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I’m really enamored with the sorts of, like, quasi-spaces that crop up in the games from time to time, places that ostensibly exist but are not properly accessible, explorable, or interactive in the “standard” overworld sense. Spaces we aren’t really permitted to linger in overlong or engage with normally.
I’m not really talking about out of bounds or glitch areas, though they certainly evoke some of the same feelings, moreover stuff like HGSS’s PokéWalker Courses or Gen V’s Entralink or Pokémon Dream World. Spaces that “exist” and we get to interact with and explore in some capacity, but through a lens or in a way that prevents them from feeling properly “known” or “real” like the concrete, understood design of the primary overworld maps.
Spaces like this really delight my imagination, I get to wondering about what they might be like if we were permitted to see more of them, or do more with them and it makes me wonder if they feel as mysterious in-universe to our characters as they do to us on the outside.
Do you have any thoughts or feelings on this subject? Any favorite examples of this type of space in the games? Ones that you really really wished you got to see more of? Ones you have headcanons or theories about?
Did I forget or neglect to mention any?
Please discuss!
I’m not really talking about out of bounds or glitch areas, though they certainly evoke some of the same feelings, moreover stuff like HGSS’s PokéWalker Courses or Gen V’s Entralink or Pokémon Dream World. Spaces that “exist” and we get to interact with and explore in some capacity, but through a lens or in a way that prevents them from feeling properly “known” or “real” like the concrete, understood design of the primary overworld maps.
Spaces like this really delight my imagination, I get to wondering about what they might be like if we were permitted to see more of them, or do more with them and it makes me wonder if they feel as mysterious in-universe to our characters as they do to us on the outside.
Do you have any thoughts or feelings on this subject? Any favorite examples of this type of space in the games? Ones that you really really wished you got to see more of? Ones you have headcanons or theories about?
Did I forget or neglect to mention any?
Please discuss!
