Since I'm probably not even going to try the IPGL league, I figured that I might as well post this team up. I just too the best six from the thirteen brands and threw them into a team:
Infernape @ Focus Sash
Blaze
Naive (+Spd, -SDef)
24 Atk/252 SAtk/232 Spd
- Close Combat
- Fire Blast
- Stealth Rock
- Endeavor
Suicide Ape; SRs and then dies, usually along with another Pokémon. Spd EVs allow it to outpace +Spd 105s and neutral Spd 120s. Fire Blast is pretty ridic with the Blaze boost.
Gyarados @ Leftovers
Intimidate
Adamant (+Atk, -SAtk)
152 HP/136 Atk/76 Def/144 Spd
- Waterfall
- Stone Edge
- Taunt
- Dragon Dance
Tauntrados; pretty much my only physically bulky Pokémon out of the team. Y'know the deal with the moveset, so I won't waste my time explaining it. With the EVs stats are 369 HP, allowing it to live through SR five times; 352 Atk, optimizing the boost it gets from a +Atk nature; and 234 Spd, outpacing +Spd 110s after a DD.
Honchkrow @ Life Orb
Insomnia
Naive (+Spd, -SDef)
252 Atk/104 SAtk/152 Spd
- Night Slash
- Superpower
- Heat Wave
- Sucker Punch
MixCrow; I have used this guy ever since Platinum's release, and I do not regret it. Fight/Dark is only resisted by Heracross and Toxicroak, and I doubt they would want to eat a Heat Wave next turn. Heat Wave murders Skarm and Zong, while Sucker Punch hurts like hell with STAB and Life Orb. EVs put Spd at 237, outpacing neutral min Spd 100s, as well as Rampardos (lol). Shame that the pimp bird lost some Spd when he evolved...
Grumpig @ Leftovers
Thick Fat
Bold (+Def, - Atk)
208 HP/252 Def/48 SDef
- Grass Knot/Shadow Ball
- Focus Blast
- Counter
- Calm Mind
CMPiggy; the only true defense I have in the team. Standard CM deal, with Counter to make physicals eat their own attacks. A little toss-up between Grass Knot and Shadow Ball; Grass Knot hits the fatties like TTar, Hippo, and Donphan, while Shadow Ball forms an unresisted type coverage. EVs give it 353 HP, 1 HP above its maximum Lefties number to prevent being KO'd by Sandstorm/Hail.
Lucario @ Life Orb
Steadfast
Adamant (+Atk, -SAtk)
4 HP/252 Atk/252 Spd
- Close Combat
- Crunch
- Extremespeed
- Swords Dance
SDLuke; like Arceus in Ubers, let this guy set up and you'll regret it. Standard fare; no need for explanations
Salamence @ Life Orb
Intimidate
Adamant (+Atk, -SAtk)
172 HP/4 Atk/252 SDef/80 Spd
- Dragon Claw
- Earthquake
- Dragon Dance
- Roost
In-game Salamence.
Just kidding. This guy is a monster that takes Ice Beams and other special attacks and proceeds to sweep anyway. With the EV spread, LOGar never 2HKOs it with Shadow Ball, meaning it can DD and Roost until it can survive the Life Orb damage Dragon Clawing Gengar. Not as powerful as other sets but one of my favorites, along with MixMence.
Infernape @ Focus Sash
Blaze
Naive (+Spd, -SDef)
24 Atk/252 SAtk/232 Spd
- Close Combat
- Fire Blast
- Stealth Rock
- Endeavor
Suicide Ape; SRs and then dies, usually along with another Pokémon. Spd EVs allow it to outpace +Spd 105s and neutral Spd 120s. Fire Blast is pretty ridic with the Blaze boost.
Gyarados @ Leftovers
Intimidate
Adamant (+Atk, -SAtk)
152 HP/136 Atk/76 Def/144 Spd
- Waterfall
- Stone Edge
- Taunt
- Dragon Dance
Tauntrados; pretty much my only physically bulky Pokémon out of the team. Y'know the deal with the moveset, so I won't waste my time explaining it. With the EVs stats are 369 HP, allowing it to live through SR five times; 352 Atk, optimizing the boost it gets from a +Atk nature; and 234 Spd, outpacing +Spd 110s after a DD.
Honchkrow @ Life Orb
Insomnia
Naive (+Spd, -SDef)
252 Atk/104 SAtk/152 Spd
- Night Slash
- Superpower
- Heat Wave
- Sucker Punch
MixCrow; I have used this guy ever since Platinum's release, and I do not regret it. Fight/Dark is only resisted by Heracross and Toxicroak, and I doubt they would want to eat a Heat Wave next turn. Heat Wave murders Skarm and Zong, while Sucker Punch hurts like hell with STAB and Life Orb. EVs put Spd at 237, outpacing neutral min Spd 100s, as well as Rampardos (lol). Shame that the pimp bird lost some Spd when he evolved...
Grumpig @ Leftovers
Thick Fat
Bold (+Def, - Atk)
208 HP/252 Def/48 SDef
- Grass Knot/Shadow Ball
- Focus Blast
- Counter
- Calm Mind
CMPiggy; the only true defense I have in the team. Standard CM deal, with Counter to make physicals eat their own attacks. A little toss-up between Grass Knot and Shadow Ball; Grass Knot hits the fatties like TTar, Hippo, and Donphan, while Shadow Ball forms an unresisted type coverage. EVs give it 353 HP, 1 HP above its maximum Lefties number to prevent being KO'd by Sandstorm/Hail.
Lucario @ Life Orb
Steadfast
Adamant (+Atk, -SAtk)
4 HP/252 Atk/252 Spd
- Close Combat
- Crunch
- Extremespeed
- Swords Dance
SDLuke; like Arceus in Ubers, let this guy set up and you'll regret it. Standard fare; no need for explanations
Salamence @ Life Orb
Intimidate
Adamant (+Atk, -SAtk)
172 HP/4 Atk/252 SDef/80 Spd
- Dragon Claw
- Earthquake
- Dragon Dance
- Roost
In-game Salamence.
Just kidding. This guy is a monster that takes Ice Beams and other special attacks and proceeds to sweep anyway. With the EV spread, LOGar never 2HKOs it with Shadow Ball, meaning it can DD and Roost until it can survive the Life Orb damage Dragon Clawing Gengar. Not as powerful as other sets but one of my favorites, along with MixMence.