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Insider bias in favor of Psychic and Dragon types? & Conspiracy VS Bug-types!?

Tim

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I have this belief that the developers have a bias in favor of Psychic-types. Yes, I know it sounds like a conspiracy theory to you, but please hear me out.

Generation I: Beside the mentioned imbalance in the local wiki, the first Legendary Ubers were Psychics.

Generation II: Even after it introduced Megahorn, the ONLY Pokemon at the time that can learn this by leveling up is Heracross, which is Bug/Fighting. In addition, it introduced Lugia and Celebi.

Generation III: It introduced the first Psychic Pseudo in the form of Metagross. In addition, it also introduced Steel/Psychic and Psychic/Fighting combo types, as it debuted the newly-established tradition of introducing not two--as done in the first two generations--but four Psychic Legendaries! They are Jirachi, Deoxys, and both Lati@s.

Generation IV: other than carrying over the 4 New Legendary Psychics in a generation, it also gave them Miracle Eye. In addition, Poison/Fighting Croagunk and Toxicroak debuted in this Gen.

Yes, I know this is not complete, as I might have missed some more, but please feel free to give me your thought about this.
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Update: due to "L"'s mention of Draco-lust, I want to add the following:

Since Generation III, it has been a custom to debut three Legendaries of this type.

III: Lati@s, Rayquaza
IV: Dialga, Palkia, Giratina

You may now also bitch, whine, moan, and groan about the Dragon-type, while you're at it.
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In correlation to the insider bias in favor of Psychic-types, I've also noticed that there's a conspiracy theory VS Bug-types. Yes, this one's officially a conspiracy theory.

So far...

I: Yes, everybody knows by now the whole system back in RBY, as the only Bug-types available were Pin Missile (14 AP, 85% Acc.) and Twineedle (25 AP, 100% Acc.).

II: After the demands from fans for Gamefreak to balance the game and give Bug-types a MORE powerful attack, it only came in the form of Megahorn, which was only learned by Heracross, a debut Pokemon of GSC. To add insult to injury, it was made into a Bug/Fighting. Sure, Scizor debuted in this gen., but it has a trade requirement, and not to mention the fact it didn't STAB Bug attacks. As for Forretress, it STABs NO Bug attacks at all.

III: As debut Psychic-types get paired up with types resistant to Bug, this generation debuted:

*Silver Wind, which has the same PP amount as that of and 90 SpA lower than Hyper Beam, 20 PP less than Bite
*Bug Buzz, which is 5 SpA weaker and 5 PP less than Ice Beam/Flamethrower/Thunderbolt
*Signal Beam, which is 20 SpA weaker than Ice Beam/Flamethrower/Thunderbolt and has the same PP amount as those three.

Going back to Forretress, it can only STAB Pin Missile, via breeding, as mentioned in the local 'pedia.

IV: Attack Order, which has 90 AP, 100% Accuracy, 15 PP, and High Critical, can only be learned by Vespiqueen, which is female. True, more Bug attacks were introduced in this generation, but the fact that Attack Order went by the way of Megahorn hampered this attack's chances to be STAB'd by MORE Bug-types that need this big gun.

Looking ahead:

V: Now, I'm practically speculating that once Gamefreak debuts the Psychic/Dark combo, it would allow most (if not, all) Psychics to learn either Flamethrower or Will-O-Wisp, should they decide to give Heracross a Bug/Steel evo, complete with either Compoundeyes or Swarm, or modify Attack Order in order to make it TM-able and "balanced," so to speak.
 
