Miyamato - Games don't have to be hard to be fun!

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The Lucario Trainer

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The fact is, I don’t think there is such a wall between both audiences (casual and core). While there are indeed games designed for core and casual markets, core users are also enjoying casual gaming. It is very hard to tune the difficulty just for the core market. Even for us, we would still have difficulty finding the right balance. But I think the future is games that are not difficult and yet very fun to play. There is no point in making a difficulty level the fun factor of a game. What I mean is that there is no point in making a difficulty level the fun factor of a game. We are making Super Mario Galaxy as a new and fun experience which aims at providing a very appealing, convincing and—before all—fun experience. If we managed to do so, then I’m sure even the core gamers will find it appealing. We need to release more games which feel like games. It is important that people who are playing them feel that the games are indeed fun to play… Now there is this concept I always focus on, which is you have to feel the fun of a game by only trying it, and that concerns Super Mario Galaxy, of course. Should it be fun by only playing it a short time, this indicates already it has a big value as a product… It is very important that the full fun of the game is being felt in the first stage 1-1.” - Shigeru Miyamoto

Source: Go Nintendo » Blog Archive » Miyamoto - games don’t have to be hard to be fun- What are you waiting for?

I don't even know where to start. First Aonuma, now Miyamoto? It's funny in a way because they try to make it sound like they are creating one difficulty to fit all gamers, but the truth it, not everyone is a casual gamer. I hate the title "hardcore gamer", it sounds lame, but it does serve a purpose. Not all gamers are the same, and that's the reason difficulty settings were created way back when. Why not allow the gamer to choose their difficulty instead of limiting them to only one mode that may not be their cup of tea.

Miyamoto-- I respect what he did for gaming back in the NES-N64 era, but now he is just a washed up and has completely sold out to the casual market. Wii Fit is proof if it. It also really annoys me hearing Miyamoto speaking for all gamers. No, Miyamoto, some people actually look for challenge in games. It may not be the only factor that makes a game fun, but it certainly makes them more intense and rewarding.

What are everyone elses' thoughts?
 
Because we all know Wii-Fit is the only thing Miyamoto will ever make again!
 
The title of this thread is complete bullshit and should be changed immediately. I don't even know if should even bother commenting on the OT's post. It's so rediculously biased that it's not even funny!
 
Because we all know Wii-Fit is the only thing Miyamoto will ever make again!

No but in that article he is clearly stating he wants the game that he develops to be dumbed down in difficulty--in that article he is clearly vouching for all gamers that we want something that isn't difficult to beat. He also talks about how SMG will also follow the example he has set. It's not just Miyamoto it's Nintendo as a whole.

Even I, myself. Unfortunately, games like Zelda, Metroid, or Mario (traditional) only release few good games out of these three series' once every couple of years. If that's all I have to look forward to when I purchase a Nintendo console from now on; I might as well just borrow someone else's. 'Cause apparently Nintendo doesn't care about "true" gamers anymore.

The title of this thread is complete bullshit and should be changed immediately. I don't even know if should even bother commenting on the OT's post. It's so rediculously biased that it's not even funny!
Firstly, let me address you with how am I being bias? Miyamoto is clearly saying the approach Nintendo is taking. The article is right there! And it's obvious with the recent games we've seen them continue to pursue in, franchises like Zelda and Metroid are hardcore and all, but realize we only see these titles 1 time a couple of years, despite people saying "Nintendo is going to make another good game" That usually takes a while to actually happen.
 
Maybe it's me, but when have Mario, Zelda, or even Metroid games been that hard?

And after reading the parts in bold over...it seems like he just says difficulty shouldn't be the main focus of the game, which I agree. Having fun should.
 
Changed the thread title.

Making games that are more "fun" than "difficult" isn't selling out; it's responding to what the audience wants. And right now, fans want fun games, not games where you have to die seven times per level in order to get to the end.
 
Wario Ware gets pretty difficult on faster modes.

Nintendogs isn't supposed to be a game with difficulty obviously...-_-
 
Changed the thread title.

Making games that are more "fun" than "difficult" isn't selling out; it's responding to what the audience wants. And right now, fans want fun games, not games where you have to die seven times per level in order to get to the end.

Regardless, Miyamoto states that we need need games that are more fun and less difficult to play, such as the upcoming Super Mario Galaxy. Miyamoto forgets that it's exactly the opposite that made Nintendo so big.

Wario Ware gets pretty difficult on faster modes.
Psh. This game can be beaten within rental period. It wasn't that difficult or cutting edge to anything in the past, and the depth of this game is barely even passable.

Nintendogs, THAT'S EXACTLY MY POINT! It still doesn't give Nintendo an excuse to be lazy. Ok maybe that wasn't the best example but it's obvious to see the non-gamerized approach Nintendo is now taking, and not they're implementing this towards franchises we know for the "hardcore" crowd.
 
I never remember people playing Mario and going "Dang! This game is so hard!" What are you talking about?

I remember them discovering cheat codes that made the game easier (like the warp pipes) and finding that the coolest.
 
I never remember people playing Mario and going "Dang! This game is so hard!" What are you talking about?

I remember them discovering cheat codes that made the game easier (like the warp pipes) and finding that the coolest.

It's games like Contra, Super Mario Bros., and Mega Man that helped the NES and SNES reach their ancient but ultimate status in the gaming world. These games were by no means easy. In fact, Contra III is the hardest game I've ever played, and I don't think I'll ever beat it.

Also, Super Mario 64 is a prime example of a pretty hard to complete game. 120 Stars didn't take 1 day to beat (And don't counter argue with that fucking retarded "I beat SM64 in an 1 hour video" because 1 they didn't actually beat the game the person didn't get all the stars, and they used a numerous amount of glitches).
 
Super Mario Bros. and Mega Man were hard???

You know, maybe they were harder to you back then because you were a little kid.

But I don't see where he says Galaxy won't be hard...he just says he focusing it on being fun instead of a testament of a gamer's mettle.
 
Super Mario Bros. and Mega Man were hard???

You know, maybe they were harder to you back then because you were a little kid.

But I don't see where he says Galaxy won't be hard...he just says he focusing it on being fun instead of a testament of a gamer's mettle.

They certainly weren't easy and they catered to their hardcore fans successfully. Megaman II was hard, no questions asked. But c'mon Habunake, don't tell me you think those games were easier than something like Wii Play or Mario Party 8. They were clearly harder, I don't get why we need to ignore that.

Therefore you're implying difficulty isn't an addition to "fun", when that's far from the truth by all means.
 
You don't understand the fucking concept of a party game, do ya?
 
You don't understand the fucking concept of a party game, do ya?

And you don't understand that games aren't supposed to suck, do ya? Party games can be fun (well not really for me), but they usually end up being garbage--this just happens to be what we continue to be getting with the Wii, and now it's very possible that Nintendo is taking the decision to bestow that upon there key franchises, at least that's what's being said by Miyamoto.
 
The points is you're comparing the level of difficulty between Single Player platformers with Multi Player Mini-Game collections.

No shit they're easier.
 
The points is you're comparing the level of difficulty between Single Player platformers with Multi Player Mini-Game collections.

No shit they're easier.

They're both games, in the end that's the only thing that matters. And my point of mentioning a multiplayer mini-game collection game is to justify my point even further with the fact that Nintendo is shifting there focus more towards the non-gamers instead.
 
Please, someone explain this to him? Because obviously I've failed.
 
The Lucario Trainer, play the games you like and ignore the games you don't like. LIKE EVERYONE ELSE DOES.

Your endless bitching and hole-ridden "arguments" are getting annoying.
 
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