has been terraformed. Now only half of it is covered in thick and dangerous jungle. The other half is a gigantic resort for various rich people. The people who live here have a lot of pull with the Alliance, and as such the military has major qualms about rolling tanks through the five-star hotels and hot springs. On the other ahnd, the inhabitants often go hunting in the jungle that takes up the other half of the planet, so they may be just as dangerous as the ships following you.
Drehe: A planet covered in dense, dirty cityscape. Crime and drug use are rampant, but the party is going to be very hard to find amidst a sea of neon lights, concrete, and broken dreams. The local gangs won't, though, and they might be wondering why the Alliance is in such a tizzy over the rebel's new toy.
@Flaze, @ME Grimlock, @Lavy, @Xolw, @Charles Dunois, @Majin Mew
First off, what planet do you guys want to land on? Odds are you'll all die if you don't run. The nearby ones are:
Valley Tec: This planet is owned by the corporation Valley Tec, who are known mostly for creating androids. It's a barren desert world. It would normally be easy for the Alliance to find the crew here. However, it's owned by a corporation, so it has some degree of independence. If the party can curry favor with some executive, they might be able to get amnesty, or at least shake off some of their enemies. Then again, a nice tax break is often welcome, and those are sometimes given by turning in dangerous rebels.
Ineff: A rocky world, the gravity here is relatively high. It's populated by the Ineffians, a race of large humanoids that subsist largely on minerals, with thick, rock-ike hides. They are often taken as slaves for nobles within the Alliance. As a result, you could very well get them to help you hide. However, the Ineffians are quite xenophobic, and might just see the rebels as Alliance spies.
Cyrene: This planet was once covered in thick and dangerous jungle. However, much of it has been terraformed. Now only half of it is covered in thick and dangerous jungle. The other half is a gigantic resort for various rich people. The people who live here have a lot of pull with the Alliance, and as such the military has major qualms about rolling tanks through the five-star hotels and hot springs. On the other ahnd, the inhabitants often go hunting in the jungle that takes up the other half of the planet, so they may be just as dangerous as the ships following you.
Drehe: A planet covered in dense, dirty cityscape. Crime and drug use are rampant, but the party is going to be very hard to find amidst a sea of neon lights, concrete, and broken dreams. The local gangs won't, though, and they might be wondering why the Alliance is in such a tizzy over the rebel's new toy.
@Flaze, @ME Grimlock, @Lavy, @Xolw, @Charles Dunois, @Majin Mew