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Is a grass type really necessary?

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Is one? I don't think so. They only truly counter water types, as ground/rock Pokemon can easily be countered by the former. I just don't like how grass Pokemon can only really counter one type of Pokemon. Opinions? This is all just speculation on my part:p
 
Offensively, grass types aren't that amazing. But defensively they are great. They have good bulk and great self-healing and status inflicting moves. And some of their resistances make them even more durable. Considering how prevalent water and ground types are grass type is very much a needed type.

Also, if we didn't have grass types we'd need to change our name.
 
Depends on how you organize the teams. Grass types weren't strong if you prefer big buffs ex. Dragon,Steel,etc., however you could turn the odds high by strategy planning. In fact, I picked the Grass starter three times because I found myself more challenging than others. Sure, the roads were bumpy, but in the end, it was worth a shot.

As for non-starters, try to balance the minus sides with other Pokemon in party, so it would be easier to switch. And if you're like me, carry STAB moves and breed high IVs for Grass Type before set to battle.

Conclusion, Training is the Grass' essence part.
 
Considering that Water/Ground type has become common, as well as other type (and ability) combinations like that of Rotom-W, yes, yes it is.

I mean, unless you want a Swampert with no weakness.
 
Not only are they amazing tanks, but if they're in the sun and use growth they can become quite the terrifying wall. I know that probably not every grass type can get this move, but I know a few that do and because of that move, my friends fear me and my Venusaur, Buddy's wrath.

If there's a type that's really unnecessary, it's probably ice... But that type just needs a buff to fix the trouble I have with it, because it has one resistance and that's itself which almost always seems to make it a burden when added to another type. Grass is gr8 and I've grown to love the type a considerable amount.
 
Not only are they amazing tanks, but if they're in the sun and use growth they can become quite the terrifying wall. I know that probably not every grass type can get this move, but I know a few that do and because of that move, my friends fear me and my Venusaur, Buddy's wrath.

If there's a type that's really unnecessary, it's probably ice... But that type just needs a buff to fix the trouble I have with it, because it has one resistance and that's itself which almost always seems to make it a burden when added to another type. Grass is gr8 and I've grown to love the type a considerable amount.

Ice is one of my favorite types and sure, it has four weaknesses and only resists itself, three of its weaknesses and itself resist it, so four types resist it. It's only unique use was to combat Dragon-types without being Dragon-type itself, however, Fairy does this better now. Ice is however super effective on many types that are used in dual typings and unfortunately for a lot of dual-typed Pokemon, they're 4x weak to it, (Flygon, Garchomp, Landorus, Torterra, M-Sceptile. I don't think Ice itself needs any changes, but they could explore some unique type combinations with Ice, or type combinations that are otherwise only possessed by utterly terrible Pokemon.

Ice/Normal, Ice/Fire, Ice/Fighting, Ice/Poison, Ice/Bug, Ice/Steel, and Ice/Fairy are unused type combinations. Tbh I believe Ice has the most unused type combos aside from Normal-type.

Actually Poison has 8, Ice 7. Poison actually has 9 atm but one is given to us in the form of Salandit.

Anyways, there's a reason Ice Beam and Ice Punch see so much heavy use, Ice is not unnecessary. Idk about Smogon but in VGC Ice moves are probably more common than Grass.
 
Ice is one of my favorite types and sure, it has four weaknesses and only resists itself, three of its weaknesses and itself resist it, so four types resist it. It's only unique use was to combat Dragon-types without being Dragon-type itself, however, Fairy does this better now. Ice is however super effective on many types that are used in dual typings and unfortunately for a lot of dual-typed Pokemon, they're 4x weak to it, (Flygon, Garchomp, Landorus, Torterra, M-Sceptile. I don't think Ice itself needs any changes, but they could explore some unique type combinations with Ice, or type combinations that are otherwise only possessed by utterly terrible Pokemon.

