Jimiinthesky
The Lark Ascending.
- Joined
- Mar 22, 2009
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this team has been through a LOT of work
i dont know how long i've spent on shoddy with this team ah ha
but after many many battles i've finaly ended up with a team that wins a lot of the time, and covers a lot
right..here goes
bronzong
sassy
heatproof
leftovers
252 hp, 86 attack, 80 defence92 spD
stealth rock
earthquake
gyro ball
explosion
my lead, chose it over aerodactyl, because he was great at stopping stealth rock and setting it up, and not much else because he's just die. bronzong always get's it set up, unless he's taunted, in which case i can switch and set it up slightly later, and my team isnt actually very weak to stealth rock so taunting to preventing it isnt that important. heatproof for heatran starters and because everyone assumes it levitates.
kingdra
swift swim
adamant
life orb
252 attack, 232 sp, 26 spD
dragon dance
outrage
subsitute
waterfall
LOVE this guy, only one weakness is a godsend, can just about always get in a dragon dance or two, then waterfall/outrage a chunk out of they're team. sub to avoid paralysis/burn, and to give me one extra DD if i see a status attack coming.
gengar
life orb
timid
levitate
4 hp, 252 spA, 252 sp
sludge bomb
shadow ball
hidden power fire
thunderbolt
i know gengar isnt very popular nowadays, but he works wonders for me. obvious scizor weakness, but the strat with gengar is to leave him for the late sweep, and scizor's are generally brought in early and so i can dispose of them with nape before i bring him out. moveset is slightly in question, hidden power fire is for fortress, but might switch this for energy ball because of a lack of grass attacks in my team which leads to a swampert weakness.
metagross
naughty
clear body
expert belt
252 attack, 124 spA, 132 speed.
meteor mash
earthquake
grass not
hidden power ice
mixed sweeper. not much to say here, obvious earthquake weakness, but if i see one coming i switch to gengar, and for fire, nape/kingdra. wonderful coverage, brilliant at stopping mence outrage seeps.
dusknoir
impish
leftovers
204 hp, 52 att, 200 def, 52 spD
ice punch
fire punch
shadow sneak
will-o-wisp
my wall
i loooooooove this guy
everyone i've battled doesnt expect me to have both punches, if i use a fire punch they switch in a mence and vice versa with scizor, and i can do HUGE damage to both
will-o-wisp for damage reduction/long term damage and shadow sneak for the finish off/other ghosts/pshycics.
infernape
jolly
choice scarf
4 hp, 252 attack, 252 speed.
flare blitz
close combat
thunderpunch
stone edge
my ace in the hole revenge killer, i finally bowed down to infernape's supperiority. SO good, amaizngly fast, amazing coverage, just awsome
this team has done me proud many times on smogon
the few weaknesses i've found have been agasint cresselia, not so much blissey anymore because metagross can do 70% with meteor mash, but she can still stall me, and gyrados's who have dragon danced enough to be faster than infernape.
let me know if you can see any weaknesses and stuff
p.s. for anyone who saw it, scrapped the jolteon idea, didnt work even with thunderbolt :/
i dont know how long i've spent on shoddy with this team ah ha
but after many many battles i've finaly ended up with a team that wins a lot of the time, and covers a lot
right..here goes
bronzong
sassy
heatproof
leftovers
252 hp, 86 attack, 80 defence92 spD
stealth rock
earthquake
gyro ball
explosion
my lead, chose it over aerodactyl, because he was great at stopping stealth rock and setting it up, and not much else because he's just die. bronzong always get's it set up, unless he's taunted, in which case i can switch and set it up slightly later, and my team isnt actually very weak to stealth rock so taunting to preventing it isnt that important. heatproof for heatran starters and because everyone assumes it levitates.
kingdra
swift swim
adamant
life orb
252 attack, 232 sp, 26 spD
dragon dance
outrage
subsitute
waterfall
LOVE this guy, only one weakness is a godsend, can just about always get in a dragon dance or two, then waterfall/outrage a chunk out of they're team. sub to avoid paralysis/burn, and to give me one extra DD if i see a status attack coming.
gengar
life orb
timid
levitate
4 hp, 252 spA, 252 sp
sludge bomb
shadow ball
hidden power fire
thunderbolt
i know gengar isnt very popular nowadays, but he works wonders for me. obvious scizor weakness, but the strat with gengar is to leave him for the late sweep, and scizor's are generally brought in early and so i can dispose of them with nape before i bring him out. moveset is slightly in question, hidden power fire is for fortress, but might switch this for energy ball because of a lack of grass attacks in my team which leads to a swampert weakness.
metagross
naughty
clear body
expert belt
252 attack, 124 spA, 132 speed.
meteor mash
earthquake
grass not
hidden power ice
mixed sweeper. not much to say here, obvious earthquake weakness, but if i see one coming i switch to gengar, and for fire, nape/kingdra. wonderful coverage, brilliant at stopping mence outrage seeps.
dusknoir
impish
leftovers
204 hp, 52 att, 200 def, 52 spD
ice punch
fire punch
shadow sneak
will-o-wisp
my wall
infernape
jolly
choice scarf
4 hp, 252 attack, 252 speed.
flare blitz
close combat
thunderpunch
stone edge
my ace in the hole revenge killer, i finally bowed down to infernape's supperiority. SO good, amaizngly fast, amazing coverage, just awsome
this team has done me proud many times on smogon
let me know if you can see any weaknesses and stuff
p.s. for anyone who saw it, scrapped the jolteon idea, didnt work even with thunderbolt :/