roxas_strife
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I’ve been thinking of ways to solve the issues people have with HMs, and I’ve come up with a whole new dynamic that I think is way more satisfying than the one we have right now. This is still an idea in the making, so please share feedback on what you think could improve the concept.
The concept is to add two more slots, but these aren’t for just any moves you want. They are for Type Moves, which are basically similar concepts to HMs, but they are more practical in many ways. These moves are based on the typing of a Pokemon, such as it’s primary and secondary types. They are usable outside of battle, and every type has many. I’m working on the moves, but I’m very proud of them so far if I do say so myself. The only real downfall is that these attacks would be predictable on opponents since the basis is type, and HM whoring would no longer be available. I think the upsides I’m working on for them will make that more than worthwhile though.
Here’s an example, and I’ll list more in due time. I have quite a few thought out.
I’ll start with the type and then describe their primary types move, and then I’ll name off the secondary ones, which are more abundant, but are sometimes only available in combo with the primary.
Ground
Dig- I worked this one to work more like Dive, as it serves a similar function. Allows you to borough through soft ground to enter areas not as easily accessed, which will have indicators to what areas are soft and what areas are not. This is to open up another realm of exploration, which I believe all HMs should do. Now as for battle applications, this is different now as well. It simply takes you underground, which still serves to take you out of range of most Pokemon attacks, but the new feature is that you don’t have to use the attack of dig exactly, though it is available. You could also have a Rhyperior use it’s secondary type ability and use Slab Slam, an attack that creates a rock slab that the user erupts from beneath the opponent with and slams them over with. Being underground ups your crit rate, and the ability to use different type moves to make a combo with the earth above you. This is just one example of the possibilities of Dig. I haven’t determined much of the other ones, but not all of them have to use dig.
Now for the secondary type moves
-Bog; Uses water to create a muddy area, which you can use to attract wild water Pokemon that would mostly reside on land, it’s sort of like being able to create your own patch of grass or body of water. This attack doesn’t work immediately, but it’s just one of the geographical changes you can make that I’ve thought up. You can come back later on and find Pokemon there, and depending on the already present geography and populations of the area you might find rare Pokemon. The battle applications of this are powering up mud-based attacks a great deal.
These are just examples, and are not fully hammered out, but I like the direction it is going. I’m thinking of more combos and such. I think if I really give it enough thought it could be a potent and great solution.
The concept is to add two more slots, but these aren’t for just any moves you want. They are for Type Moves, which are basically similar concepts to HMs, but they are more practical in many ways. These moves are based on the typing of a Pokemon, such as it’s primary and secondary types. They are usable outside of battle, and every type has many. I’m working on the moves, but I’m very proud of them so far if I do say so myself. The only real downfall is that these attacks would be predictable on opponents since the basis is type, and HM whoring would no longer be available. I think the upsides I’m working on for them will make that more than worthwhile though.
Here’s an example, and I’ll list more in due time. I have quite a few thought out.
I’ll start with the type and then describe their primary types move, and then I’ll name off the secondary ones, which are more abundant, but are sometimes only available in combo with the primary.
Ground
Dig- I worked this one to work more like Dive, as it serves a similar function. Allows you to borough through soft ground to enter areas not as easily accessed, which will have indicators to what areas are soft and what areas are not. This is to open up another realm of exploration, which I believe all HMs should do. Now as for battle applications, this is different now as well. It simply takes you underground, which still serves to take you out of range of most Pokemon attacks, but the new feature is that you don’t have to use the attack of dig exactly, though it is available. You could also have a Rhyperior use it’s secondary type ability and use Slab Slam, an attack that creates a rock slab that the user erupts from beneath the opponent with and slams them over with. Being underground ups your crit rate, and the ability to use different type moves to make a combo with the earth above you. This is just one example of the possibilities of Dig. I haven’t determined much of the other ones, but not all of them have to use dig.
Now for the secondary type moves
-Bog; Uses water to create a muddy area, which you can use to attract wild water Pokemon that would mostly reside on land, it’s sort of like being able to create your own patch of grass or body of water. This attack doesn’t work immediately, but it’s just one of the geographical changes you can make that I’ve thought up. You can come back later on and find Pokemon there, and depending on the already present geography and populations of the area you might find rare Pokemon. The battle applications of this are powering up mud-based attacks a great deal.
These are just examples, and are not fully hammered out, but I like the direction it is going. I’m thinking of more combos and such. I think if I really give it enough thought it could be a potent and great solution.