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Good point, but i sorta find this like a Pokemon form of the "Maganse iin the Malt Liquor Theory"
 
not meaning to throw a wrench into this, but you forgot one very important thing: the introduction of the Dark-type in Generation 2. Even if the Bug-type didn't have a significant upgrade, as you mentioned, the Dark-type seemed to make up for it. Aside from being granted total immunity to their attacks (at least until Miracle Eye was introduced), there were a fair number of decent Pokemon initially introduced for the type, including Hellgar and Bangiras. Also, Bite (a move that was already learned by quite a few Pokemon) was turned into a Dark-type move. Ghost-types also had a significant upgrade, because the programmers finally fixed that glitch where Psychic was immune to Ghost instead of weak to it (despite the instruction manual and media of the first generation constantly implying otherwise). Plus, Ghost-type gained a move that didn't do set damage and wasn't the fucking pathetic Lick (I speak of Shadow Ball, which was also made a TM right off the bat).

Bug also became more of a threat in later generations. With Fire Red/Leaf Green, Megahorn became accessible to more Pokemon (which aren't weak to Psychic-type attacks), and I think Bug-types benefited significantly from the 4th generation's changes. First of all is the designation of moves as physical or special (and the addition of Bug Buzz along with it), considering a lot of Bugs have high Special Attack and their STAB was only physical prior to generation 4. Silver Wind and X-Scissor as TMs doesn't seem too bad, neither.
 
Yes, but the into of Fightng/Psi and Psi/Fighting, defeated both Bug and Dark type moves against them. Also i keep getting messed up here, is Fighting Imune to Ghost, or just Normal?
 
Yes, but the into of Fightng/Psi and Psi/Fighting, defeated both Bug and Dark type moves against them. Also i keep getting messed up here, is Fighting Imune to Ghost, or just Normal?

Ghosts cannot be affected by either Fighting or Normal moves, but Fighting types take damage from both types.
 
not meaning to throw a wrench into this, but you forgot one very important thing: the introduction of the Dark-type in Generation 2. Even if the Bug-type didn't have a significant upgrade, as you mentioned, the Dark-type seemed to make up for it. Aside from being granted total immunity to their attacks (at least until Miracle Eye was introduced), there were a fair number of decent Pokemon initially introduced for the type, including [Houndoom] and [Tyranitar]. Also, Bite (a move that was already learned by quite a few Pokemon) was turned into a Dark-type move. Ghost-types also had a significant upgrade, because the programmers finally fixed that glitch where Psychic was immune to Ghost instead of weak to it (despite the instruction manual and media of the first generation constantly implying otherwise). Plus, Ghost-type gained a move that didn't do set damage and wasn't the fucking pathetic Lick (I speak of Shadow Ball, which was also made a TM right off the bat).

True, I missed the intro of the Dark type... I'll give you that.
But a Generation later, STAB-able Dark attacks just get neutralized by the Steel/Psychic and Psychic/Fighting combos, as Steel gives it high def., while Fighting is known to be beat sticks.

[1]Bug also became more of a threat in later generations. With Fire Red/Leaf Green, Megahorn became accessible to more Pokemon (which aren't weak to Psychic-type attacks), [2]and I think Bug-types benefited significantly from the 4th generation's changes. First of all is the designation of moves as physical or special (and the addition of Bug Buzz along with it), considering a lot of Bugs have high Special Attack and their STAB was only physical prior to generation 4. [3]Silver Wind and X-Scissor as TMs doesn't seem too bad, neither.

1. But still, none of them can STAB Megahorn. <_< Ironically, the Bug/Fighting Heracross is still the only Pokemon that can STAB it.
2. But most of the decent/above average high SpA Bug-types have dual weakness to Rock, being part-Flying. *coughYanmegacough*
3. The Big Kahuna of 100% Accuracy Bug Attacks, Attack Order, debuted as a Signature Move. Worse, it is currently only learned by Vespiqueen. The fact that it cannot be bred and be TM-learned makes it a waste. <_<
 
I guess you forgot about Megahorn's status as the strongest Bug type move.
 
Not like Miracle eye is even that useful when your trying to kill Dark Types.

And what are you talking about that Megahorn is the only strong STAB Bug move? There's X-Scissor, and Bug Buzz.

