Mountain Flower

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Kangaskhan-LvX

Dizzy Pawnch!
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This is my baby deck, Mountain Flower, who I've been tuning carefully for several weeks now. I've won about 70% of my matches over the course of the several weeks of its construction.

Pokemon
Chikorita x 4 (HGSS)
Bayleef x3 (HGSS)
Meganium x1 (HGSS)
Meganium (Prime) x2 (HGSS)
Larvitar (50hp) x2 (Unleashed)
Larvitar (60hp) x2 (Unleashed)
Pupitar x2 (Stormfront)
Pupitar x1 (Unleashed)
Tyranitar x2 (Unleashed)
Tyranitar (Prime) x1 (Unleashed)
Aerodactyl GL x2 (Rising Rivals)
Onix (Energy Recover) x1 (Unleashed)
Tropius x1 (Rising Rivals)
Tropius x1 (Unleashed)
Shaymin x1 (Platinum)
Shaymin x2 (Unleashed)

Trainer/Supporter
Interviwer's Question x1
Bill x2
Engineer's Adjustments x2
Pokemon Communication x2
Professor Oak's New Theory x2
Fisherman x1
Good Rod x1
Life Herb x1
Moo Moo Milk x1
Dual Ball x1

Energy
Grass x10
Dark x5
Darkness x1
Fighting x2

Basically the point of the deck is throwing around energy where it needs to go. Meganium Prime's Leaf Trans power allows me to toss grass energies anywhere I need them during my turn. Unleashed's Celebration Wind Shaymin allows me to move ALL my energies however I want when it hits the field. Unleashed Tropius has 'Green Call' which moves grass Pokemon into my hand.

Aerodactyl's main purpose it to utilize his Collect ability to get the deck moving. Onix is a BEAUTIFUL buffer against attacks as the deck's main star is charging up. Then Tyranitar takes the stage, between Hyper Beam (80/ Discard and energy from the Defending Pokemon) and Prime's Megaton Tail (120/Discrard top 3 cards of your deck), sweeping an entire deck in very few turns is highly plausible. My record to beat is 5.

While I consider it 'finished' I'm still working on the Pokemon/Energy ratio and within the energies the Grass/Dark ratio. I'd like to add more grass energy without taking away from Tyranitar's energy pool. The older Tropius is okay as a healer, but he's mostly taking up deck space. I'm thinking the same about the older Shaymin, though he heals the whole bench. The second Aerodactyl's usefulness is debatable, especially since I only NEED one to get the job I need done. Broken Time Space would be useful if I could find someone willing to part it one (very hard around here). Considering trading Life Herb for another Moo Moo Milk (more practical) and adding another Interviewer's Question. Bills are gonna go when my short tourney deck breaks up and they'll get replaced with Cheerleader's Cheer/Emcee's Chatter.

Thought? Tips? Advice?
 
Alright, I'll be upfront. This has a lot of problems... but no more than most of the stuff I see here. If you win 70% of your matches, you must be playing against the typical local trash. I can make this deck semi-competitive, but it's going to have to undergo some major overhauls.

The biggest problem is the lack of a reliable draw engine. Basically, if you're not running SPs, your options are either a Claydol GE engine or a Uxie LA and Unown R engine. Since you're already running several evolution lines, I think Claydol GE is a solid option.

First things first, though. The following stuff needs to go:
2x Aerodactyl GL
2x Onix
2x Tropius
The entire Tyranitar line
2x Bill
1x Good Rod
1x Life Orb
1x Moo Moo Milk
1x Dual Ball
1x Fisherman
1x Interviewer's Questions
All your non-Grass energies

The consistency on this deck is absolutely terrible. You have too many lines, not enough drawing support, and what you do have is weak. Here's what I'd suggest for your Pokémon:
2x Meganium Prime
1x Meganium HGSS
2x Bayleef HGSS
3x Chikorita HGSS
2x Claydol GE
2x Baltoy GE
1x Shaymin Lv.X (Land Forme)
1x Shaymin UL
2x Shaymin PT (Land Forme)
1x Uxie LA
1x Unown Q

You're going to need 4x Call Energy, 4x Bebe's Search, 3x Rare Candy, 2x Expert Belt, 1x Luxury Ball, 3x Broken Time-Space, and 1x Palmer's Contribution. Ideally, some other stuff, but it's a matter of space. Make those changes, fill up some more spots, and, if you truly were winning 70% of your games before, you should be up to around 98%.

Try it.
 
If you win 70% of your matches, you must be playing against the typical local trash. I can make this deck semi-competitive, but it's going to have to undergo some major overhauls.

First of all, that was incredibly rude. My league is not trash, and I'd apprechiate it if you didn't call them that. I did take a walk around the house to work out my feelings of frustration before I posted, so don't read any of this as being considered angry or inflamed. It does, however, reflect very poorly on yourself when you refer to other people as 'trash' and imply that you are the only one that can rescue this pitiful deck. I'll always give the benefit of the doubt, maybe you didn't mean it in the way that I took it, or maybe you didn't know what else to say. Whatever. For future reference though, you could be more polite.

