Moves that don't seem great in the game,and are op in the anime

jackatlasred

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Like I always imagine protect would be too strong in the anime, protect, attract, protect, would be a crazy strategy.
 
Sky Attack, for one. In the games, you have to wait a turn to "charge" the move, but in the anime the Pokemon can use it at any time.

Focus Punch is also OP in the anime for the same reason. With the exception of one battle (Ash vs. Paul) at the very start of DP, Focus Punch didn't require the Pokemon to focus beforehand.

And finally, Energy Ball (if the Pokemon eats it, like Ash's Grotle had during its battle with Palmer's Rhyperior in DP) can be used to power up a Pokemon's physical stats and speed immensely.
 
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Cut. Prime example: Froakie/Frogadier. It's so useless in-game, but in the anime it's almost stronger than a move like Slash.

Water Gun. Seriously, the anime seems to put it on par with moves like Flamethrower.

Screech. In-game, it's a Defense-lowering move with somewhat shoddy accuracy, but in the anime, it's a destructive sound wave blast that can mow down most foes, especially when it came to Roark's Onix and Byron's Steelix.

Pin Missile. Cacnea and Drapion make that move look almost insanely powerful, especially the latter, while in-game it's almost terrible (though the power boost it got in Gen VI does help it out a bit).

There are probably more, but I'd have to watch a few older episodes to remember them.
 
I keep waiting for when my Pokemon learns "dodge it!". Anyone know what level that comes at?
 
Psychic.
It can do almost everything from lifting up trainers, and reverting Team Rocket attacks. And Pokemon can't dodge it, or break through it.
 
"Finish it off with False Swipe"
You can actually faint someone with False Swipe in the anime

And I remember in that one Ash vs Paul battle, Light Screen almost functioned just like a permanent Protect
 
Hidden Power gets OP at times, especially with Legendary Pokémon and the Unown.

Flash, when in battle, suddenly gets bright enough to blind anyone rather than just illuminating a dark passageway(compare Saturn's Bronzor to Clemont's Heliolisk)...

Bullet Seed is a classic example pre-Gen V...

Electric Terrain seems to have entered this territory recently...

Flame Charge is an even better example!

Ever since Stunfisk, Thunder Shock has been buffed to thepoint to where it seems a little OP...

NUZZLE.

I could go on forever...
 
Any status inflicting (especially sleep moves) move since their effects seem to be more extreme in the anime and are more accurate. Hypnosis seems to have more than just 60% accuracy

Ice Beam and pretty much every ice move (even ones that can't freeze like Icy Wind) almost always freezes in the anime despite the game's 10% chance.

Counter/Mirror Coat seem to actually reflect the attack instead of taking it and dealing double damage. Counter was especially bad in the days where it could reflect all attacks instead of just physical ones.

Stone Edge while alright in the games is broken in the anime in the right hands. Brandon's Regirock could hit through protect with this move and Paul's Torterra has a homing Stone Edge. So much for 80% accuracy.

Trapping moves like Wrap work just as they did in Red and Blue in the anime.
 
I just watched the Whirl Cup episode where Satoshi's Kingler used Crab Hammer to cause waves / whirlpools and the whole time I was like "um...OK...?"
 
Hidden Power gets OP at times, especially with Legendary Pokémon and the Unown.

Flash, when in battle, suddenly gets bright enough to blind anyone rather than just illuminating a dark passageway(compare Saturn's Bronzor to Clemont's Heliolisk)...

You do know flash lowers a Pokemon's accuracy, right? And that it's not just a move you can use to illuminate dark passageways.
 
Zap Cannon. In the games it's a powerful move that paralyzes the opponent after hitting, but is unreliable due to it's low accuracy and small number of PP. The anime seems to make it a lot more reliable, as its accuracy doesn't seem to be much lower than other moves that have better accuracy in the games. Although the fact that you can dodge more freely in the anime probably has something to do with it. Dynamic punch and Inferno could probably count too.
 
Definitely Water Gun, since they just ignore Surf and pretend that Water Gun is the 90/95BP one, with I guess Bubble/Bubblebeam being the Water Gun replacement.

Counter/Mirror Coat seem to actually reflect the attack instead of taking it and dealing double damage. Counter was especially bad in the days where it could reflect all attacks instead of just physical ones.

They counter acted that by saying that Wobuffet always knew which it was using and always did use the one it should've as Jessie just shouted "COUNTER IT". She then gets confused between the two then just goes back to COUNTER IT!

Reflecting the move is fair at being OP, though.
 
They counter acted that by saying that Wobuffet always knew which it was using and always did use the one it should've as Jessie just shouted "COUNTER IT". She then gets confused between the two then just goes back to COUNTER IT!.

Was that an English dub only thing or is it also in the Japanese version?

Back on track

Seismic Toss: Seems hell of a lot stronger than damage=level. Unless Ash's Charizard could secretly grow to an absurdly high level every time he used it.

Dragon Rage: Remember that time when a whole bunch of Gyarados used it and it made a huge tornado? Or that time Ash's Charizard one shotted Gary's Golem with it. Doesn't look like a fixed 40 HP attack to me.

Toxic Spikes: The only things that might be immune to it are poison and steel types. I remember Paul being able to affect Ash's Gliscor with it by knocking it to the ground. Spikes could work like this too but we never get the right scenario for it.

Hyper Beam: Fully evolved Pokemon all over the anime throw this move around like Halloween candy. No one ever seems to need recharging regardless of a hit or not. Hyper Beam's many clones also have the same issue.
 
I keep waiting for when my Pokemon learns "dodge it!". Anyone know what level that comes at?

Lvl102

102? I thought that was the level Arbok evolved into Seviper...whilst holding a poison orb and touching it with a moon stone, of course.

But in all seriousness, I'm pretty sure Constrict, the worst damage-causing move in the games (or at least one of), has had its fair share of OP-ness. I think back to it taking out Ash's Bulbasaur with ease. In reality, he probably would have needed to be hit AT LEAST 10 times to knock him out, paralysed or not.
 
Can't forget Rapid Spin. It has utility in the games since it can remove binding moves, Leech Seed and entry hazards, but I remember that its been used to completely deflect attacks as well as dealing damage in the show.
 
Volt Tackle. Has Pikachu ever been seen taking recoil damage when using it? He might have, but my memory is a bit foggy.
 
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