smokinquincy
New Member
- Joined
- May 12, 2009
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Ok. So I decided to go with a Normal Type theme but I dont care. I think its fun, like the days when you got owned by a certain Miltank in GSC. Anyway, I thought it would be cool and any suggestions are definitely welcome.
My team at a glance:
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Ambipom (F) @ Life Orb
Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Fake Out
- Knock Off
- U-Turn
- Taunt
I actually really like this lead. If I ever encounter a Ghost or Inner Focus, I can use Taunt to prevent any setups as well as use Protect to scout for some attacks. I put Knock Off in to get rid of any annoying Choice users, Leftovers, Focus Sash or berries that can occur later in the game. U-Turn is also an option but that means another poke is going to have to take a hit. I was considering Knock Off, and actually, I decided it a keeper for anyone wanted a resist switch-in for Ambipom. Opponent switches in Heatran, Ambipom uses Knock Off, Heatran loses Choice Scarf. (HAHAHAHA) so basically, I use it to gain an advantage over the freaking Choice Users you see every freaking game.
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Drifblim @ Leichi Berry/Salac/Lum
Unburden
Unsure about EV. Making sure Hp is divisible for 4. Focusing on Defensive/spDef.
Stock Pile
Substitute
Baton Pass
Recycle/ShadowBall/Natural Gift (80 power Grass physical w/ Leichi, 80 fighting w/ Salac, 60 flying[dunno about stab] w/ Lum)
Stock Pile makes a pretty stable substitute. Only have to watch out for Phazers, hopefully... Stall until berry activates, speed boost from unburden then allows me to make another +3 Sub. Baton Pass the StockPile+Berry+Sub. Was thinking of Natural Gift as a quicker way to activate Unburden, recycle to get the effect of a berry twice(or more) and ShadowBall/Ominous Wind for Taunts. I know Unburden's speed boost doesnt Baton Pass but...it does allow me TO Baton Pass +3 Defence and spDef.
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Miltank (F) @ Leftovers
Ability: Scrappy
EVs: 252 HP/36 Atk/188 Def/32 Spd
Impish nature (+Def, -SAtk)
- Body Slam
- Curse
- Heal Bell
- Milk Drink
This GAL works wonders against Dragonite, thats all I have to say (haha). Smogon's build. Body Slam is there for paralysis support and Heal Bell for team statuses. Milk Drink for recovery and Curse to boost up my awesome defenses. Scrappy is there to hit ghost types that might want to switch-in for the ghost immunity.
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Togekiss @ Leftovers
Serene Grace
28 HP/164 Def/180 sAtk/156 sDef
Calm nature (+SDef, -Att)
-Air Slash
-Thunder Wave
-Roost
-Aura Sphere
Typical Flinch-Hax set. Aura Sphere is there for physical walls like Steelix. This guy is meant to Paralyze first turn, Roost if I need, or Air Slash-flinch till I leftovers my HP back to full. Screwed over against Marshtomp and other bulky grounds who I cant paralyze.
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Bibarel (M) @ Lum Berry
Ability: Simple
EVs: 252 HP/160 Def/96 SDef
??? nature (+SDef, -Att)
- Charge Beam
- Taunt
- Surf
- Ice Beam
This guy is used right after Drif's BP allowing me effortless Charge Beams. Taunt is for the Roar/Whirlwind and Surf/Ice Beam/Charge Beam hits everything else. Surf and Ice Beam at least gives me some neutral damage againts Swampert. The Defensive EV's allow him to at least stand alone. Or Set-up against a wall. Lum berry is used to cure any status that the foe will try to wear me down with. It's so underestimated, I bet Bib can do wonders in OU.
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Tauros (M) @ Salac Berry/Choice Band
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Zen Headbutt
- Earthquake
- Return
Earthquake (since everyone carries that around), Zenbutt for fighting types as well as its flinch-rate will help a Substitute last a bit longer, and Pursuit for ghosts. Also, EQ for my team, as it is electric weak.
