Boss1708
Pokémon Master
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- May 9, 2015
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This thread occured to me as I was reading comments on forums today and a guy (who probably didn´t know Masuda confirmed that ORAS were developed in around one year) said that a game couldn´t be made in one year so ORAS probably were being developed from an earlier stage.
So the questions are:
1. Is one year enough to make a good Pokemon game, and was ORAS really incomplete and rushed, or the opposite? (both opinions have supporters) Did it hold back features intentionally (to promote them in the next games) or due to time limits? Would they have added more content in ORAS if they had more time or did they accomplish everything they wanted in ORAS and wouldn't have added anything even if they had more time and were not pressured for a Christmas release?
2. How much time should GameFreak invest in: a) new games from a new generation (like XY); b) Remakes from an older gen (like ORAS); and c) Third versions/sequels from the current generation (like Platinumor B2W2).
3. Are you happy with the new philosophy of yearly releases?
4. And the most important question: Are GameFreak becoming better over the years, and therefore more capable of doing high-quality games in a shorter time span then before (which would explain ORAS being made in a year), or are their games becoming less good over the years due to shorter time spans of production ?
EDIT: On a sidenote: Ohmori said that when he was asked to be the diretor for ORAS (November 2012 I think) they were HALFWAY through the developement of XY, which would mean XY were produced in two years, more or less.
So the questions are:
1. Is one year enough to make a good Pokemon game, and was ORAS really incomplete and rushed, or the opposite? (both opinions have supporters) Did it hold back features intentionally (to promote them in the next games) or due to time limits? Would they have added more content in ORAS if they had more time or did they accomplish everything they wanted in ORAS and wouldn't have added anything even if they had more time and were not pressured for a Christmas release?
2. How much time should GameFreak invest in: a) new games from a new generation (like XY); b) Remakes from an older gen (like ORAS); and c) Third versions/sequels from the current generation (like Platinumor B2W2).
3. Are you happy with the new philosophy of yearly releases?
4. And the most important question: Are GameFreak becoming better over the years, and therefore more capable of doing high-quality games in a shorter time span then before (which would explain ORAS being made in a year), or are their games becoming less good over the years due to shorter time spans of production ?
EDIT: On a sidenote: Ohmori said that when he was asked to be the diretor for ORAS (November 2012 I think) they were HALFWAY through the developement of XY, which would mean XY were produced in two years, more or less.
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