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LT's Brainstorming Blog

@Greninjaman @InfiniteBakuphoon @Catz @Funnylion @prog rocker @Dogz @Viridian Beedrill @RichestAirPirate

Revisiting Generation 3 (a quick update playing through LG again)

After picking up LG from the eShop for Pokemon Day, it's been great fun revisiting Gen 3, with its pluses and minuses:

--I now have a new appreciation for the Exp. Share after going back to grinding a lot
--Battles were more challenging back then
--I have noticed they sped up the force floors in the Team Rocket hideout in Celadon
--I'm mostly going off of memory, but I have looked plenty of stuff up trying to refresh myself

At the moment, I am exploring Pokemon Tower:

--Rei the Vulpix (training)
--Terra the Sandshrew
--Wings the Butterfree
--Lita the wonder Pikachu
--Mina the Pidgeot
--Brenna the Wartortle
 
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I've been playing firered and can most certainly agree with you on the exp share point. I just barely got out of Cerulean Gym by leech seed stalling because my Ivysaur was the only one somewhat matching Misty's Starmie's level (even so I was still underleveled...)
 
I personally think that the old games having a noticeable level gap that you might feel compelled to shrink down is a small flaw. Grinding your team up for the elite 4 is not fun, it's annoying and repetitive. That was especially true for my playthrough of Fire Red. And unlike Sinnoh trainers, which do get stronger teams on VS Seeker rematches, FRLG trainers don't really get stronger teams until you become champion. Or at least, the trainers that do get stronger teams, don't get strong enough to provide that much meaningful EXP.

On the plus side, they are good for getting money.
 
@Greninjaman @InfiniteBakuphoon @Catz @Funnylion @prog rocker @Dogz @Viridian Beedrill @RichestAirPirate

About The Songs of Wandering Gods (inspired by Agents of the Four Seasons and Final Fantasy)

In a fantastic Waku in a Pokeworld far from the one we know, four gods sang the elements of earth, fire, wind and water into existence, creating the world and all life within it. But little did the gods know, that as soon as they returned to heaven, the demon king Yami would look upon their new world with jealousy.

Yami rallied his demon armies, and devastated the fledgling world with shadows. The winds faded, the waters began drying up, the earth decayed, and even the fire of hope began to fade in the people's hearts. But the seer Natsume offered a prophecy of hope--"In the darkest hour of the night, the four gods will return, and use their sacred song to restore the rule of light."

Many waited for the gods to return--but they didn't look like what they expected. They appeared human, just like them.

The god of Earth took the form of Takeshi, a young man supposedly from Silver Village in the mountains whose skill with the harp belied a master archer.

The god of Fire took the form of Satoshi, a young man supposedly from Pure White Village whose courage and heart rivaled a phoenix.

The goddess of Wind took the form of Serena, a young woman supposedly from Pure White Village who had spent time traveling. But when she was home, she and Satoshi were never far apart, much like the wind fans flames.

The goddess of Water took the form of Kasumi, a young warrior supposedly from Azure Town, a port town famous for its many water features and fountains. But when mortals were in danger, she struck like a dragon's fury.

Together, the four gods embarked on a long journey across Waku, to defeat Yami once and for all, and fulfill Natsume's prophecy...
 
@Greninjaman @InfiniteBakuphoon @Catz @Funnylion @prog rocker @Dogz @Viridian Beedrill @RichestAirPirate

Aura Guardian Fantasy Idea (inspired by aura guardian lore of movie 8)

In a region not far from Kanto's northern border, tales are told of people that can manipulate the very aura of living things--what many call "magic". These Aura guardians, as these people are called, make their living traveling around their homeland, keeping the peace and protecting the people and Pokemon from rogue Pokemon, monsters, and other troublemakers.

Our story concerns four best friends who are known in the High Lodge at the capital of Rota as the "Guardians of Music"--so named because they disguise themselves as minstrels to track their target--and the target is often unaware of their true nature until it is too late.

The four members of the Guardians of Music have a few unspoken rules among each other:

--Do not reveal yourself as an Aura guardian to anyone you do not know well. Only those at the High Lodge, and trusted allies, know what you truly are. To anyone else, you are traveling minstrels, colorful costumes and all.

--Only use your ability to protect yourself, innocents, and property. Don't use your power on frivolous duels. If challenged to any manner of duel, only accept if a fellow member or innocent is at stake, or some other dire circumstance. If asked to compete in a tournament, donate any prize you cannot use to the less fortunate.

--Know your limits--if an opponent is too strong, or you are in immediate danger, it is okay, and welcome, to run and fight another day.

