• Like dressing up your trainer in the games? Join us for the upcoming Bulbagala from November 24th - December 1st, a contest to fashion up your trainer in a way that matches a variety of themes that have been set up! To sign up, refer to this link. Sign-ups end November 24th, 12:59 PM UTC.

Moves with two or more type combination

homer.homs

Grand Duke Homs
Joined
Jul 7, 2014
Messages
227
Reaction score
3
I've been thinking lately about my wish to have a move with two or more type combination. And these are my list:

1. The Punch moves- Since most of punch moves has a different types, I'm just thinking about this combination:
  • Thunder Punch- Electric and Fighting type
  • Fire Punch- Fire and Fighting type
  • Ice Punch- Ice and Fighting type
  • Sucker Punch- Dark and Fighting type
  • Shadow Punch- Ghost and Fighting type
  • Sky uppercut- Flying and Fighting type
  • Poison Jab- Poison and Fighting type
  • Comet Punch- Normal and Fighting type

2. The Fang moves- Since Bite and Crunch is a standard Dark type moves, I'm thinking to have this kind of combination:
  • Fire Fang- Fire and Dark type
  • Ice Fang- Ice and Dark type
  • Thunder Fang- Electric and Dark type
  • Poison Fang- Poison and Dark type

3. The Head moves- Most of head-inclusive moves are Normal type like Headbutt and Head Charge, I'm thinking of the following combination:
  • Iron Head- Normal and Steel type
  • Head Smash- Rock and Normal type
  • Zen Headbutt- Psychic and Normal type

This is just in my list.

How about you guys, do you think it is wise to add this kind of twist in a competitive scene of Pokemon? Or it will just give complexity?
What's your own move with different type that you think deserve to have one?
 
Currently we only have one move that deals genuinely dual-typed damage: Flying Press (by Hawlucha). The move gets Fighting STAB but it also adds Flying to its type modifiers. Fortunately Fighting and Flying are largely complementary in their type advantages, which means:
- Zero effect on Ghosts (without Foresight) - no surprise since it's officially labeled as Fighting
- Supereffective on Grass and Fighting types
- Increased effectiveness on Bug types, reduced effectiveness on Electric/Rock/Steel

So if this is a precedent for multi-type moves, this means that the move is officially one type but combines a secondary type as an added effect. Then the only question is what to do if both types of a multi-type move share their strengths or weaknesses with each other -- e.g. if Fire Punch is Fire+Fighting typed then how much damage should it do to Ice and Steel Pokemon (which are vulnerable to both types) ?

Or should it be handled like Freeze-Dry, whose supereffectiveness against Water is unique? (And, when used in Inverse battles, does not stack with Water's inverted weakness to Ice)
 
Currently we only have one move that deals genuinely dual-typed damage: Flying Press (by Hawlucha). The move gets Fighting STAB but it also adds Flying to its type modifiers. Fortunately Fighting and Flying are largely complementary in their type advantages, which means:
- Zero effect on Ghosts (without Foresight) - no surprise since it's officially labeled as Fighting
- Supereffective on Grass and Fighting types
- Increased effectiveness on Bug types, reduced effectiveness on Electric/Rock/Steel

So if this is a precedent for multi-type moves, this means that the move is officially one type but combines a secondary type as an added effect. Then the only question is what to do if both types of a multi-type move share their strengths or weaknesses with each other -- e.g. if Fire Punch is Fire+Fighting typed then how much damage should it do to Ice and Steel Pokemon (which are vulnerable to both types) ?

Or should it be handled like Freeze-Dry, whose supereffectiveness against Water is unique? (And, when used in Inverse battles, does not stack with Water's inverted weakness to Ice)

Too many technicalities, but challenging. It will give a different flavor in competitive scene if this will happen. Not to mention the STAB damage. If Infernape uses Thunder Punch for example, what would be the resulting damage if part of Thunder Punch is a Fighting type that deals STAB but the Electric type doesn't give STAB at the same time.
 
Too many technicalities, but challenging. It will give a different flavor in competitive scene if this will happen. Not to mention the STAB damage. If Infernape uses Thunder Punch for example, what would be the resulting damage if part of Thunder Punch is a Fighting type that deals STAB but the Electric type doesn't give STAB at the same time.
Well, if we use Flying Press (and inverted Freeze-Dry) as an example then we can probably expect:
- Moves only get single type STAB (the one it's labelled with; so no, if Thunder Punch is labelled as an Electric, then sorry Infernape no STAB for you)
- Type effectiveness for the move caps at 2x -- i.e. a Fire+Fighting Fire Punch will only do 2x damage to Ice or Steel, not 4x
 
Sucker Punch is a term, not a literal punch. It's Surprise Attack in Japanese.

Also Poison Jab is Poison Stab in Japanese, so I'd argue Poison/Dark.

Meteor Mash is Comet Punch, so I'd say Steel/Fighting.

Anything that is seen as a punch by GF is boosted by Iron Fist.
 
Meteor Mash is Comet Punch, so I'd say Steel/Fighting.
And I still don't get why they couldn't have just called it Meteor Punch. People don't get comets and meteors confused with each other.
 
Meteor Mash is Comet Punch, so I'd say Steel/Fighting.
And I still don't get why they couldn't have just called it Meteor Punch. People don't get comets and meteors confused with each other.

Lol..also, Comet Punch is a multi-strike move while Meteor Mash is a single strike move. However, in reality, Comet is always alone whenever it passed the earth, while Meteor is usually in "showers". It is contrary on what is in reality. Lol!

But still, Comet Punch is a normal type move. So I think it is good to have a normal/fighting type split.
 
I think it would make it too complex. At least for the moves that already exist. Keep the moves as they are now and just have newer moves with the dual type.

I wouldn't have punching moves be half fighting however.
 
Please note: The thread is from 11 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
Back
Top Bottom