Mirage Islands and Regi Puzzles

The Outrage

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So how do you guys think these locations would be handled? Apparently, the Regis were one of the hardest puzzles in the games to some people....and like who actually saw Mirage Island? Not to mention the prizes for these aren't as valuable anymore.

I don't know....maybe not make the island appear based on personality value of a single Pokemon in your party?

Personally, I'd prefer the idea that you see Drake outside of the Elite 4 on a pirate ship searching for the island, and there's at least one guaranteed visit.
 
The Regi puzzle was easy to me because the game manual had the entire Braille language in it, all i did was read the game manual. They need to come up with some better rewards for the Regi puzzle, they could add Regigigas as a reward and it has an Hidden Ability (a good one), i think this would motivate people to do it.
 
The Regi puzzle was easy to me because the game manual had the entire Braille language in it, all i did was read the game manual. They need to come up with some better rewards for the Regi puzzle, they could add Regigigas as a reward and it has an Hidden Ability (a good one), i think this would motivate people to do it.

As a seven year old it never occurred to me to read the manual xD
 
I liked the Regi Puzzle~ I spend a whole day doing it (including training the Wailmer and catching a Relicanth) and was able to successfully catch all three with little trouble with anything other than some Strength rock puzzles. I feel that it's almost guaranteed they'll somehow add Regigigas into the quest. After all, it would be a huge waste not to. So I'm hoping they'll keep the Regi Puzzle and just somehow make Regigigas the grand prize~

As for the Mirage Island...well I never knew about it, for obvious reasons, and clearly never saw it, so I can't really guess what they'll do with that~
 
As a seven year old it never occurred to me to read the manual xD

Similar with to what I did when I started playing Red at 9. I did not read the manual and didn't comprehend type matchups, so I tried to do everything with Charmander and Pikachu. Brock was a nightmare.
 
The Braille language puzzles for the Regis always seemed like one of those things where, unless you have a player's guide, you wonder how they expect you to even figure them out. I wouldn't have been able to figure them out myself if not for the decoder I had in my player's guide for FireRed (because those puzzles were also in the Gen 1 remakes). If it was Unown language it would be easy to figure out what it says just by looking at the shapes, but these sort of puzzles seem like they require you to know Braille language in some way.

Anyway, I'm sure they'll be in the remakes again, but I just hope that they make it a little easier for people to understand how to solve them.
 
With ORAS having a virtual manual and the internet being widely used now there's actually less reason to change the braille thing, though knowing game freak I wouldn't be surprised if they changed it. At the very least I'm sure they'll add more npc's alluding to the regis in fear of it being too difficult to find otherwise.

Mirage Island, maybe they'll make it a lot more common (akin to shinies) or just make it appear guaranteed on your birthday or something.
 
The braille wasn't in the emerald manual...
Anyway, the Regi puzzle was amazing and I would like to see more versions of it, it really gave the feeling of "I'm collecting things to summon something". However, it was only available for those who knew braille or had internet, they should deffinitely make it harder but with more clues.
I think The mirage island isn't much of a memorable place of Hoenn, I didn't know it existed until 2 years ago...when I discovered it on bulbapedia. I can see it being removed. However, if it was to come back, I hope it to be in a more accesible area and to appear more often.
 
The most annoying part of it, IMO, is even finding Sealed Chamber. You have to go well out of your way to a one way, optional route, then follow a very specific path (to the point where you can be off by one tile and end up going somewhere completely different) to reach the only Dive spot on the route. But yeah, IDK how they expect you to translate the Braille without using a guide. They do display the Braille alphabet in the first chamber, but you have no way of knowing that's what it is because you can't read Braille. It's a Catch 22.
 
I remember getting a piece of card with both Sapphire and FireRed with the Braille alphabet printed on it. Why Braille in the first place? They could have easily made something up, unless the point was to teach players a little about it. I had thought that was it, as it was hardly a puzzle when the answers come with the game, but I didn't realise that not everyone received one of those Braille cards...
 