Together, the four Guardians of Music--Ash, the Song of the Phoenix, Misty, the Song of the Dragon, Brock, the song of the Raikou, and Serena, the Song of the Delphox--travel around the unnamed region--and every job is a new surprise!
 
@Greninjaman @InfiniteBakuphoon @Catz @Funnylion @prog rocker @Dogz @Viridian Beedrill @RichestAirPirate

Two Possible Ideas (one a reboot of a long dormant collection, and one a fun idea inspired by @kintsugi)

Idea A: A reboot of a Pokemonized folktale collection, set around the frame of the group around the campfire somewhere in Kanto. Would include tales that reflect what has come out since the collection's last iteration (Sword/Shield era, so this would include SV and possibly Wi/Wa lore, when we do get more Wi/Wa info.)

Idea B: (inspired by @kintsugi)--a slice of life traveling adventure around ancient Waku (my Poke-Japan)--no battles, no save the world--just a fun little travelogue in a certain corner of the Pokeworld.

Which idea would you want to see more? Or would you want to see both?
 
@Greninjaman @InfiniteBakuphoon @Catz @Funnylion @prog rocker @Dogz @Viridian Beedrill @RichestAirPirate

Two Possible Ideas (one a reboot of a long dormant collection, and one a fun idea inspired by @kintsugi)

Idea A: A reboot of a Pokemonized folktale collection, set around the frame of the group around the campfire somewhere in Kanto. Would include tales that reflect what has come out since the collection's last iteration (Sword/Shield era, so this would include SV and possibly Wi/Wa lore, when we do get more Wi/Wa info.)

Idea B: (inspired by @kintsugi)--a slice of life traveling adventure around ancient Waku (my Poke-Japan)--no battles, no save the world--just a fun little travelogue in a certain corner of the Pokeworld.

Which idea would you want to see more? Or would you want to see both?
Oooooh.
Both sound really cool!
 
@Greninjaman @InfiniteBakuphoon @Catz @Funnylion @prog rocker @Dogz @Viridian Beedrill @RichestAirPirate

About The Journey of the Rouge and Jaune (inspired by The Adventures of Elliot: The Millennium Tales)

Everyone knows about how Ash and Serena defeated Team Flare and saved Kalos, then did it again alongside Team MZ five years later. But what many do not know as that the seeds of those battles were planted long ago--even long before the ancient superweapon was even a twinkle in AZ's eye, when ancient incarnations of Ash and Serena sought out to find sacred pearls in an attempt to find out if a well known legend was true.

According to the legend, Diancie was a sacred Pokemon to the ancient Kalosians, and many left pearls for her in majestic underground temples. But at the time our tale begins, many of these temples have long since fallen into ruin. Some brave these ruins for riches and glory, but to bowmage Ash and runeblade Serena, the ruins hold the answers to a question they have wondered for years--why did the ancient Kalosians see Diancie as sacred, and could her divine power be used again should the world fall into peril?

Little do these heroes know, the answer to those questions will have great implications to their modern day counterparts....
 
@Greninjaman @InfiniteBakuphoon @Catz @Funnylion @prog rocker @Dogz @Viridian Beedrill @RichestAirPirate

The Secret Infini-mart (a fun drabble exploring just what is in Brock's bag)

"How much further do we have to go?" Ash sighed as he, Misty, Brock, and Serena walked along the road. It was a hot summer day, and Misty had invited the group to the city's annual fireworks festival.

"We've got a ways to go, but I could stand a drink myself..." Misty agreed, fanning herself with a book.

"Let's stop and rest for now..." Brock suggested. "Anyone need a drink?"

"Just some water's fine..." Misty assured Brock.

"I could go for an ice cold Fizzo right now..." Ash sighed, fanning Tintri with one of his many comic books.

"Oragine! I always loved Oragine when I was in Kalos!" Serena requested. "They say to always shake the Oragine bottle before you drink it."

"I do remember trying that on our Kalos trip..." Ash remembered as Brock went to work digging through his bag for the requested drinks...

---------

Inside a massive dimension inside Brock's bag, a massive convenience store filled with drinks, snacks, small meals, treats, and souvenirs seemed to stretch forever in all directions. Even though the happy Watchog mascot in stereotypical angler's gear smiled at the entrance, no customers were inside, and no staff seemed to be present, unless you counted the shadows of invisible staff members sweeping the floor, restocking items, or tending to unseen customers.

As Brock's hand materialized in the infinite convenience store, he knew exactly where to go to find the others' drinks--a Fizzo from the promotional cooler up front, a cold water bottle from the water cooler near a rack of T-shirts depicting the Watchog mascot, and an Oragine bottle from a cooler filled with exotic sodas from around the Pokeworld marked "Taste the World!"

