My First Animation!!

anonymous920314

何だよ?!
Joined
Jan 4, 2007
Messages
1,393
Reaction score
2
pokeballgo.gif


POKEBALL GOOOOOOOOOOOOOOOO!!!!!!!!!!!!
 
What?

:039:

EDIT: Oh its an animation thats pretty good by the way how'd you make it? :039:
 
Thats actually pretty darn good.
:applauds:
 
ImageReady sucks, so that's a really good job (either that or I can never use it right), I just wish you did more with the Left leg at the end. Other than that, I really like the acceleration and deceleration in the body.
 
Nice use of rotoscoping there. :p Don't be afraid to go out on a limb and draw your own characters, though. Rotoscoping is fine to start with, but eventually you need to break free and venture out on your own. ;)
 
I have no clue what rotoscoping is o_O I just drew scenes and put in on imageready.

I detailed them!:
pokeballgo-1.gif
 
Nice Hair Animation, and about Rotoscoping: Usually it is like tracing over a real video for what I know. Here's an example of a good one on youtube.

In this case it was rotoscoping with an anime. But it's the same basic premise. Animation artists use it a lot; although it's not done commercially as much as it was when animation was still young.

You see it in iPod commercials and stuff though. :p

Edit: btw, the pokeball's spinning the wrong way, lol. If you look at the angle it leaves her hand, it should be spinning the other direction. :3

Details like that are important sometimes.

I hate my computer. :( The animation was smooth and fast on the one at work, but here it's all slow and jerky. T-T

Also, if you guys think I'm being mean or anything, I'm not. There's nothing wrong with employing rotoscoping, especially when you just started out. It's beneficial.

here's an example of a reference one might use for this kind of pose. On 0:41 you can see a character throw a pokeball in the same way. It's a pretty common "throwing" pose, I guess, lol.
 
Last edited:
In this case it was rotoscoping with an anime. But it's the same basic premise. Animation artists use it a lot; although it's not done commercially as much as it was when animation was still young.

You see it in iPod commercials and stuff though. :p

Edit: btw, the pokeball's spinning the wrong way, lol. If you look at the angle it leaves her hand, it should be spinning the other direction. :3

Details like that are important sometimes.

I hate my computer. :( The animation was smooth and fast on the one at work, but here it's all slow and jerky. T-T

Also, if you guys think I'm being mean or anything, I'm not. There's nothing wrong with employing rotoscoping, especially when you just started out. It's beneficial.

here's an example of a reference one might use for this kind of pose. On 0:41 you can see a character throw a pokeball in the same way. It's a pretty common "throwing" pose, I guess, lol.

Yeah, I know the thing about the Pokéball. I tried to pass it off as if it left her hand like that, but it didn't quite work :p

Yeah, I didn't use rotoscoping, but I wouldn't mind trying it out! It's good to get a feel for the flow of everything . . but I mean, I don't think I'm going to be making any serious (if at all) animations any time soon ^^;;

Ahhhh Masaaki Iwane! I watch him (and it's a lot of the throwing poses, I'm pretty sure Kojirou has it) a lot and I don't doubt that some of my inspiration came from him. I actually just worked up to that last "pose" if you will from one of my drawings. I then filled in everything before it, but no doubt I referenced him when I was drawing that original drawing.
 
Back
Top Bottom