My new (potential) team

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Maybe Wednesday

~green~
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I'm trying to put together a competitive team. Not sure why I'm posting this...I may end up battling you...yes, you! Come get me! Anyway, this is my first draft. NOTE: I pay little attention to EVs; I just choose a stat to max out, give the item (eg Power Weight) and count until its maxed out. Then I give secondary item and count again. I usually will end up with roughly 252/150/25-ish/25-ish/25-ish/25-ish, more or less. Anyway, please tell me what you think! PS: There may be a few gaps, as I haven't actually got most of these guys yet.

Absol@Scope Lens
Ability: Super Luck
Lonely nature
EVs:252 Atk/252 Spd/4...something else.
~Swords Dance
~Night Slash
~Psycho Cut
~Stone Edge

Physical Sweeper. Swords Dance if I have time. Three offensive high-crit moves; used in conjunction with Super Luck and Scope Lens gives 50% crit ratio. Psycho Cut to cover Fighting-types and Stone Edge for unexpected Bug coverage, plus Fire and Flying on top. Night Slash for strong physical STAB. Absol's Attack hit 200 at level 54. One helluva glass cannon though, no wonder it's UU...

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Blastoise@(Any ideas?)
Ability: Torrent
Naughty nature
EVs: Total mess. It's level 80 now; I gave it the Power Bracer for a while, but now it has the Lens. Ugh!
~Aqua Tail
~Hydro Cannon
~Earthquake
~Flash Cannon

I don't know...mainly to counter Garchomp, I guess...

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Anubis the Lucario@Expert Belt
Ability: Steadfast
EVs: Planning to spread between Attack, Special Attack, and Speed
~Close Combat
~Aura Sphere
~Dark Pulse
~Dragon Pulse
Lax nature

Mixed sweeper, backup for Absol. Will switch in if Absol gets Vespiquen'd or similar. Dragon Pulse for Dragons (duh), and Dark Pulse for Ghosties and Psychics, all of which Lucario has trouble with.

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Aggron@(No clue...)
Ability: Rock Head
EVs: Lots of Defense, a fair bit of Sp. Defense, and some Attack
~Stealth Rock
~Double-Edge
~Iron Head
~Iron Defense
Calm nature

Tank. Stealth Rock provides support for other members, Iron Defense stalls opponents, Iron Head does reliable STAB, and Double-Edge makes use of an otherwise useless ability.

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Gardevoir@Focus Sash
Ability: Synchronize, I reckon
EVs: Defense, Sp. Defense, and some Sp. Atk
~Psychic
~Calm Mind
~Healing Wish
~Grudge/Memento
What nature is good for this set?

Support Pokemon. Switch in, take hit. If not attacked, use Psychic or Calm Mind. Uses Healing Wish/Grudge/Memento to leave Gar- I mean the opponent with a sting in the tail.

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Ninjask@(Again, no clue)
Ability: Speed Boost
EVs: Speed, Defense, and Sp. Defense. Maybe some Attack.
~Swords Dance
~X-Scissor
~Protect
~Baton Pass
Jolly Nature

Baton Passer. Powers up with Swords Dance and Speed Boost, stalling with Protect, then switches to a sweeper. X-Scissor does STAB, cos you gotta have at least one attack, right?

~~~~~~~~~~

OK! That's my team, I think I got them all, tell me what you think!
 
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On your Ninjask, most people play an evasive clause, which means that you can't use moves like Double Team. Try either Substitute or Protect. And give it a Jolly nature +spe - spa.
 
OK, thanks. I might well do that. I didn't know there was an evasion clause! I knew there was a sleep clause and a OHKO clause and a hax clause, but not evasion, so thanks for that.
 
Don't give Ninjask a Jolly nature, with its speed and its ability, it won't need it, especially if you use Protect. Since you aren't using Substitute, it will benefit more from using Focus Sash, though I'd probably lead with it because of Stealth Rock.
 
For Absol, there's no need to lower its Defense with a Lonely nature. Since it's not using any special attacks, Adamant would be better.

Blastoise's Aqua Tail and Hydro Pump do the same job, so choose one over the other. And if you want to counter Garchomp with it, Ice Beam will help with him as well as other Dragons. Your team needs Ice moves anyway.

For Aggron: This is up to you, but I personally find a move like Stone Edge to be of more use than Iron Head. And rather than Iron Defense, consider Roar to spread Stealth Rock.
 
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