I remember getting a piece of card with both Sapphire and FireRed with the Braille alphabet printed on it. Why Braille in the first place? They could have easily made something up, unless the point was to teach players a little about it. I had thought that was it, as it was hardly a puzzle when the answers come with the game, but I didn't realise that not everyone received one of those Braille cards...

Maybe because they have braile on their faces :p
 
The most annoying part of it, IMO, is even finding Sealed Chamber. You have to go well out of your way to a one way, optional route, then follow a very specific path (to the point where you can be off by one tile and end up going somewhere completely different) to reach the only Dive spot on the route. But yeah, IDK how they expect you to translate the Braille without using a guide. They do display the Braille alphabet in the first chamber, but you have no way of knowing that's what it is because you can't read Braille. It's a Catch 22.

I personally found the adventure interesting. That's what made Hoenn great for me--it had all these small places that you never really had to visit. I don't know, I heard people found it ridiculous that you're expected to suddenly know where all these Regi caves were but its not that hard.
 
Maybe because they have braile on their faces :p

Aren't those just eyes/dots though? I had thought Braille was in rectangular sets of six.

..
..
..

Even so, that wouldn't necessarily mean the puzzle had to include Braille... but now I'm distracted by wondering if those are even eyes and if the Regis can see or not and agggh this is getting off-topic and I'm not thinking about this.
 
I personally found the adventure interesting. That's what made Hoenn great for me--it had all these small places that you never really had to visit. I don't know, I heard people found it ridiculous that you're expected to suddenly know where all these Regi caves were but its not that hard.

Oh no, I wasn't saying that I didn't find it fun or interesting. I just think that they made it too hard by putting the entrance to Sealed Chamber where it was, Rt. 132-134 are probably the hardest areas to navigate in all of Pokemon history, the entire set of routes is one way, there's all kinds of different paths to take, and one wrong tile could send you down a completely different path. So it's very hard to keep track of where you've been, where you haven't been, and how to get to where you want to go. If they want to tone down the difficulty for the Regi quest or the game as a whole, making Rt. 132-134 easier to navigate would be a good place to start.
 
I WAS SUPPOSE TO READ THE MANUAAAL WELLL EXCUUUUUUUSE ME. It's not like I had a nice sealable prastic case and I house was clean. I had to throw things away. SOOOOORRY.

But seriously I'd like an actual puzzle.
 
I doubt they'll change the braille, but I'm sure that they will change the requirements to enter each chamber just to punish us veterans.
Liiike...run around the edge of the wall the OTHER direction on your bike!
Stand on the spot for 2 minutes while holding the B button!
Go to the first area with Relicanth and Wailord's positions switched!

As for mirage island, I guess they might make it appear more often but unless they add other pokemon to it besides Wynaut there's no reason to go there.
 
The Regi puzzle was easy to me because the game manual had the entire Braille language in it, all i did was read the game manual.

Um, what? Just checked the manual for Sapphire, Emerald, and FireRed--not a single Braille guide in sight. O__o;;


For some reason I see Mirage Island taking the same route as Liberty Garden, where it's normally accessible in ORAS just with all its special features (read: its Liechi Berry... and I guess the Wynaut?) stripped away. Then it can be some weird tourist attraction-like thing. It would be interesting (not cool, but interesting) if Mirage Island was StreetPass-based--maybe have the player do some dififcult-but-manageable tasks to unlock the island, and then that player can mix records with others via StreetPass and unlock it in other people's games.

As for the Regi puzzles, as long as they don't have that damn-awful R/S requirement for opening Regice's cave (I remember screwing that one up multiple times for various reasons), I really don't mind if they brought back that sidequest in its original form. Except maybe they should have a book or NPC somewhere in Pacifidlog Town that can act as a Braille guide, instead of that weird room in the Sealed Chamber.
 
Internet exists. No point in changing it. Hell, make it more random harder for all I care, makes finding meh legendaries that are hard to really care about all the more exciting.
 
Leave Regi as it, just have Wailord catchable or something

and for Mirage Island, yeah it should be easier to get on, I never saw it. Should have a one time story where you can get on it or something.
 
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