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It's a Wonderful World

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Mukubird

Ben Eary
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Since I'm probably not even going to try the IPGL league, I figured that I might as well post this team up. I just too the best six from the thirteen brands and threw them into a team:

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Infernape @ Focus Sash
Blaze
Naive (+Spd, -SDef)
24 Atk/252 SAtk/232 Spd
- Close Combat
- Fire Blast
- Stealth Rock
- Endeavor

Suicide Ape; SRs and then dies, usually along with another Pokémon. Spd EVs allow it to outpace +Spd 105s and neutral Spd 120s. Fire Blast is pretty ridic with the Blaze boost.

HipSnake.png

Gyarados @ Leftovers
Intimidate
Adamant (+Atk, -SAtk)
152 HP/136 Atk/76 Def/144 Spd
- Waterfall
- Stone Edge
- Taunt
- Dragon Dance

Tauntrados; pretty much my only physically bulky Pokémon out of the team. Y'know the deal with the moveset, so I won't waste my time explaining it. With the EVs stats are 369 HP, allowing it to live through SR five times; 352 Atk, optimizing the boost it gets from a +Atk nature; and 234 Spd, outpacing +Spd 110s after a DD.

PavoReal.png

Honchkrow @ Life Orb
Insomnia
Naive (+Spd, -SDef)
252 Atk/104 SAtk/152 Spd
- Night Slash
- Superpower
- Heat Wave
- Sucker Punch

MixCrow; I have used this guy ever since Platinum's release, and I do not regret it. Fight/Dark is only resisted by Heracross and Toxicroak, and I doubt they would want to eat a Heat Wave next turn. Heat Wave murders Skarm and Zong, while Sucker Punch hurts like hell with STAB and Life Orb. EVs put Spd at 237, outpacing neutral min Spd 100s, as well as Rampardos (lol). Shame that the pimp bird lost some Spd when he evolved...

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Grumpig @ Leftovers
Thick Fat
Bold (+Def, - Atk)
208 HP/252 Def/48 SDef
- Grass Knot/Shadow Ball
- Focus Blast
- Counter
- Calm Mind

CMPiggy; the only true defense I have in the team. Standard CM deal, with Counter to make physicals eat their own attacks. A little toss-up between Grass Knot and Shadow Ball; Grass Knot hits the fatties like TTar, Hippo, and Donphan, while Shadow Ball forms an unresisted type coverage. EVs give it 353 HP, 1 HP above its maximum Lefties number to prevent being KO'd by Sandstorm/Hail.

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Lucario @ Life Orb
Steadfast
Adamant (+Atk, -SAtk)
4 HP/252 Atk/252 Spd
- Close Combat
- Crunch
- Extremespeed
- Swords Dance

SDLuke; like Arceus in Ubers, let this guy set up and you'll regret it. Standard fare; no need for explanations

DragonCouture.png

Salamence @ Life Orb
Intimidate
Adamant (+Atk, -SAtk)
172 HP/4 Atk/252 SDef/80 Spd
- Dragon Claw
- Earthquake
- Dragon Dance
- Roost

In-game Salamence.



Just kidding. This guy is a monster that takes Ice Beams and other special attacks and proceeds to sweep anyway. With the EV spread, LOGar never 2HKOs it with Shadow Ball, meaning it can DD and Roost until it can survive the Life Orb damage Dragon Clawing Gengar. Not as powerful as other sets but one of my favorites, along with MixMence.
 
I see a weakness to rock attacks, with Lucario being the only one that resists it. Hope you can kill off Stone Edge users, maybe take a few hits from them. Of course, I've seen every single one of these guys in action and they rarely disappoint. Pretty awesome bunch of Pogeys at any rate.
 
the team looks ok, altough I do see a stealth rock weakness so try not to switch out a lot. You could also add a spinner, like tentacruel and replace grumpig by it (since tentacruel is also a special wall). But else use shadow ball on grumpig. I think super luck is a better option on Honchcrow, and Maybe you should choose either sucker punch or night slash (especially without super luck)
 
oThing is there is no jellyfish in the Chinese zodiac. I use Tentacruel a lot, but since I restricted myself to using only TWEWY brands, I'll have to deal with no Tenta. If I recall correctly, none of the brand namesakes have a decent RS'er; I'll check again, since it's higly recommended.

Also I like Insomnia over Super Luck because I can switch in on oh-so many Brelooms. If I wanted critihax, I'd use Absol.
 
You've got a slight weakness to bug types, as well as flying (ie Yanmega), but lucario takes care of that fairly well.
I could see Rotom H stopping this team once honchkrow is out of the way
 
I can see stealth rock being a weakness to this team but you also wanna watch out for good special sweepers with boltbeam... Once Grumpig is gone, a good LO Starmie with boltbeam could potentially wreak havoc on this team. I know nothing resist boltbeam (with the exception of Laturn) but it still may be something to watch out for...
 
You shouild give Lucario a Focus Sash, so it can survive and set up.
 
I prefer the extra damage that Life Orb gives over Focus Sash. I rarely use Sash on set-up sweepers, and Life Orb can mean a difference between a OHKO and a 2HKO.

Also, I know about the Rock weak and the lack of reisistance in the team, but this is mostly a themed team. I know full well that Rock attacks and Stealth Rock are common in the metagame, and it's just something I'll have to deal with. Besides, Mence can Roost off damage, Gyara is bulky enough, and Honchkrow doesn't care asit uses his HP as ammo.
 
Sorry to come off as harsh, but I really don't need to know that Magnezone and Shedinja also resist BoltBeam (could have left a Visitor Message on his profile instead)

I might as well try to use Flygon (or Garchomp if he's allowed) over Salamence in this team as not only does it fit the zodiac criteria, it also resists Rock attacks:

Flygon @ Choice Scarf
Levitate
Adamant (+Atk, -SAtk)
40 HP/252 Atk/216 Spd
- Outrage
- Earthquake
- Stone Edge
- U-Turn

Typical ScarfGon; enough Spd to outpace +1 base 95s, like Yanmega after 1 a Speed Boost or Scarfed Houndoom/Sharpedo. EdgeQuake needs no introduction; STAB Outrage is always good; U-Turn for scouting.
 
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