Its obvious that Gamefreak has gone overboard wit their lust for psychics and have tried to even out the playing field. Its not as if we can say they loved them that much, I mean Psychic is a terrible stab move.

Dragon seems to be Game Freak's new love interest with DragonDance Outrage and Chocie Specs Draco meteor, who is guaranteed to kill anyone who is not resistant to it. Unfortunately the only ones who are immune are steel types, and those dragons can also take care of them with Earthquake or a fire move.
 
I personally think that Fire types are the ones that get slapped around. With only 3 total Fire Types Avalible In-game before the E4, and the only two good OU ones ar eInferape and Heatran.. I think.
 
You can't get Heatran before you go the the Elite Four...you have to wait until you have the National Dex AND beat them. Which means the ONLY decent fire-type in-game before the Elite Four is Infernape. I know, seeing as how my love of Torterra leaves Rapidash as my ONLY fire option...and Rapidash really stinks in this gen. But yeah, I'm with you, fire types are constantly getting the short end of the stick in every generation -- especially with the introduction of water/ground types.
 
Yes, but the into of Fightng/Psi and Psi/Fighting, defeated both Bug and Dark type moves against them. Also i keep getting messed up here, is Fighting Imune to Ghost, or just Normal?

True, I missed the intro of the Dark type... I'll give you that.
But a Generation later, STAB-able Dark attacks just get neutralized by the Steel/Psychic and Psychic/Fighting combos, as Steel gives it high def., while Fighting is known to be beat sticks.

why do you two insist on overlooking the prominent weaknesses of the OTHER type? Psychic/Fighting can still be hurt by Fighting's weakness to Flying (and yes, Psychic's weakness to Ghost still applies), and Steel/Psychic is weak to Fire and Ground, the latter being a very commonly-exploited weakness thanks to the popularity of Earthquake.

I personally think that Fire types are the ones that get slapped around. With only 3 total Fire Types Avalible In-game before the E4, and the only two good OU ones ar eInferape and Heatran.. I think.

no kidding. Let's not forget the fact that, despite a lot of Fire-types having a high Attack stat, their STAB was previously Special and they introduced a rather shitty selection of physical attacks this generation. I mean, it's a choice between a weak attack that doesn't even have 100% accuracy, an equally weak attack that has 100% accuracy but is learned by a horribly limited amount of Pokemon, a high-powered move that's tarnished by recoil, and Fire Punch, which is probably the most decent option with no real drawbacks (albeit its attack power is comparitively low at 70, whereas most popular attacks are at least 80). There's also Sacred Fire (which is exclusive), and Natural Gift but... I don't think I need to explain what's wrong with that. The sad thing is that some of these Pokemon (like Booster and Entei) could've worked with at least Blitz Drive, but they couldn't even have gotten that (even though it makes a helluva lot of sense.... I mean, god forbid that four-legged Pokemon have an attack that simply involves charging into the opponent while discharging their inherent element, not requiring the use of any particular appendages like fists). They better fucking fix those movesets in Giratina's version/GS remake/whatever.

Poison is another type that's gotten shat on over the years. First, Generation 2 brings a type that's outright immune to it, and they removed its advantage against Bug, one of its only two advantages (and in Generation 1, this advantage couldn't even be played up because most Grass and Bug-types in the first generation kept getting paired up with, ironically, Poison. Though to be fair, Generation 2 made Poison physical, which benefited most of the Poison-types due to their preference in Attack over Special Attack, plus they fixed a glitch where Bug is super-advantage against them... too bad Bug was a shitty offensive type in Generation 1 anyway, with its best attack probably being Twinneedle). Generation 3.... eh, I can't say much of any development for the type occurred at that time (maybe the addition of Poison Fang).

