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Megaman X: the real front line [REGISTRATION]

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Foxxy Loveshakes

Dance hard techno
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The Megaman universe is a fascinating one. As I play through the first 4 (the only good ones), I saw that there's a lot of unanswered questions. In this RP, I intend on answering a few of those questions, namely what the other maverick hunters do while Megaman and Zero aren't around.

So here's the plot:
The year is 21XX, shortly after the events of megaman X1, and an outbreak of Mavericks have forced the creation of the Maverick Hunter organization. Led by Megaman X and Zero, the maverick hunters successfully fought off Sigma and his forces, at the cost of many, many lives. it's been years now, and things are finally starting to get back to normal, that is, until it is discovered that Mavericks are forming an uprising. again.

The hero of this story, Megaman X, is a lazy bastard. before he even hits the front lines, the other reploids on the force have to explore problem areas and clear a path to the area leader. That's right, it's up to people like biker bob (in the megaman x2 intro) to seal off the maverick leaders.

Mavericks have the task of hindering the progress of the hunters, and even though we know how the game ends, this RP could go either way. Don't think that you're disadvantaged, though, because Mavericks are awarded an extra 15 upgrade points.

I will be leading both sides, at least until I see people to fill in the hierarchy of both the mavericks and the hunters, and will be hosting events regularly.


This is where you come in
You can fight alongside the greatest heroes of our time, as a Maverick hunter.
You can serve Sigma in his attempt to conquer the world as a Maverick.
Or you can serve on the frontlines of either side as a Mechanoloid.

And this is where the fun starts
The best part about this RP is the character customization. To start the process, you must choose a body type. you can be either a Reploid or a mechanoloid, humans have no place in this war.

The points system.
the creation of a character requires careful management of points. You get 50 points to start. Mechanoloids don't have to worry about this. Only Reploids get points. Upgrades, skills, weapons and accessories cost points, so watch your spending. You get the opportunity to make extra points later in the skills section.

Mechanoloids
Mass produced, Mechanoloids have very limited features and low armor. They die quickly, and lack the free will of a Reploid. Regardless, for the sake of depth, I have decided to make this an option. By the way, these are the little robots you would shoot past with no problem in the game. Seriously, why you would choose this is beyond me.

Mechanoloids have the option of flying, being grounded, or being completely stationary. You get one main weapon, subject to my appproval, and the only real benefit, i guess, is that you get lots of chances to live. Like, seriously, I'll allow 6 lives per mission. I just want to see if anyone can pull this off. Keep in mind that, unless you're an opportunist, you aren't gonna get to kill any reploids. Sadly, you don't get skills as a Mechanoloid

Reploids
Self aware, and capable of human thought and emotion. The pinnacle of modern technology, and are subject to infinite customization. So much so that I've created a points system for creating a reploid.

First, choose your class. Reploid bodies fall under classes that define their general purpose, and you have a few choices.

Scout class
The most mobile class. A light frame will obviously allow for incredible speed and jump height, at the cost of armor. Think "glass cannon", but keep in mind that scouts aren't usually afforded the strong weapons other classes are. Most suited for scouting, espionage, you know the drill.

Tank class
Most armor, most power, least mobility. You're not gonna be dodging any attacks, that's all I'm saying.

Ranger class
Absolutely no armor, with limited close range abilities. average mobility, and are most concerned with stealth technology. Seriously. even a Mechanoloid can hurt you good. Best keep out of sight and rely on your awesome rifle/buster/what have you. Long range specialists.

Knight class
The balanced class. Average mobility, armor, and power.

Skills
Got that figured out? Great! Now pick a skillset. Much like the perk system in call of duty, skills allow your character a variety of abilities and knowledge that can turn the tides of a battle. Skills are not cheap though, and have ranks to reflect your character's skill in that, well, skill. You can make your own skills, don't feel like you're locked into my inventions, but i'll have to approve of your choices. (point costs are in parenthesis)

Medical aptitude- 3 Ranks
This is the first aid for reploids skill. You'll be able to help out your wounded allies with the first rank, and you should be able to perform emergency care for yourself with rank 2. Rank 3 is for life saving operations and internal core repair. You'll need a set of medical tools at hand to be able to use this skill on the front lines, and varies in usefulness depending on your skill rank. Rank 1 gets band-aids, while rank 3 gets surgical equipment. Rank costs: 1 (5), 2 (10), 3 (15)

Light Feet- (10)
Your character is faster than other reploids in it's class. This doesn't, however, make your character fast enough to outrun characters in faster classes than it.

