Is an*me a bad word?

slate

how much of a wiggle is a wiggle?
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(I don't know if I can say that here)

anyway, hello. i'm going to present a team that i had a brief stint with that went undefeated (~15-0). i'm not saying that one or two of those wins weren't without luck, but hey, what can you do? without further ado, here is team SELLING DANK

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Scizor (M) @ Flying Gem
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Bullet Punch
- Acrobatics
- Superpower

i almost never lead with this thing, but nonetheless here's the first member of my team. it's a lot of fun to play with sd acrobatics scizor, and in my opinion it's arguably the best scizor in ou. scizor's primary role is to function as a "wallbreaker" of sorts, killing jellicent, celebi, and tentacruel in order to clear the way for a keldeo sweep late-game. scizor also functions as my sole dragon resist and my sole priority user. although i've found this variant's bullet punch to be bereft of all the meatiness of the cb version's, it's still strong enough most of the time. i've been considering running a bit more bulk, since i find that i don't really need the extra speed that often. thoughts?

Landorus-T (M) @ Leftovers
Trait: Intimidate
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Rock Polish
- Stone Edge
- Earthquake

double dance landorus-t. oh, boy. along with keldeo-r, this is what i built the team around. i never even realized how stupidly strong this thing is until i started using this set: prior to this, i used a really bulky 252/252+ spread with a relaxed nature. although this version isn't the best at countering or "checking" terrakion, it's still stupidly strong. i can actually get up both an sd and an rp sometimes if i'm either lucky enough, ballsy enough, or if my opponent makes a bad move!!! funsies. anyway, garchomp and landorus work well in tandem, and i'll get into their relationship in a bit.

Keldeo-R @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature (+Spd, -Atk)
- Secret Sword
- Hydro Pump
- Icy Wind
- Hidden Power [Electric]

generic scarf keldeo. needed hp electric + icy wind because icy wind kills most of the same things as hp ice and also slows them while hp electric helps me deal with my pretty obvious gyarados issues. there isn't much to say about this guy, except that he's really pretty nice to have against rain teams when i've cleaned up most of what can withstand its assaults.

Garchomp (F) @ Life Orb
Trait: Rough Skin
EVs: 88 HP / 100 Atk / 196 SAtk / 8 SDef / 96 Spd
Rash Nature (+SAtk, -SDef)
- Draco Meteor
- Fire Blast
- Earthquake
- Stealth Rock

actually no screw landorus this was the only reason why i made this team. notwithstanding that, it's unquestionably the most replaceable member of this team. anyway, it's meant to function as a lure and draw out the things that plague landorus while killing them. it's a simple principle, really. evs allow it to ""ohko"" skarmory, though i guess i should tailor them to do 88% min? anyway, not being able to outspeed lucario is frankly embarrassing and i almost always have to play around it if landorus-t is dead, but if i see a lucario my instinct is to keep landorus-t alive at pretty much all costs. i should probably just run enough speed to hit 283, eschewing the hp/sdef evs (which allow garchomp tosurvive some specific hit, apparently?) for speed.

(i unabashedly ripped these from a thread on smogon, and admittedly i should have tailored the evs to fit this team, which has a slight lucario weakness)

Latias (F) @ Life Orb
Trait: Levitate
EVs: 84 HP / 172 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Hidden Power [Fire]
- Recover
- Thunder Wave

"glue" of the team. thunder wave latias is one of those things that i really enjoy using because it cripples things that would otherwise completely ruin this team. venusaur, terrakion, etc... in fact, i would argue that this lil guy is the glue of the team, killing or paralyzing some of its major obstacles. soft check to rain and sun teams alike, but you have to be really wary of taking too much damage because latias is really good at just barely taking hits!! evs are probably bad, but i've encountered no problem with them. this team was made while smogon was down and i played with it over a period of a week (last match was today), and i couldn't remember standard lo tank latias' evs.

Tyranitar (M) @ Choice Band
Trait: Sand Stream
EVs: 136 HP / 252 Atk / 120 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Superpower

generic cb tyranitar. keeps weather up, outspeeds pretty much everything it either needs or wants to. want to go balls-to-the wall and run 4/252/252+, but that would come at the cost of a significant amount of bulk, only gaining the ability to trap bp celebi, which normally only runs 20 spd instead of the requisite 32 to outspeed jolly tyranitar (i think?). i feel like jolly ttar misses out on a lot of key things, too, like the likely 2hko on skarmory, and i'm just not interested in relinquishing that to kill celebi. anyway, i think what tyranitar does is obvious: it traps and kills ghosts and lati@s. lots of fun.

___

I'll readily admit this isn't the best team I've made, nor is it really that good, but it's a lot of fun if you manage to play it properly! If you want to take it, then by all means, use it, I guess. It's weak to quite a few things and you have to be careful with it, but it's okay, I think.

importable:

Scizor (M) @ Flying Gem
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Bullet Punch
- Acrobatics
- Superpower

Landorus-T (M) @ Leftovers
Trait: Intimidate
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Rock Polish
- Stone Edge
- Earthquake

Keldeo-R @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature (+Spd, -Atk)
- Secret Sword
- Hydro Pump
- Icy Wind
- Hidden Power [Electric]

Garchomp (F) @ Life Orb
Trait: Rough Skin
EVs: 88 HP / 100 Atk / 196 SAtk / 8 SDef / 96 Spd
Rash Nature (+SAtk, -SDef)
- Draco Meteor
- Fire Blast
- Earthquake
- Stealth Rock

Latias (F) @ Life Orb
Trait: Levitate
EVs: 84 HP / 172 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Hidden Power [Fire]
- Recover
- Thunder Wave

Tyranitar (M) @ Choice Band
Trait: Sand Stream
EVs: 136 HP / 252 Atk / 120 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Superpower
 
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