Generation 4 kinda damaged it a bit with the physical/special split. The popular Sludge Bomb became Special (and as mentioned before, most Poison-types are physical attackers, so this did few of them a favor), and while they did introduce a physical equivalent in Poison Jab (which is also a TM), its power is slightly lower than Sludge Bomb's. Also, much as the case with Booster and Entei, at least one Pokemon that greatly benefited from physical Sludge Bomb (Utsubot) couldn't even get Poison Jab (which also doesn't make much sense.... I mean, you'd think that vine it has with the pointy tip could've been used for the purposes of stabbing. It also got screwed out of Mega Whip, for that matter). At least Gunk Shot seems like a worthy addition (and Cross Poison, though most the Pokemon who get it don't even use it as STAB). Now, maybe Poison's not really meant to be offensive because, as the name itself should imply, it's intended to be a type that plays with traditional RPG status conditions more than anything. However, this seems to be a moot point when practically EVERY Pokemon could learn Toxic since Generation 1 (though, Poison's immunity to Toxic is a noteworthy advantage). Also, in the in-game environment at least, the use of status conditions is probably unpopular anyway (this could be blamed on RPGs and their tendency to make bosses immune to them, thus only working on common enemies who could probably be just as well offed in one or two hits).
 
[1]Not like Miracle eye is even that useful when your trying to kill Dark Types.

[2]And what are you talking about that Megahorn is the only strong STAB Bug move? There's X-Scissor, and Bug Buzz.

[3]Its obvious that Gamefreak has gone overboard wit their lust for psychics and have tried to even out the playing field. Its not as if we can say they loved them that much, I mean Psychic is a terrible stab move.

1. Please refer to Drapion and Skuntank for references. If these two were meant to be display of progress to balance out the game, I find it ironic that Gamefreak would actually introduce Miracle Eye in the same generation as Drapion and Skuntank.

2. Why give up accuracy for power? Besides, Megahorn isn't the Holy Grail of 100%-Accurate Physical Bug attacks; it's Attack Order, the only known Bug attack that has a High Critical. As for Bug Buzz, please name me a non-weak- on-Rock-type-Bug-type-that-has-a-good-SpA-that-can-STAB-it . <_<

3. True, while Gamefreak has come into their senses after wanking and lusting over the Psychic-type, I still doubt that will stop them from debuting six Psychic Legendaries, starting from Gen. V to VI.
 
There's also the pokemon Wobbufet which is particularly known for its "battle skills". It also belong to the Psychic type despite not having anything to do with it. Excluding Mirror Coat it doesn't have any Psychic power.

And Unown, they also are very peculiar pokemon which also belong to the psychic type.
 
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Personally, I don't think Miracle Eye is as great as everyone's making it seem. Is it worth it to waste a valuable slot in your moveset for a move that only affects Dark-types?

That being said, if anything messed with Dark's superiority over Psychic-Types, it's those new Fighting attacks that use the Special Attack--Aura Sphere and Focus Blast. It makes much more sense for something like Alakazam to be running one of those than Miracle Eye.

But still, for as broken as it was in Generation 1, Psychic isn't that unfair these days. There are plenty of good counters for Psychic-types, especially with the ever-increasing popularity of special walls like Blissey.
 
Aura Sphere is only usuable by Ubers, Lucario and Togekiss

I think Focus Blast would have been better as a Psychic(Move) variant I'm for Acc. over Power.
 
OK, why did you change the title and edit your first post? Despite what L said, I hardly think Dragon's been getting as much love as he claims. If anything, they've been getting a serious upgrade, especially in terms of offense, since the shithole they were in back during generation 1. First of all, its only attack at the very start was Dragon Rage (which had a set damage of 40). They got some more in generation 2, but not all that great (Twister's weak, Dragon Breath is also weak but arguably just barely usable at 60 power, and Outrage confused the user). Only with Generation 3 do they add Dragon Claw, and then a 4th gen special equivalent with Dragon Pulse (and some exclusive legendary attacks... Dragon Rush seems decent, too). And so what if they got Draco Meteor? You gonna bitch about Overheat and Leaf Storm, too? Let's not forget that, while the type is resisted by almost nothing, it only has one advantage, which is its own type (and in spite of this, they still decided to make it one of the many types resisted by Steel.... Psychic, too, for that matter. Now there's a broken type if I've seen it. Incidentally, I also brought up its immunity to Poison earlier).