Eagle Eye- 3 ranks
your character has enhanced optics that can afford it better vision than your average reploid. rank 1 simply gives a zoom lens, rank 2 gives limited thermal vision, and rank 3 can see characters in stealth at a certain distance. Rank costs 1 (5), 2 (15), 3 (20)

Hand to hand- 3 ranks
Your character has skills in fighting past your simple "punch" or "kick". Rank 1 allows for the knowledge of a martial art, rank 2 allows for mastery in that martial art, and rank 3 gives the ability to incorporate close combat specialization for characters. Rank costs 1 (5), 2 (10), 3 (15)

Weapon expertise- 3 ranks
Your character has experience with any one weapon of your choice. Rank 1 gives general knowledge, rank 2 gives mastery, rank 3 gives an added feature to whatever weapon (subject to my approval; your choice). Rank costs 1 (5), 2 (10), 3 (30)

Powerhouse- (10)
Your character is afforded increased physical strength.

Lock-On- (15)
your character's ranged attacks have improved targeting, allowing you to hit targets at longer distances more easily, and letting slower characters hit faster targets.

Armored to the teeth- (10)
Your character has improved armor plating, enough to bring it's armor rating up a class. which by the way goes from Tank>Knight>Interceptor>Ranger. Tanks can become some sort of super tanks. heheh..

Lightning reflexes- (25)
Your character is extremely alert and can respond to external stimuli within milliseconds. this includes movement, targeting, firing speeds, and dodging ability.

Daredevil- (15)
Your character is given enhanced mobility, including jump height and flexibility. You can dodge projectiles and attacks more easily than others.

Dual Wield- (20)
your character can use more than one sabre in combat.

Determination- (15)
your character has the steadfastness to withstand abuse past critical levels. This allows you to fire off rounds even when incapacitated.

Second Wind- (20)
Your character can spontaneously regain it's strength in battle, allowing for extended fights without the need for repairs. Note that this doesn't mean you'll be recovering from wounds or gaining any actual energy, it's sort of a mental thing



Now for something completely different!


you may be wondering how you can get good perks without sacrificing armor upgrades and features. that's why I've included the option to pile on some hinerances. These are, again, not lmited to my ideas, so feel free to make your own for extra points.

Malfunction- 3 ranks
Your character has some mechanical flaw that can vary by rank. Rank 1 is perhaps some occsasional glitch, Rank 2 is perhaps a missing feature, and Rank 3 runs the risk of catastrophic failure. Rank bonuses- 1 (+10), 2 (+20), 3 (+30)

Physically weak- (+25)
Your reploids lacks the brute strength to do some more intense tasks that other reploids could do easily. for the sake of this RP, if a normal Reploid could lift a car, your character would only be able to lift a motorcycle. cannot be used in combination with powerhouse, duh.

Missing Limb- (+30)
Your Reploid has at some point lost something important. not a finger, but a whole arm. or a leg. I don't know how you'd make it work in and RP setting, but it's an option.

Weapon naivete- (+25)
Your character is not experienced with use of their weapon of choice. Obviously, you can't use this perk in combination with weapon expertise.

Combat inexperience- (+15)
perhaps your character just joined the force? you don't know what you're doing and it shows.

Pacifist- (+15)
Your character is capable of mercy, a mistake that can get you killed.

Absent-minded- (+15)
Your character occasionally forgets critical mission details.

Vanity- (+10)
your character likes that it looks good.


Now your character's weapons
In this RP, your character can have (as a primary weapon) either a buster, or a sabre. Busters and sabres are extremely customizable, so be creative.

Busters
Your character is not megaman X. you get up to a maximum of 2 charge settings, and even a tank's buster wouldn't be able to harm an area boss. Busters must be ranked on their power, fire rate and charge speed, and you don't necesarily have to have any charge settings. your buster's stats must be within reason, and cannot exceed 9 points.