Once he had all three drinks, Brock scanned the items, and his hand returned to the real world with the drinks as a register happily beeped PAID...

---------

"Thanks, Brock!" Ash opened the can of Fizzo and look a long drink. Misty gratefully sipped some water under the shade of a tree, and Serena gently shook the Oragine bottle before opening it with a soft fizz. Brock just smiled--he had lovingly curated the Infini-mart, so it would always be there to give someone a drink, a snack, a treat, or small meal when they needed it most...
 
Just got back from visiting family out of state. We stopped at a Buc-ee's going both there and back, and the recentness made this even funnier. I love the idea of Brock secretly having a pocket dimension convenience store worthy of an SCP entry stashed away in his bag.
 
Ironically, I have a Buc-ee's that's 10 minutes away from my university campus.

I love the idea of Brock having this MASSIVE convenience store dimension in his bag. It makes sense considering Pokémon Trainers tend to fit an awful lot of items in their bags.
 
@Viridian Beedrill @RichestAirPirate

This started as random brainstorming, and eventually I had to take the question of "Just WHAT is in Brock's bag?" to its logical extreme. If this were real, the convenience store dimension would mirror what such a place would look like in the target country.
 
@Viridian Beedrill @RichestAirPirate

This started as random brainstorming, and eventually I had to take the question of "Just WHAT is in Brock's bag?" to its logical extreme. If this were real, the convenience store dimension would mirror what such a place would look like in the target country.
I feel like in real life, there is no way Brock would be able to carry all that stuff in one bag.
 
@Greninjaman @InfiniteBakuphoon @Catz @Funnylion @prog rocker @Dogz @Viridian Beedrill @RichestAirPirate

An Explosive Show (some fun fantasy drabble based on a Looney Tunes gag)

"I think we lost them..." Serena wheezed as she emerged into a small underground room beneath the streets of the village.

"Well, we weren't the ones that dropped a potion of fire and destroyed a cart..." Misty sighed, more annoyed than relieved. "That's the thing with goblins--even though it was their fault, they blame mishaps on the first thing they see!"

"Well, as far as I know, our goblin friend probably won't be able to find us down here." Brock assured the group, spreading his elegant purple cape out over what used to be a lampstand.

"Is my mandolin okay?" Ash asked Serena. "We were on the run for a minute or two..."

"Both yours and mine are none the worse for wear." Serena assured him. "You'd have to really be strumming for anyone to hear you down here."

Ash nodded, then started tuning his red-brown instrument, just as Serena had showed him. Once sure he was in tune, he tried practicing what few chords he knew.

After a few repetitions of his chord progression, Ash decided to do something risky--sing.

"Oh, there ain't no place like a hole in the ground, a hole in the ground, a hole in the ground; there ain't no place like a hole in the ground, with some big, bad goons just a floatin' around!" he belted out over his easy progression. Misty wasn't sure what to make of Ash's sudden performance, but the dark look on her face signaled she was debating shoving him in the earth of their hiding spot, mandolin and all.

---------

Meanwhile, Ash's song drifted out from the hole and up into the sky, where a goblin and his ogre lackey were passing over the hole in their blimp. "Dat's da voice of one of da hoomins!" the goblin grinned. "Did you remember it?"

"Here it is, Boss!" The ogre lugged a massive round explosive to his tiny companion's side--once lit, the huge bomb would likely destroy even a well armored bunker.

The goblin sneered as he lit the bomb. "Bye-bye, hoomins! Now I have my revenge for you destroying my cart!"

With that, the lit bomb fell down towards the group's hidey hole...

---------

"...there ain't no place like a hole in the ground, a hole in the ground, a hole in the ground; there ain't no place like a hole in the ground, with some big, bad goons just a floatin' around!" Ash continued his performance, oblivious to the lit bomb that fell down the entryway, bounced on Brock's cape, and went back up again! "There ain't no place like a hole in the ground, a hole in the ground, a hole in the ground; there ain't no place like a hole in the ground, with some big, bad goons just a floatin' around!"

A boom far off in the distance finally stopped his enthusiastic show. "What was that?"

"Well, while you were busy singing about how great holes in the ground are, a goblin bomb fell down the entryway, then somehow bounced back up out of here thanks to Brock's cape!" Misty explained.

"What probably happened was my cape and the lampstand created a sort of trampoline--which would be more than enough power to bounce something out of here and back up to whoever may have launched an explosive." Brock explained.

"Although, can we sing something that's NOT about a hole in the ground?" Serena suggested, making everyone laugh, including Ash...
 
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