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Moves that you think should be removed

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Who doesn't like powerful moves? But still... are there moves that you think should disappear from the games?

It could be an attack that's too overpowered, or maybe an attack that's useless and pointless. Or perhaps neither... but too bland to even keep.


What kinds of moves should be removed?
 
The only moves I hate are Double Team, Minimize, Protect and Detect. Recover can be annoying too sometimes.
 
Protect OR Detect, or even both, all they really do is delay your victory by one turn

Not necesarily, if Pressure is in play and you've got a powerful move with only 5 or less PP, 2 or 3 successful protects and you can't use it anymore to win.
 
- Fly should be demoted to a TM, and all the remaining HMs should not be usable as in-battle attacks (out of battle they'd still be usable, but they wouldn't take up move slots). The only HM move that's decent in-battle is Surf (and perhaps Fly in some cases).

- Transform should be changed to an Ability and should occur automatically (the wasted turn is one of the downsides to using Ditto in the first place...) OSnap, I just found out that the Imposter Ability does just that. Still, that should be the default.

- Explosion should be more powerful... it's been changed twice throughout the course of the games, and I still like the way it was in Generation I

- Everything else should remain unchanged... even the annoying / pointless moves.
 
A stall Gliscor with Toxic/Protect/Substitiute can be a pain in the ass. I think the sport moves should be removed. They are pretty much useless as the the Pokemon that learn them are already immune or resist the type they weaken.
 
Evasion-boost moves should be removed since they're banned in Smogon.
...what?
Seriously, evasion's not the big deal that people make it out to be. Just boost accuracy.

Protect OR Detect, or even both, all they really do is delay your victory by one turn
In addition to exploiting Speed Boost (and the ludicrously Smogon-dreaded ability Moody) and there are also a number of effects that benefit from stalling. Effects like Ingrain, Aqua Ring and Leftovers restore HP, poison, burn and weather can cause damage OR restore HP, and then there's Leech Seed, which does both. I believe @Therian also pointed out that if you've got Pressure, it burns through the opponent's PP faster, but with most high-power moves having relatively little PP to begin with, that strategy is viable even without Pressure. Plus, in double or triple battles, they allow your ally to attack with impunity, even if a move would normally hit an ally.

If we're talking moves that should be banned, how about Splash? No, I suppose it keeps Magikarp from using Struggle and actually dealing damage, so I guess even it has a purpose. It is kinda ridiculous that other things can get it as an Egg Move, though. Present, maybe?
 
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Stealth Rock ought to be removed since entry hazards should be Super Effective and should have Neutral damage only.

I almost forgot about Stealth Rock. >_<

...what?
Seriously, evasion's not the big deal that people make it out to be. Just boost accuracy.

But accruacy-boosting moves are mostly used by frail Pokemon, who are low tiered.
 
Stratago said:
...what?
Seriously, evasion's not the big deal that people make it out to be. Just boost accuracy.

But accruacy-boosting moves are mostly used by frail Pokemon, who are low tiered.
Granted, but what about Hone Claws, which (like Double Team) is a TM and can be learned by all these Pokemon. I don't know jack about how the tiers are set up, but that's a pretty long list. I know many people knock them for being low-powered, the 'no-miss' moves or Chip Away would also deal with evasion.
I personally like Stomping and Steamrolling Minimized monsters, because most players (at least where I'm from) don't know that those moves ignore their evasion mods.

...I think the sport moves should be removed. They are pretty much useless as the the Pokemon that learn them are already immune or resist the type they weaken.
That's a very good point! I always remember Geodudes using it, and thinking, "Aren't they Ground-Types to begin with...?"
I suppose the moves are viable in double/triple battles, but still...
 
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Granted, but what about Hone Claws, which (like Double Team) is a TM and can be learned by all these Pokemon.

The Pokemon listed are either frail or already have better stat-boosting moves (Sword Dance and Dragon Dance), thus outclassing Honed Claw.

I don't know jack about how the tiers are set up, but that's a pretty long list. I know many people knock them for being low-powered, the 'no-miss' moves or Chip Away would also deal with evasion.
I personally like Stomping and Steamrolling Minimized monsters, because most players (at least where I'm from) don't know that those moves ignore their evasion mods.

But they don't make that much damage.
 
Granted, but what about Hone Claws, which (like Double Team) is a TM and can be learned by all these Pokemon.

The Pokemon listed are either frail or already have better stat-boosting moves (Sword Dance and Dragon Dance), thus outclassing Honed Claw.

Hone Claws gave a good few Pokemon options to stat up that they never had before, such as Dugtrio and Aerodactyl.
 
IMO, all of the new moves like Round, Echoed Voice, Venoshock, etc. that absolutely no-one uses.
 
Another benefit to Protect is that it cuts off damage doubling moves like Rollout and Fury Cutter, resetting them back to base power level
 
IMO, all of the new moves like Round, Echoed Voice, Venoshock, etc. that absolutely no-one uses.

Venoshock is a very strong move if used right.

The Sport Moves are useless like everyone's said. And I also wish they'd just remove Stealth Rock... one move shouldn't have that much impact.
 
...what?
Seriously, evasion's not the big deal that people make it out to be. Just boost accuracy.

But accruacy-boosting moves are mostly used by frail Pokemon, who are low tiered.

... And? Gamefreak doesn't design the games solely around the metagame.
Amen, Dood.

Another benefit to Protect is that it cuts off damage doubling moves like Rollout and Fury Cutter, resetting them back to base power level
Good ones. I forgot about breaking up sequence attacks. I think Outrage and PetalDance get cancelled by Protect and render their users confused, too.

Enzap said:
...And I also wish they'd just remove Stealth Rock... one move shouldn't have that much impact.
Since you mentioned Stealth Rock and commented about Venoshock in the same post, I assume Toxic Spikes had come to mind...?
As far as Stealth Rock itself, if they decided to at least make the damage neutral by Type, I think that alone would make it much less of a pain.
 
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Enzap said:
...And I also wish they'd just remove Stealth Rock... one move shouldn't have that much impact.
Since you mentioned Stealth Rock and commented about Venoshock in the same post, I assume Toxic Spikes had come to mind...?
As far as Stealth Rock itself, if they decided to at least make the damage neutral by Type, I think that alone would make it much less of a pain.

Yeah, a team with Toxic Spikes (or even one that's heavily reliant on Toxic) can make good use of it.

I think the idea of doing type based damage is interesting, but it just makes the move too overpowered. It should be nerfed in the next gen, imo.
 
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