Example,
"The example buster"
2 charge settings
3/5 speed
3/5 power
2/5 charge speed
Sabres
Your character is not Zero. You don't get fancy blade techniques, you can't slash through a mechanoloid. Your sabre can, however, vary in length, blade color, you can dual wield, and you have the benefit of being able to deflect projectiles. Your sabres are ranked in weight, which indicate speed and power. heavier blades- more damage, less speed. There are 5 sabre speeds, 1 being fastest and 5 being heaviest.

Example
"the example sabre"
speed rating 3

Secondary weapons
In this RP, I will allow up to 2 secondary weapons at the cost of 25 points each. These include knives, pistols, perhaps a glove that enhances hand to hand combat, be creative! all are subject to my approval.

Accesories and upgrades
Despite what you might think, you can STILL be EVEN MORE unique! I'll allow 2 free accesories or upgrades, and subsequent ones will cost 25 points. These range from cloaking devices, the ability to dash/air dash, energy capsules, jetpacks, you name it! Keep these within reason, you can't expect to be flying around all day, there are limitations.

Special abilities
This is gonna need some explination. You can have 3 special abilities, which can be passive or active, and must be kept within reason. You're not gonna get away with any godmoding, so just use your best judgement. Maybe your character has a special technique? maybe your character can fire a special beam? who knows. include some sort of limitation or repricussion if you want your character in for sure. active abilities can only be used once per mission, and you can't use it for 2missions after you've used it. you can't use active abilities until your character has succesfully completed at least 1 mission.

"example ability" (active)
example man can fire a huge lazer at the cost of not being able to fire his buster for 5 minutes. this lazer cannot penetrate thick walls, and could possibly cause example man to take some core damage.

The application!
Finally, after doing all that reading, you can assemble your app.

Name:

Faction: (hunter,maverick)
Type: (reploid, mechanoloid)
Class:
Flaws:
Skills:
Weapons: (primary, then any secondaries)
Accesories:
Upgrades:
Special abilities:

Character background: (personal history)
Appearance:
Personality:




WHEW! I'm gonna be posting my own App to serve as a sort of guideline soon :D
 
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Name: Swordsman

Faction: Hunter

Type: Reploid

Class: Knight

Skills:
Weapon Expertise (3): He's mastered his sabre, and can thus alter it's length, width, and weight at will.
Daredevil
Powerhouse
Light Feet

Flaws:
Absentmindedness

Weapon:
Nethack (Sabre): It's normally four feet long, blue, and eight inches wide.
Weight: Varies, see weapon expertise.

Special Abilities:
The Force (Active): Swords can use telekinesis to move objects around. However, if he does it for more tgan five seconds, he faints.
Jump (Active): Swords can teleport about 10 feet once every few seconds.
Regenerate (Passive): Swords has a healing factor that lets him recover from injuries extremely fast, and even regenerate lost limbs.

Accesories/Upgrades: Can float a few inches above the ground, and can hover in midair for a few seconds too. This also let's him do a double jump.

Background: Swords wzs built by an eccentric antique shop own3r to combat the maverics. Unfortunately, before he could get around to building swords, he was killed by the Maverick menace, leaving the task to his son, Bob the Janitor. Bob, while fairly clever, wasn't quite as good at robotics as his father, thus Swords' absentmindedness.

Appearance: mmii.info/icons/-Absolute-/ff_8-bitTheater-fi...

Personality: Swordsman (Or just 'Swords') has only one goal: To become the strongest warrior ever. He fights for the hunters only because he can kill the Mavs with a clear conscience. On the other hand, he's extremely loyal to his friends, and will never stop fighting.
 
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Name: Lauren Hunter

Faction: Maverick Hunter
Type: Reploid
Class: Scout

Flaws:
Lauren is physically weak, and has only recently joined the Maverick Hunters. she is plagued by combat inexperience, absent mindedness, and she hasn't got the heart to kill on demand. In addition to that, her transformation from secretary to fighting reploid has caused her buster to occasionally not fire. this glitch is often temporary, however, and she can fire again within a few attempts.
(combat inexperience, absent mindedness, physically weak, pacifist, malfunction rank 1)
+105 points

Skills:
medical aptitude rank 2, hand to hand rank 3, daredevil, weapon expertise rank 3, lightning reflexes, light feet
-105
Weapons:
"shooting star" buster
2 charge settings, burst fire and single shot
4/5 speed
2/5 power
3/5 charge speed

her first charge has your standard piercing ability, while her second charge has an added EMP effect that can incapacitate opposing reploids temporarily (weapon expertise)

secondary 1- stealth blade. easily concealed laser knife used in close combat or silent encounters
-25

Accesories: none

Upgrades:
Rabbit complex armor (1)
she has been given a design based on a rabbit, giving her improved reaction time, jump height, and running speed.

emergency acceleration system (DASH) (2)
her armor has been given a system similar to the one used by Megaman X himself. her dash length and speed aren't quite up to par with his, but she can achieve faster acceleration, which allows her to dodge attacks and put her out of tough situations quite effectively.