As for the Pokemon they've been adding... you're making claims that they're gonna "add three legendaries of this type each generation" when only two generations have done so thus far (and the first of these two was the first time we've even had Dragon-type legendaries at all).... yeah, I'm sure that's real logical. I bet next you're gonna claim that Flying's broken because it's added a bunch of legendaries since Generation 1 (except Gen 4, assuming you don't count Arceus), all while ignoring the fact that, aside from giving several of these legendaries glaring double weaknesses, it's not a particularly great offensive typing. And while you could argue that nearly all the Dragon-types are either legendary or sub-legendary (practically the only ones standing out being Kingdra, Tyltalis, and the Flygon line), it was kinda always intended to be a rare and mystical type anyway. The extremely low number of Pokemon belonging to the type may further justify this (though oddly enough, the same can't be said for the Ghost-type, which has even less Pokemon).
 
I never claimed that Gamefreak always loved Dragons though.

My specific words were "Dragon seems to be Game Freak's new love interest " which would reffer to this generation.
Only with Generation 3 do they add Dragon Claw, and then a 4th gen special equivalent with Dragon Pulse
Except that Dragon Claw was special up until now. SO really, Dragon Pulse had been a replacement for Dragon Claw turning special, and it even gains a slight boost in power.

And so what about getting Draco Meteor? Unlike all the other Overheat-class moves, Draco Meteor is only resisted by steel types and for the most part, can 2HKO any Pokemon (if holding CSpecs) that is not Steel or a giant fat egg. Even if it isn't super effective, coming into that attack is not pleasent.

Overheat on the otherhand has many more Pokemon able to come into it, as with Leafstorm. I can go on with a list of common things in competitive play that do resist each and every one of these moves, and even a couple of damage calcs if you want.

And despite not having a powerful physical stab in two generations, and every Dragon being oriented physically, you've got to admit that, Game Freak prides themselves in making most of their PSeudo legendaries a dragon.
1. Please refer to Drapion and Skuntank for references. If these two were meant to be display of progress to balance out the game, I find it ironic that Gamefreak would actually introduce Miracle Eye in the same generation as Drapion and Skuntank.

Go name me some common Dark types used in battle.

And as if Pokemon like Alakazam even care about Pokemon with a base 63 special defense.

Miracle eye is a waste of a moveslot that most Psychics can fill with something that can help the rest of their team.

2. Why give up accuracy for power? Besides, Megahorn isn't the Holy Grail of 100%-Accurate Physical Bug attacks; it's Attack Order, the only known Bug attack that has a High Critical. As for Bug Buzz, please name me a non-weak- on-Rock-type-Bug-type-that-has-a-good-SpA-that-can-STAB-it . <_<

I don't even know what the hell this is referring to. Bug Buzz and X-Scissor does not give accuracy up for power.

And wow, a ten base point difference in power between Attack order and X-Scissor? We all know how so many people have opted for Outrage over Dragon Claw in the third gen when its power was still 90, and how so many peopel decided to go Heat Wave over Flamethrower. And you know, when most people do damage calcs to see if they can killl a Pokemon, Critical hit is the last thing on their minds, and it matters even less when these Pokemon have Swords Dance.

And really, I love your definition of what the "Holy-Grail" of attacks are. I doubt anyone considers a single Pokemon exclusive move such as Attack Order "the holy grail of bug moves" even with critical hits when no other Pokemon can obtain it.

