champion_alyssa
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Post in your Pokemon's move and item combinations in this post so everyone can try it out for themselves! I'll start off.
Charge + Discharge
This combo can be done by any Pokemon that knows these two moves. Most preferrable: Luxray with a high Sp. Atk.
Darkrai-only: Dark Void + Bad Dreams + Nightmare + Dream Eater
This will only work if the Pokemon is asleep from Dark Void's effect for more than 4 turns! And this combo is meant for Single Battles only.
Aqua Ring + held Leftovers
Any Water-Pokemon that knows the HP-recovery move Aqua Ring can heal every turn. But, make it hold Leftovers, it will recover HP slightly more than just Aqua Ring itself.
Acupressure + Baton Pass
Acupressure raises one of your Pokemon's weakest stat by two levels, but you'll never know which stat Acupressure will do in battle. Dodrio and Drapion are recommended, as well as the match has to be Double Battle, for this combo. Let either one use Acupressure first on your partner, then have your partner use Baton Pass to pass it down to one of the Pokemon you want to switch it with.
Scope Lens item + Sniper Ability + A move with high critical hit ratio (i.e. Slash, Night Slash, etc.)
Scope Lens increase chances of landing critical hits. Sniper Ability also increases base value of attack during a critical hit. Drapion is recommended for this one. Make sure Drapion knows at least 1 move with a high critical hit ratio. When Drapion is attacked and gets to move next, Scope Lens item kicks in, Sniper Ability kicks in also, and hope Drapion lands a critical hit.
Flame Orb or Toxic Orb + Facade
Flame Orb (burns the holder after first turn of attacks) or Toxic Orb (intoxicates the holder after first turn of attacks) can be annoying to most players, but for this combo, it really helps. Make any Pokemon hold either Orb plus teach it Facade. Facade is an attack when the user is Paralyzed, Poisoned or Burned, it's Attack is 2x the power. So when Flame Orb or Toxic Orb kicks in, that's the time you can use Facade.
Fling + Iron Ball or Lagging Tail (if there are any more heavy items than just the two, let me know.)
Fling, a Dark-type move, is considered a useless to most Trainers. But this one will make your opponents regret that thought. Make sure you have a speedy Pokemon that can learn Fling, like Sneasel and or Ambipom, hold either Lagging Tail or Iron Ball (I personally did this to my Ambipom.) and once you battle a Trainer and send out the Pokemon with either item, Fling it and see how much damage it deals!
Charge + Discharge
This combo can be done by any Pokemon that knows these two moves. Most preferrable: Luxray with a high Sp. Atk.
Darkrai-only: Dark Void + Bad Dreams + Nightmare + Dream Eater
This will only work if the Pokemon is asleep from Dark Void's effect for more than 4 turns! And this combo is meant for Single Battles only.
Aqua Ring + held Leftovers
Any Water-Pokemon that knows the HP-recovery move Aqua Ring can heal every turn. But, make it hold Leftovers, it will recover HP slightly more than just Aqua Ring itself.
Acupressure + Baton Pass
Acupressure raises one of your Pokemon's weakest stat by two levels, but you'll never know which stat Acupressure will do in battle. Dodrio and Drapion are recommended, as well as the match has to be Double Battle, for this combo. Let either one use Acupressure first on your partner, then have your partner use Baton Pass to pass it down to one of the Pokemon you want to switch it with.
Scope Lens item + Sniper Ability + A move with high critical hit ratio (i.e. Slash, Night Slash, etc.)
Scope Lens increase chances of landing critical hits. Sniper Ability also increases base value of attack during a critical hit. Drapion is recommended for this one. Make sure Drapion knows at least 1 move with a high critical hit ratio. When Drapion is attacked and gets to move next, Scope Lens item kicks in, Sniper Ability kicks in also, and hope Drapion lands a critical hit.
Flame Orb or Toxic Orb + Facade
Flame Orb (burns the holder after first turn of attacks) or Toxic Orb (intoxicates the holder after first turn of attacks) can be annoying to most players, but for this combo, it really helps. Make any Pokemon hold either Orb plus teach it Facade. Facade is an attack when the user is Paralyzed, Poisoned or Burned, it's Attack is 2x the power. So when Flame Orb or Toxic Orb kicks in, that's the time you can use Facade.
Fling + Iron Ball or Lagging Tail (if there are any more heavy items than just the two, let me know.)
Fling, a Dark-type move, is considered a useless to most Trainers. But this one will make your opponents regret that thought. Make sure you have a speedy Pokemon that can learn Fling, like Sneasel and or Ambipom, hold either Lagging Tail or Iron Ball (I personally did this to my Ambipom.) and once you battle a Trainer and send out the Pokemon with either item, Fling it and see how much damage it deals!