Second wind (3) -25
Lauren has the ability to shield herself from projectiles by emitting a barrier not much larger than herself. she can't deflect subsequent shots, however, and she can't deflect a shot from a buster rated 4 or higher. This was implemented on account of her relative frailty, and is no way intended to be used often. overuse of the barrier causes irreparable core damage. She can actually use this barrier to parry saber attacks, but only if they're under a weight rating of 3


Special abilities:

Buster overcharge wave: her buster isn't strong enough to damage heavily armored enemies, and often finds her shots bouncing off. not even her second charge blast can penetrate the armor of a tank class reploid. As a last ditch effort, Lauren can charge her buster past factory recommended levels to inflict heavy damage at the cost of her buster to not be able to charge at all for 2 hours.

Energy crush: Lauren can cause a devastating wave of energy to emit from her core in dire situations, use of this ability will shut down all of her weapon systems for the rest of the mission. This wave has the power to seriously cripple foes within the radius of approximately 12 feet, rendering their weapon systems useless as well. the only way it could kill was if you were within 3 feet.

Divine Plea: If Lauren finds herself in a desperate enough situation, her core can absorb visible light waves and restore her strength. use of this ability allows her 3 minutes of incredible movement speed, but causes her entire system to shut down. think "berserker mode", but with really cool translucent wings that appear on her back :D

Character background: Lauren was created by a small, mom and pop manufacturing company called Shell labs, and though she was the only model ever produced, she was so advanced in her ability to "relate" to people, she was all the fledgling company needed to strike it rich.

Lauren was built for small service desk tasks, such as answering phones, giving presentations, etc. the key to her success was the fact that upon creation, she was pre-packaged with a series of false memories to simulate humanity within her. she was purchased by Spark Mandrill and put to work at the electric plant. her stories of her first kiss, her first bike ride, and apparently, her first birthday, charmed everyone she worked with, quickly leading her up the corporate ladder until she was Mandrill's personal secretary. Mandrill was so fond of Lauren's energetic personality that he bestowed upon her a bounty of combat upgrades and training,all customized to fit her to the tee. after the sigma virus outbreak of 20XX, however, Lauren's heaven quickly became hell, and after witnessing the deaths of many of her friends and narrowly escaping the destroyed electric plant, she put her sorrow to work, joining the Maverick Hunter forces.

Appearance:
here you go
Lauren's armor is Royal blue with Navy Blue accents and a form fitting lavender body suit underneath. Her hair is Brown, extends only a bit past her shoulders, and wears a metallic hair band that connects her 2 earpieces, coupled with long, metal rabbit ears.

Personality:
Lauren is very organized and at times very polite. Always kind and compassionate, she works very well in a team, but as a determined, revenge seeking combat reploid, Lauren is very formidable in solo situations. She's always on the lookout for things to add meaning to her life based on lies, and can lose herself for weeks in a new cause, book, or even another person. Quiet and contemplative, yet amicable and cheery, Lauren doesn't have trouble making friends, or disposing of her enemies.
 
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Awesome. Here goes.

Name: Ace Bryant
Faction: Maverick Hunter
Class: Scout
Flaws: Absentmindedness, Pacifist (+30)
Skills: Eagle Eye 3 (-20), Daredevil (-15), Hand to Hand 3 (-15), Weapon Expertise 1 (-5) (for Saber)

Primary Weapon:

Black Powder Saber - Speed 2

This saber is a long, thin energy blade that Ace uses to attack with great speed.

Secondary Weapon (-25): Quickshot Pistol

This pistol is a small pistol, but its size is misleading. This small, derringer sized pistol has two things that make it deadly. The first is that it has a scope that flips out from the top of the gun if Ace needs it. The second is that it fires incredibly rapidly, making this pistol perfect for cover fire.

