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Most irritating parts of the game

Blackjack Gabbiani

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I love this game but oh god some of the decisions are baffling.

The one that comes to mind first is that you can't pin the mini-map to face north. NPCs make a big deal about being able to pin the MAP to north, but you can't do the same for the map that's on screen the whole time?

I also hate how the friend group dialogue in Area Zero is so rapid. It's faster than you can read it aloud, and when you do voice acting in your playthrough videos like me, that's a pain in the butt. I also read VERY fast, so when something is too fast for ME to read, it must be too fast for most people in general. Why in the world don't they just let us keep the text moving at our own rate like literally every other point in the game?
 
The slow battles. Let's suppose your Pokémon has multiple stat changes. In every other jrpg it'd just be one animation and something along the lines of "multiple stats/attack and defence increased", but in SV it's one animation and one text box for every stat. And then one more text box for any status conditions.
 
The slow battles. Let's suppose your Pokémon has multiple stat changes. In every other jrpg it'd just be one animation and something along the lines of "multiple stats/attack and defence increased", but in SV it's one animation and one text box for every stat. And then one more text box for any status conditions.
For a company that tries their hardest to speed up their games to make them seemingly less boring, the fact that still happens is funny.
 
Honestly - the terastalizing animations. Don't get me wrong, they look great - but there should at least be a way to turn them off. This is part of what makes Tera Raids so much more infuriating to me sometimes. They just take so damn long.
 
This is kinda taking from two things already mentioned in this thread - but just how sluggish tera raids feel yea, especially when online but even offline battles can feel very slow
 
Walking around the Provinces and tripping on a flippin' Rookiedee you couldn't see because it's too small to see when you're riding Koraidon. It really earned that "Tiny Bird Pokémon" title in the Pokédex.
 
Making a dang sandwich. It gets incredibly annoying when I trying to make the right sandwich for the right boost but some random ingredient decides to slip off while putting on another ingredient or the bun causing me to get either a tasty original or the wrong boost.
Yup. Making a sandwich is this game is kind of annoying. The ingredient slipping off might be because you weren’t able to properly put it on due to the perspective. The perspective when making the sandwich is so unclear. A top down view straight above it would definitely make sandwich making make more sense.
 
The sudden, rapid descent after a few seconds of flying. I would understand this limitation a little better if the game really, acutely didn't want you to access certain areas this way, but by the time you unlock the ability you'll likely have visited swathes of the map anyway. A more measured and gradual descent would feel much more organic - I want to glide over Paldea's varied landscapes for as long as possible.
 
Slopes that are too shallow to climb on, but too steep to walk up. Suddenly being in a slow, uncontrolled skid because the cliff you're trying to climb isn't steep enough is both obnoxious and baffling.
 
That they kinda...removed that feature where you can throw items at Pokemon to startle them like in PLA. Not so much irritating, but rather disappointing.

Also, the confusing layout of area zero when you first go through it is just...aggravating? I don't know.
 
Also, the confusing layout of area zero when you first go through it is just...aggravating? I don't know.
I feel like Area Zero is supposed to be confusing as Area Zero isn’t supposed to be a regular old place. I do agree that it was aggravating, but I don’t exactly think that is necessarily a problem that would be fixed if GameFreak spent more time polishing the game.
 
I wanna give a mention to the weird consolidation of the map, trainer card, and pokedex on a single seperate screen from the rest of the menus. having to hit it's own button to open it's menu then another button to toggle which to select was executed super clunkily. Used to be so easy to access them on the fly in past games so cramming in em together like this was a choice.

I'm cool with the map being it's own thing, but I don't see why they couldn't put say the dex and trainer card as part of the general main menu screen. With a bit of adjustment they totally could've fit.
 
The lack of places I'm actually allowed to enter, the lack of clothing options, and I know it was a lot to hope for, but the lack of voice acting. Even a Pokemon Snap/Pokemon Masters level of voice acting would have been better than nothing. Or at the very least, don't drop a promo video with full voice acting and give me false hope. ^_^;;

This is probably more a me thing, but I have orientation issues that give me Leon levels of getting lost. The fact that there are individual stores for so many little things (Socks store! Cans store!) and they're always in different places around each town made shopping a nightmare for me. I will say the map has improved since Sw/Sh in that it tells me exactly where I am, not just the general area I'm standing in. Pinned to north should have been the default, though.
 
The fact that there are individual stores for so many little things (Socks store! Cans store!) and they're always in different places around each town made shopping a nightmare for me.
Aw yeah, the individual stores. Heavily agree here. I assume they were trying to go for realism where realistically there'd probably be more than 1 store per town focusing on different things thematically, but it just came off as confusing and complicated. Kept having to check a guide to see where stuff I wanted was at which store.
 
Probably the fact that Miraidon just falls down after a certain amount of flying. I know it's supposed to be so you don't go into any unwanted places, but it just doesn't feel as much of an open world experience with this feature. I would find it better if it was like PLA where braviary just gradually goes down.

I also find sandwich making annoying, as others have said, but it's so annoying when an ingredient just falls off even though I'm sure it would stay on! It's the angle they should change, again, like others have said.
 
Paradox Pokémon; maybe we’ll get more backstory into what they are with the DLC but for now…
Their names are stupid (in English anyway)
They’re pretty ugly as a whole
The future ones are particularly uninspired on both counts
Some of them are based off pseudo legendaries but are WEAKER in terms of stat points
and I’d just rather have more regionals or convergents.

You know how they could have worked for me? As temporary transformations, basically the Gigantamax forms of Paldea. Like most Tera Pokémon become one new type, but “Teradox” Pokémon are dual typed and turn Tera Blast into something extra special.
 
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