And like we all know how common HP [rock] is on Psychic types on the competitive scene, and how good competitive battlers don't bother with Rapid Spinners when they have such Pokemon weak to Stealth Rock

3. True, while Gamefreak has come into their senses after wanking and lusting over the Psychic-type, I still doubt that will stop them from debuting six Psychic Legendaries, starting from Gen. V to VI.

That, I can agree with.
 
And so what about getting Draco Meteor? Unlike all the other Overheat-class moves, Draco Meteor is only resisted by steel types and for the most part, can 2HKO any Pokemon (if holding CSpecs) that is not Steel or a giant fat egg. Even if it isn't super effective, coming into that attack is not pleasent.

Draco Meteor can't really be that easily classed as bias towards Dragon types as it was thought up by that competition winner in Japan. I suppose they may have picked it because it was a Dragon-type move, but then this all gets a little too "conspiracy theory" for my tastes.
 
Even if the game's been moving somewhat towards balancing the Psychic-type against the others, there's still a bias towards Special. Intimidate kills Physical Pokémon, while most Special Pokémon can easily get rid of anything against 'em, Physical Pokémon don't have as wide a moveset most times.
 
[1]OK, why did you change the title and edit your first post? Despite what L said, I hardly think Dragon's been getting as much love as he claims. If anything, they've been getting a serious upgrade, especially in terms of offense, since the shithole they were in back during generation 1. First of all, its only attack at the very start was Dragon Rage (which had a set damage of 40). They got some more in generation 2, but not all that great (Twister's weak, Dragon Breath is also weak but arguably just barely usable at 60 power, and Outrage confused the user). Only with Generation 3 do they add Dragon Claw, and then a 4th gen special equivalent with Dragon Pulse (and some exclusive legendary attacks... Dragon Rush seems decent, too). And so what if they got Draco Meteor? [2]You gonna bitch about Overheat and Leaf Storm, too? Let's not forget that, while the type is resisted by almost nothing, it only has one advantage, which is its own type [3](and in spite of this, they still decided to make it one of the many types resisted by Steel.... Psychic, too, for that matter. Now there's a broken type if I've seen it. Incidentally, I also brought up its immunity to Poison earlier).

[4]As for the Pokemon they've been adding... you're making claims that they're gonna "add three legendaries of this type each generation" when only two generations have done so thus far (and the first of these two was the first time we've even had Dragon-type legendaries at all).... yeah, I'm sure that's real logical. [5]I bet next you're gonna claim that Flying's broken because it's added a bunch of legendaries since Generation 1 (except Gen 4, assuming you don't count Arceus), all while ignoring the fact that, aside from giving several of these legendaries glaring double weaknesses, it's not a particularly great offensive typing. And while you could argue that nearly all the Dragon-types are either legendary or sub-legendary (practically the only ones standing out being Kingdra, Tyltalis, and the Flygon line), it was kinda always intended to be a rare and mystical type anyway. The extremely low number of Pokemon belonging to the type may further justify this (though oddly enough, the same can't be said for the Ghost-type, which has even less Pokemon).

1. But the thing about the shift from scheisse to Gott that the Dragon-types got reflected the fact that there was only one Dragon-type evolution line in Gen. I; as of Gen. IV, it also reflects the fact that three of the Pseudos are Dragon-types.

2. No, sarcasm detected.

3. Yeah, but they balanced the Steel-type by giving it two Super-effective STABs on Rock and Ice, as non-neutral Steel-types melt on your typical Flamethrower, get deformed by a Fighting-type, and get buried in an Earthquake.

4. No, I said that since Generation III, they have been debuting three Dragon Legendaries, as the pattern was also repeated in Generation IV. As in, didn't Gen.'s 1-2 introduced Two Psychic Legendaries each? Didn't Gen.'s 3-4 double that number, as each debuted four? What I'm trying to claim is that Gen.'s 5-6 will double the Dragon Legendaries introduced in them.

[5]Oh, as for the Flying Legendaries, I didn't care about them one bit.
 
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