Upgrades:

1. Air Dash - This airdash, which works similar to Megaman X's (from 3, but not as quick or as ranged as his), allows Ace to boost himself in any direction while he is in the air.

2. Cloaking Device - This cloaking device allows Ace to make himself invisible to all forms of detection as long as he stays still, allowing him to wait for and ambush a target.


Special Abilities:

1. Silent Strike: This ability allows Ace to run his air dash silently to sneak up on a foe. His saber is powered up as well. The drawback to this ability is that it overheats his dash upgrade and prevents Ace from using his Air Dash until the engines cool down.

2. Eviscerate: This ability increases the power of Ace's saber for a short period of time. When he activates this ability, his blade glows red on the edges. The drawback of this ability is that the added power in the blade slows Ace down, leaving him open to a crushing blow.

3. Assassin's Last Stand: This ability is, as the title would indicate, Ace's last stand. When Ace activates this ability, he overcharges all of his functions, boosting his speed and saber power for up to two minutes. The drawback is that his saber dies from the exertion and he can't move until his entire system cools down. He is left helpless.

Appearance: Ace is a reploid who was clearly built for one purpose - that being to get into places that he shouldn't have access to. He is thin and lean and has slightly longer limbs than the average reploid. His armor is mostly white with red and black highlights. Over his right eye is a small green LCD screen that flips into place when Ace needs it.

Background: Ace was built by a corrupt programmer whose main source of income was stealing other people's ideas. The only well built and well programmed reploid that the man ever built was Ace. For a long time, Ace never really thought about what he was doing, simply doing what he was told. But eventually Ace slipped up and was caught in the act by a famous Maverick Hunter: Megaman X. X showed mercy and brought Ace in (instead of blowing him to pieces).

In his jail cell, Ace thought a lot about his calling and he eventually realized that he could do good things with his breaking and entering talents. He then became a Maverick Hunter.


Personality: Ace is not what you would expect out of a reploid built to be a perfect thief. He is playful, a bit of a rebel, and he is generous. He never hesitates to help a reploid in need, and he will show mercy to his enemies at times.
 
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My sign-up's done.
I have a few requests. first, I need you to create your 3 abilities. If I didn't mention it before, they're mandatory. another thing is that I think you could do a bit more with the character background, but that's just if you want to. create your 3 abilities and you're in

same goes for you, HiPS :3
 
Can my guy be a major villain?

Name: Disarray

Type: Mechanoloid(s)

Faction: Maverick

Class: Varies based on form.

Ability: Technically, at this point, Disarray isn't so much a Mechaloid as a bunch of them. Like, 10,000 of them. And one reploid that gives him artificial intelligence. He has the benefit of being a walking nanobot factory, able to break down machines, turn the parts into nanomachines, and store them in a dimensional pocket until he needs them, since he uses them to alter his shape.

Weapon: Depends on his form.

Appearence: Varies, normally appears as a silhouette of a man made up of static electricity, with two holes made up of thin, white, thin concentric circles for eyes, and a pale, crescent shaped grin for a mouth. His actual form is a small metal orb with a single blue panel, which is what allows him to control nanomachines, as well as his mind.

Background: Originally, Disarray was built do he could help people, by finding and breaking down junk, then turning it in to nanobots for the benefit of the people. He hovered through the streets, 'eating' garbage, then using the nanobots to build machines for people. But one day, in the street, he found a reploid, broken, battered, having fought one too many mechanoloids. After breaking it down, he found he had absorbed it's intelligence! He had become self aware, and decided that he needs to become powerful, as he had seen the worlds problems: Famine, poverty, plague...And he knew that if he could recycle more powerful machines, he could become a god, and create paradise.

Personality: Disarray's fairly optimistic about the future, and always wants to help his comrafes, because, despite being a maverick and possibly a physical manifestation of hunger, he's a pretty nice guy. He likes tea, and making people happy.

Lives: Instead of existing six times per mission, he can instead change forms six times until his core is exposed.
 
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Wow, I didn't think anyone could do a mech and get away with it. At this point, I suppose he could be a major villain, mainly because there aren't any other mavericks.
 
The best part? He's more or less a cross between Kirby and Wall-E, yet is still fairly creepy.
 
Hahah, as soon as we get another maverick hunter, we can start this RP up with our first mission, and your first chance at extra upgrade points
 
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