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I notice that im very frail offensivly and defensively on the Special Side, So i was thinking of putting in Togekiss instead of Swellow.
My team at a glance:
----------------------------------------------------------------------------------------------
Ambipom (F) @ Life Orb
Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Fake Out
- Knock Off
- U-Turn
- Taunt
I actually really like this lead. If I ever encounter a Ghost or Inner Focus, I can use Taunt to prevent any setups as well as use Protect to scout for some attacks. I put Knock Off in to get rid of any annoying Choice users, Leftovers, Focus Sash or berries that can occur later in the game. U-Turn is also an option but that means another poke is going to have to take a hit. I was considering Knock Off, and actually, I decided it a keeper for anyone wanted a resist switch-in for Ambipom. Opponent switches in Heatran, Ambipom uses Knock Off, Heatran loses Choice Scarf. (HAHAHAHA) so basically, I use it to gain an advantage over the freaking Choice Users you see every freaking game.
---
Drifblim @ Leichi Berry/Salac/Lum
Unburden
Unsure about EV. Making sure Hp is divisible for 4. Focusing on Defensive/spDef.
Stock Pile
Substitute
Baton Pass
Recycle/ShadowBall/Natural Gift (80 power Grass physical w/ Leichi, 80 fighting w/ Salac, 60 flying[dunno about stab] w/ Lum)
Stock Pile makes a pretty stable substitute. Only have to watch out for Phazers, hopefully... Stall until berry activates, speed boost from unburden then allows me to make another +3 Sub. Baton Pass the StockPile+Berry+Sub. Was thinking of Natural Gift as a quicker way to activate Unburden, recycle to get the effect of a berry twice(or more) and ShadowBall/Ominous Wind for Taunts. I know Unburden's speed boost doesnt Baton Pass but...it does allow me TO Baton Pass +3 Defence and spDef.
---
Miltank (F) @ Leftovers
Ability: Scrappy
EVs: 252 HP/36 Atk/188 Def/32 Spd
Impish nature (+Def, -SAtk)
- Body Slam
- Curse
- Heal Bell
- Milk Drink
This GAL works wonders against Dragonite, thats all I have to say (haha). Smogon's build. Body Slam is there for paralysis support and Heal Bell for team statuses. Milk Drink for recovery and Curse to boost up my awesome defenses. Scrappy is there to hit ghost types that might want to switch-in for the ghost immunity.
---
Togekiss @ Leftovers
Serene Grace
28 HP/164 Def/180 sAtk/156 sDef
Calm nature (+SDef, -Att)
-Air Slash
-Thunder Wave
-Roost
-Aura Sphere
Typical Flinch-Hax set. Aura Sphere is there for physical walls like Steelix. This guy is meant to Paralyze first turn, Roost if I need, or Air Slash-flinch till I leftovers my HP back to full. Screwed over against Marshtomp and other bulky grounds who I cant paralyze.
---
Bibarel (M) @ Lum Berry
Ability: Simple
EVs: 252 HP/160 Def/96 SDef
??? nature (+SDef, -Att)
- Charge Beam
- Taunt
- Surf
- Ice Beam
This guy is used right after Drif's BP allowing me effortless Charge Beams. Taunt is for the Roar/Whirlwind and Surf/Ice Beam/Charge Beam hits everything else. Surf and Ice Beam at least gives me some neutral damage againts Swampert. The Defensive EV's allow him to at least stand alone. Or Set-up against a wall. Lum berry is used to cure any status that the foe will try to wear me down with. It's so underestimated, I bet Bib can do wonders in OU.
---
Tauros (M) @ Salac Berry/Choice Band
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Zen Headbutt
- Earthquake
- Return
Earthquake (since everyone carries that around), Zenbutt for fighting types as well as its flinch-rate will help a Substitute last a bit longer, and Pursuit for ghosts. Also, EQ for my team, as it is electric weak.
---
I notice that im very frail offensivly and defensively on the Special Side, So i was thinking of putting in Togekiss instead of Swellow.
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