Kouzeon
love is on my side
- Joined
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Hello! Bonjour! Hiya papaya! And bienvenidos to “Kouzeon ironmans every Fire Emblem game: a blog,” which is… exactly what it sounds like! Hooray!
Now, you might have a few questions:
Now for a few ground rules:
So! Ready to watch (er, read about) a FE enthusiast with notoriously bad luck risk it all? Of course you are.
The first game is Fire Emblem: Genealogy of the Holy War (FE4)! The first update will come tonight (Jan 6 on CST)!
(edit: fixed grammatical errors)
Now, you might have a few questions:
- Q. “What is an ‘ironman’ in this context?” A. “Ironman” runs are the fan community-given name for a particular kind of Fire Emblem playthrough. In an ironman, the player is NOT allowed to reset the game or “save-scum” (ie reloading an old save file with the intent of redoing an already-completed chapter in the event of mistakes).
- Q. “And what is the point of that, exactly?” A. One of the biggest differences Fire Emblem has from most JRPGs is the permanent death of defeated party members (with the exception of some major characters who instead permanently retire from the battlefield (or if you use Casual mode in modern entries where incapacitated units simply retreat for the remainder of the fight)). Because of this, it’s common practice for players to restart a chapter upon losing any particularly helpful units (or, in some cases, any unit at all). In an ironman, this is completely disallowed; the permanent death mechanic cannot be circumvented and players must continue despite the loss of characters, no matter how useful they might have been or how attached the player was.
- Q. “But is the game beatable if you lose too many units?” A. This is a non-problem in nearly every FE title for 99.99999% of players. To be blunt, if somebody’s army has suffered so many losses the game becomes softlocked, this indicates poor strategizing on the player’s end and/or nigh impossibly bad luck (FOR THE MOST PART — some entries are more punishing than others, some early-games are more grueling than others. and this is before taking high-difficulty modes into account).
- Q. “What if YOU become softlocked, though?” A. Unless the RNG is particularly spiteful, I probably did it to myself and accordingly will take the L. I have, in the past, been able to bounce back from seemingly hopeless situations, but in the event that I truly deem a playthrough to have been rendered unviable, I will abandon it. The odds of this happening are not high, though.
- Q. “And you’re seriously playing all of them like this?” A. Yes, I am seriously playing all of them like this.
Now for a few ground rules:
- A game’s difficulty level will be set to the highest difficulty I have previously beat the game on. (For most applicable games, this is Hard.)
- After much deliberation, it has been decided that mechanics such as Mila’s Turnwheel, Divine Pulse, etc. can be used as their respective games were designed with them in mind. I cannot, of course, save-scum to regain uses of such mechanics if I run out.
- EXP grinding, paralogues, and other extra maps are allowed, but such optional maps are not “freebies.” Dead units remain dead whether or not they died during a main story chapter.
- No cheats, mods, or any sort of third-person interference with the game is allowed with the lone exceptions of fan translations (for FE1-6 and 12). Console-faithful emulation will be used for games pre-FE13 (much as I wish this wasn’t necessary, I have neither a Famicom/Super Famicon (or the limited-release official translation of FE1) nor the money to spend on Tellius physical copies nor the ability to read Japanese).
- Upon receiving a Game Over, I can retry the chapter from the beginning. Midchapter saves are ONLY to be used when directly resuming a playthrough after a break and cannot be used to circumvent the anti-save-scumming rule. (Such saves will be used mostly in games with long chapters such as FE4 when I can’t complete a whole map in one sitting.)
- Once the difficulty is set, it cannot be altered.
- BS, TMS, Heroes, and Shadows will not be included in this saga.
- Playthrough updates will be posted at the end of each chapter. I will try to play a bit each day, but I only have so much free time and cannot guarantee constant posts. Additionally, when I have extra time on my hands and play more than one chapter in a sitting, a given update might include multiple chapters. At least for the time being, expect updates to come every few days and contain one chapter each.
- A schedule with the current game being played along with the next two games in the queue will be included at the end of this post and the beginning of every update. The queue is subject to change at any time.
- All spoilers for all games will be unmarked! Series newcomers, proceed with caution!
So! Ready to watch (er, read about) a FE enthusiast with notoriously bad luck risk it all? Of course you are.
The first game is Fire Emblem: Genealogy of the Holy War (FE4)! The first update will come tonight (Jan 6 on CST)!
1. Fire Emblem: Genealogy of the Holy War (FE4)
2. Fire Emblem: Path of Radiance (FE9)
3. Fire Emblem Awakening (FE13)
2. Fire Emblem: Path of Radiance (FE9)
3. Fire Emblem Awakening (FE13)
(edit: fixed grammatical errors)
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