The Lucario Trainer
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“The fact is, I don’t think there is such a wall between both audiences (casual and core). While there are indeed games designed for core and casual markets, core users are also enjoying casual gaming. It is very hard to tune the difficulty just for the core market. Even for us, we would still have difficulty finding the right balance. But I think the future is games that are not difficult and yet very fun to play. There is no point in making a difficulty level the fun factor of a game. What I mean is that there is no point in making a difficulty level the fun factor of a game. We are making Super Mario Galaxy as a new and fun experience which aims at providing a very appealing, convincing and—before all—fun experience. If we managed to do so, then I’m sure even the core gamers will find it appealing. We need to release more games which feel like games. It is important that people who are playing them feel that the games are indeed fun to play… Now there is this concept I always focus on, which is you have to feel the fun of a game by only trying it, and that concerns Super Mario Galaxy, of course. Should it be fun by only playing it a short time, this indicates already it has a big value as a product… It is very important that the full fun of the game is being felt in the first stage 1-1.” - Shigeru Miyamoto
Source: Go Nintendo » Blog Archive » Miyamoto - games don’t have to be hard to be fun- What are you waiting for?
I don't even know where to start. First Aonuma, now Miyamoto? It's funny in a way because they try to make it sound like they are creating one difficulty to fit all gamers, but the truth it, not everyone is a casual gamer. I hate the title "hardcore gamer", it sounds lame, but it does serve a purpose. Not all gamers are the same, and that's the reason difficulty settings were created way back when. Why not allow the gamer to choose their difficulty instead of limiting them to only one mode that may not be their cup of tea.
Miyamoto-- I respect what he did for gaming back in the NES-N64 era, but now he is just a washed up and has completely sold out to the casual market. Wii Fit is proof if it. It also really annoys me hearing Miyamoto speaking for all gamers. No, Miyamoto, some people actually look for challenge in games. It may not be the only factor that makes a game fun, but it certainly makes them more intense and rewarding.
What are everyone elses' thoughts?