Beyond that, I honestly have no idea what you're trying to turn my deck into. If you take out all the powerful cards, and switch them for cards that draw cards, what is there left to draw? You logic eludes me, and I feel it would be futile for me to attempt to run a deck that I had no understanding of the mechanics. Basically what you've told me is to take out cards so I can add cards that draw cards. Then I end up banking everything on hoping Meganium or Shaymin doesn't get shut down. I don't have any o-ko power or any brute strength to get me out of a particularly bad spot when drawing cards simply isn't enough. While Meganium Prime's Solarbeam is a useful, and leaf trans next to invaluable, it lacks the raw power or crippling that Tyranitar does.

I've beaten Nationals players, and I've lost to them. I've beaten fire decks and lost to water decks. I spent about two weeks getting kicked back and forth by Palkias, Uxies, and Claydols. I learned how to work around them. It takes Wisdom, Courage AND Power to keep harmony after all. With a bit of luck and cunning, any deck can win, without having to be EXACTLY like every other deck.

Thank you very much for the advice however, and I say that with no malice. While I do not understand your logic, I respect the fact that you seem experienced enough to know what you're talking about. I'll make good on some of these suggestions (mostly regarding throwing out Onix and some of the trainers) but I don't think I'll be putting any useless Pokemon in.
 
First of all, that was incredibly rude. My league is not trash, and I'd apprechiate it if you didn't call them that. I did take a walk around the house to work out my feelings of frustration before I posted, so don't read any of this as being considered angry or inflamed. It does, however, reflect very poorly on yourself when you refer to other people as 'trash' and imply that you are the only one that can rescue this pitiful deck. I'll always give the benefit of the doubt, maybe you didn't mean it in the way that I took it, or maybe you didn't know what else to say. Whatever. For future reference though, you could be more polite.

Beyond that, I honestly have no idea what you're trying to turn my deck into. If you take out all the powerful cards, and switch them for cards that draw cards, what is there left to draw? You logic eludes me, and I feel it would be futile for me to attempt to run a deck that I had no understanding of the mechanics. Basically what you've told me is to take out cards so I can add cards that draw cards. Then I end up banking everything on hoping Meganium or Shaymin doesn't get shut down. I don't have any o-ko power or any brute strength to get me out of a particularly bad spot when drawing cards simply isn't enough. While Meganium Prime's Solarbeam is a useful, and leaf trans next to invaluable, it lacks the raw power or crippling that Tyranitar does.

I've beaten Nationals players, and I've lost to them. I've beaten fire decks and lost to water decks. I spent about two weeks getting kicked back and forth by Palkias, Uxies, and Claydols. I learned how to work around them. It takes Wisdom, Courage AND Power to keep harmony after all. With a bit of luck and cunning, any deck can win, without having to be EXACTLY like every other deck.

Thank you very much for the advice however, and I say that with no malice. While I do not understand your logic, I respect the fact that you seem experienced enough to know what you're talking about. I'll make good on some of these suggestions (mostly regarding throwing out Onix and some of the trainers) but I don't think I'll be putting any useless Pokemon in.

Yeah, no, I understand what you're saying. I didn't mean to imply that the players were so much trash as the decks you played against were. A player can be perfectly good, but they won't win games unless they have a good deck. Likewise, a deck can be good but it takes a good player for it to win. It takes a combination. I probably should have worded what I said more carefully.

In any case, if by "powerful," you mean "cards with a lot of HP that can do a lot of damage" like T-Tar, then you're right; I did take out the powerful cards. However, in competitive play, you're unlikely to find more powerful cards than Uxie LA, Claydol GE, and Luxray GL Lv.X. And none of those are typically used as attackers. It's commonly accepted that a deck wins or loses based on how quickly it gets set up. LBS, an extremely popular deck from back in the EX days, would be absolutely destroyed in today's meta, despite being able to hit for 200 damage a turn, since it's simply too slow.

The biggest problem with your deck is too much power and not enough speed. If you want to keep the T-Tar line, that's fine, since T-Tar has won tournaments, but in that case Meganium, Shaymin, etc. etc. need to go, since they have 100% no synergy. Too many lines slows a deck down, and cards without synergy simply makes the deck not good.

Have you by any chance played against the following decks?
LuxChomp
LuxPluff
DialgaChomp
FlyChamp
Turbo Kingdra
Cursegar
Gyarados

Those are some of the top-tier decks right now. From what I can tell, they all wreck you because they're all X times faster than you. Really, I'm not trying to be arrogant, rude, or mean. I just honestly believe that the deck needs some major overhauls to survive. I tell everyone that posts here the same thing. :]
 
I know a lot of people think having two stage 2's is too many but I think your deck would work with more energies, drawing cards, and cards that let you find pokemon
 
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