Ice/Normal, Ice/Fire, Ice/Fighting, Ice/Poison, Ice/Bug, Ice/Steel, and Ice/Fairy are unused type combinations. Tbh I believe Ice has the most unused type combos aside from Normal-type.
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Actually Poison has 8, Ice 7. Poison actually has 9 atm but one is given to us in the form of Salandit.

Anyways, there's a reason Ice Beam and Ice Punch see so much heavy use, Ice is not unnecessary. Idk about Smogon but in VGC Ice moves are probably more common than Grass.

Oh don't get me wrong, I love my ice types as well! I was more or less just arguing the case for grass type. For example, I think ice types should resist water and be super effective against them, not merely have freeze-dry as a move. All it needs is a little bit of a refining with it's resistances and effectiveness, the way I see it.

Regardless of the amount, it's still a shame about the combination and how ice seems to hurt whatever type it's added to.

I don't want to see it go, but there's an issue when I consider taking a water type with an ice attack over an actual ice type.
 
I'm currently playing X (Just finished a slight walk through memory lane and played red and diamond), and was considering which team set-up would work best for me. Here's the six pokemon I have (...had. Restarted:/):

Fennekin, because fire and psychic is a great combo to have.
Blastoise, because he's an amazing filler for my water type slot.
Lucario, because of the fighting/ steel type combo and the fact that he can mega evolve. (I realize fighting isn't that great by itself)
Tyrantum, because a combo of rock and dragon= he can be quite powerful when used properly.
Braviary, because a good flying type is always necessary in my opinion.
????. This last one was odd because it switched around between 2. First was Gogoat, then I switched him out for a Ninetales who immensely support my team i battles.

I like the first 5, the 6th was a little hard to choose. Go for the grass type, which is only there to destroy specifically water types and tank a bit, or Ninetales which could support the entire team and be a decent fire type? That was my thought process. Might try Gogoat again in my new playthrough:/
 
Every type is both somebody's favorite and somebody's least favorite. If you don't like a particular type, you are under no obligation to use it, it's your decision. But the Grass-type serves more purposes than just tanking and beating Water/Ground types. Solar Beam, for instance, can be learned by every fully-evolved Fire-type in existence, giving them a way to cover their weaknesses. Grass-type Pokémon are also good for inflicting status ailments, and as of Gen. VI, are immune to moves like Spore and Poison Powder. There are several Grass-types that are excellent sweepers, like Sceptile and Roserade. Gogoat in particular has incredible type coverage for a pure Grass-type, and the stats to support a mixed moveset. I highly suggest you give it another try, I think you'll be pleasantly surprised.
 
To add, I feel like grass is needed to maintain the original rock-paper-scissors method that the starters have using since the beginning. Unless the types of starter Pokemon are changed at the core (which would be interesting), seems like it would be a little tricky to maintain that RPS idea when choosing your starter.
 
It's not a great type (5 weaknesses and 7 types that resist it), but it does have its uses. I'd like to see it get a major buff if/when the type chart gets another makeover.
 
Well, you gotta have something at the beginning to counter Water while being bad against Fire so...yes.
 
Grass-types have fantastic synergy with Fire-types, covering all of their weaknesses both in terms of type stat spread. Generally Fire-types have poor defences, whereas Grass-types have better ones. While it's true that Water-types are also good against Rock and Ground types, there are specific type combos that Grass deals with better than Water. For example, a Grass-type would be better against a Stunfisk than a Water-type would. I generally like to have a core trio of a Grass, Water and Fire Pokémon, simply because they cover each other so well, particularly when you add in coverage moves.
 
I think Grass has to be the most under rated type in comparison to it's abilities. Healing moves, can cause statuses, take out the many prevalent water and ground types both very common.
 
Meh. I've been giving Gogoat another try and he isn't that bad.

I just wanted to give Talonflame a try. My fletchling hasn't been doing that bad, but I do feel as if evolving a Rufflet into a Braviary would be better. I guess I'll trade a bit for a Rufflet and see which is best.
 
I've been using Breloom too often to consider the type unnecessary. Every type has its uses, it's all up to you, the players, to find those uses.

Heck, even the Normal type isn't unnecessary with its Ghost immunity.
 
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